914 lines
47 KiB
HTML
914 lines
47 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGUTIL_EXPORT osgUtil::SceneView</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::SceneView</A></H2></H2><BLOCKQUOTE> SceneView is literally a view of a scene, encapsulating the camera, global state, lights and the scene itself.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::Referenced,M,CSceneView,MSceneView.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.20.1">SceneView</A></B>(osg::DisplaySettings* ds=NULL)
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<DD><I>Construct a default scene view</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.2">setDefaults</A></B>()
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<DD><I>Set scene view to use default global state, light, camera and render visitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.3">setSceneData</A></B>(osg::Node* node)
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<DD><I>Set the data which to view.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Node* <B><A HREF="#DOC.2.20.4">getSceneData</A></B>()
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<DD><I>Get the scene data which to view.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Node* <B><A HREF="#DOC.2.20.5">getSceneData</A></B>() const
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<DD><I>Get the const scene data which to view.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.6">setViewport</A></B>(osg::Viewport* viewport)
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<DD><I>Set the viewport of the scene view to use specfied osg::Viewport.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.7">setViewport</A></B>(int x, int y, int width, int height)
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<DD><I>Set the viewport of the scene view to specified dimensions.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Viewport* <B><A HREF="#DOC.2.20.8">getViewport</A></B>() const
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<DD><I>Get the const viewport.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Viewport* <B><A HREF="#DOC.2.20.9">getViewport</A></B>()
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<DD><I>Get the viewport.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.10">getViewport</A></B>(int& x, int& y, int& width, int& height)
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<DD><I>Get the viewport of the scene view.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.11">setDisplaySettings</A></B>(osg::DisplaySettings* vs)
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<DD><I>Set the DisplaySettings.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::DisplaySettings* <B><A HREF="#DOC.2.20.12">getDisplaySettings</A></B>() const
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<DD><I>Get the const DisplaySettings </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::DisplaySettings* <B><A HREF="#DOC.2.20.13">getDisplaySettings</A></B>()
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<DD><I>Get the DisplaySettings </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.14">setBackgroundColor</A></B>(const osg::Vec4& color)
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<DD><I>Set the background color used in glClearColor().</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec4& <B><A HREF="#DOC.2.20.15">getBackgroundColor</A></B>() const
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<DD><I>Get the background color</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.16">setGlobalStateSet</A></B>(osg::StateSet* state)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::StateSet* <B><A HREF="#DOC.2.20.17">getGlobalStateSet</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::StateSet* <B><A HREF="#DOC.2.20.18">getGlobalStateSet</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.20">setLightingMode</A></B>(<!1><A HREF="SceneView.html#DOC.2.20.19">LightingMode</A> mode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SceneView.html#DOC.2.20.19">LightingMode</A> <B><A HREF="#DOC.2.20.21">getLightingMode</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.22">setLight</A></B>(osg::Light* light)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Light* <B><A HREF="#DOC.2.20.23">getLight</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Light* <B><A HREF="#DOC.2.20.24">getLight</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.25">setState</A></B>(osg::State* state)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::State* <B><A HREF="#DOC.2.20.26">getState</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::State* <B><A HREF="#DOC.2.20.27">getState</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.28">setCamera</A></B>(osg::Camera* camera)
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<DD><I>set an osg::Camera for the scene view to use for setting projection and modelview matrices internaly.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Camera* <B><A HREF="#DOC.2.20.29">getCamera</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Camera* <B><A HREF="#DOC.2.20.30">getCamera</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.31">setProjectionMatrix</A></B>(osg::RefMatrix* matrix)
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<DD><I>set a projection matrix.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::RefMatrix* <B><A HREF="#DOC.2.20.32">getProjectionMatrix</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::RefMatrix* <B><A HREF="#DOC.2.20.33">getProjectionMatrix</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.34">setModelViewMatrix</A></B>(osg::RefMatrix* matrix)
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<DD><I>set a modelview matrix.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::RefMatrix* <B><A HREF="#DOC.2.20.35">getModelViewMatrix</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::RefMatrix* <B><A HREF="#DOC.2.20.36">getModelViewMatrix</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.37">setInitVisitor</A></B>(osg::NodeVisitor* av)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::NodeVisitor* <B><A HREF="#DOC.2.20.38">getInitVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::NodeVisitor* <B><A HREF="#DOC.2.20.39">getInitVisitor</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.40">setUpdateVisitor</A></B>(osg::NodeVisitor* av)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::NodeVisitor* <B><A HREF="#DOC.2.20.41">getUpdateVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::NodeVisitor* <B><A HREF="#DOC.2.20.42">getUpdateVisitor</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.43">setCullVisitor</A></B>(<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* cv)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* <B><A HREF="#DOC.2.20.44">getCullVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* <B><A HREF="#DOC.2.20.45">getCullVisitor</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.46">setRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* rg)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* <B><A HREF="#DOC.2.20.47">getRenderGraph</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* <B><A HREF="#DOC.2.20.48">getRenderGraph</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.49">setRenderStage</A></B>(<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* rs)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* <B><A HREF="#DOC.2.20.50">getRenderStage</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* <B><A HREF="#DOC.2.20.51">getRenderStage</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.52">setCullMask</A></B>(const osg::Node::NodeMask nm)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Node::NodeMask <B><A HREF="#DOC.2.20.53">getCullMask</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.54">setCullMaskLeft</A></B>(const osg::Node::NodeMask nm)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Node::NodeMask <B><A HREF="#DOC.2.20.55">getCullMaskLeft</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.56">setCullMaskRight</A></B>(const osg::Node::NodeMask nm)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Node::NodeMask <B><A HREF="#DOC.2.20.57">getCullMaskRight</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.58">setLODScale</A></B>(float bias)
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<DD><I>Set the LOD bias for the CullVisitor to use</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.20.59">getLODScale</A></B>() const
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<DD><I>Get the LOD bias</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.60">setSmallFeatureCullingPixelSize</A></B>(float value)
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<DD><I>Set the Small Feature Culling Pixel Size</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.20.61">getSmallFeatureCullingPixelSize</A></B>() const
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<DD><I>Get the Small Feature Culling Pixel Size</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.62">setCullingMode</A></B>(osg::CullStack::CullingMode mode)
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<DD><I>Set the culling mode for the CullVisitor to use</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::CullStack::CullingMode <B><A HREF="#DOC.2.20.63">getCullingMode</A></B>() const
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<DD><I>Returns the current CullingMode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.64">setComputeNearFarMode</A></B>(CullVisitor::ComputeNearFarMode cnfm)
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<DD><I>Set the ComputeNearFarMode for the CullVisitor to use</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CullVisitor::ComputeNearFarMode <B><A HREF="#DOC.2.20.65">getComputeNearFarMode</A></B>() const
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<DD><I>Get the ComputeNearFarMode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.67">setFusionDistance</A></B>(<!1><A HREF="SceneView.html#DOC.2.20.66">FusionDistanceMode</A> mode, float value=1.0f)
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<DD><I>Set the FusionDistanceMode and Value.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SceneView.html#DOC.2.20.66">FusionDistanceMode</A> <B><A HREF="#DOC.2.20.68">getFusionDistanceMode</A></B>() const
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<DD><I>Get the FusionDistanceMode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.20.69">getFusionDistanceValue</A></B>() const
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<DD><I>Get the FusionDistanceValue.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.70">setPrioritizeTextures</A></B>(bool pt)
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<DD><I>set whether the draw method should call renderer->prioritizeTexture</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.20.71">getPrioritizeTextures</A></B>() const
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<DD><I>get whether the draw method should call renderer->prioritizeTexture</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.20.72">projectWindowIntoObject</A></B>(const osg::Vec3& window, osg::Vec3& object) const
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<DD><I>Calculate, via glUnProject, the object coordinates of a window point.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.20.73">projectWindowXYIntoObject</A></B>(int x, int y, osg::Vec3& near_point, osg::Vec3& far_point) const
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<DD><I>Calculate, via glUnProject, the object coordinates of a window x,y when projected onto the near and far planes.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.20.74">projectObjectIntoWindow</A></B>(const osg::Vec3& object, osg::Vec3& window) const
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<DD><I>Calculate, via glProject, the object coordinates of a window.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.20.75">setFrameStamp</A></B>(osg::FrameStamp* fs)
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<DD><I>Set the frame stamp for the current frame</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::FrameStamp* <B><A HREF="#DOC.2.20.76">getFrameStamp</A></B>() const
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<DD><I>Set the frame stamp for the current frame</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.77">init</A></B>()
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<DD><I>Do init traversal of attached scene graph using Init NodeVisitor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.78">update</A></B>()
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<DD><I>Do app traversal of attached scene graph using App NodeVisitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.79">app</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.80">cull</A></B>()
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<DD><I>Do cull traversal of attached scene graph using Cull NodeVisitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.81">draw</A></B>()
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<DD><I>Do draw traversal of draw bins generated by cull traversal</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.20.19">LightingMode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.20.66">FusionDistanceMode</A></B>
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<DD><I>FusionDistanceMode is used only when working in stereo</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Node> <B><A HREF="#DOC.2.20.86">_sceneData</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::StateSet> <B><A HREF="#DOC.2.20.87">_globalState</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Light> <B><A HREF="#DOC.2.20.88">_light</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.20.89">_camera</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::RefMatrix> <B><A HREF="#DOC.2.20.90">_projectionMatrix</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::RefMatrix> <B><A HREF="#DOC.2.20.91">_modelviewMatrix</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::DisplaySettings> <B><A HREF="#DOC.2.20.92">_displaySettings</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::State> <B><A HREF="#DOC.2.20.93">_state</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.20.94">_initCalled</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::NodeVisitor> <B><A HREF="#DOC.2.20.95">_initVisitor</A></B>
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|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::NodeVisitor> <B><A HREF="#DOC.2.20.96">_updateVisitor</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Node::NodeMask <B><A HREF="#DOC.2.20.97">_cullMask</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> <B><A HREF="#DOC.2.20.98">_cullVisitor</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> <B><A HREF="#DOC.2.20.99">_rendergraph</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> <B><A HREF="#DOC.2.20.100">_renderStage</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Node::NodeMask <B><A HREF="#DOC.2.20.101">_cullMaskLeft</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> <B><A HREF="#DOC.2.20.102">_cullVisitorLeft</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> <B><A HREF="#DOC.2.20.103">_rendergraphLeft</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> <B><A HREF="#DOC.2.20.104">_renderStageLeft</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Node::NodeMask <B><A HREF="#DOC.2.20.105">_cullMaskRight</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> <B><A HREF="#DOC.2.20.106">_cullVisitorRight</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> <B><A HREF="#DOC.2.20.107">_rendergraphRight</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> <B><A HREF="#DOC.2.20.108">_renderStageRight</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::FrameStamp> <B><A HREF="#DOC.2.20.109">_frameStamp</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.20.110">_backgroundColor</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CullVisitor::ComputeNearFarMode <B><A HREF="#DOC.2.20.111">_computeNearFar</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::CullStack::CullingMode <B><A HREF="#DOC.2.20.112">_cullingMode</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.20.113">_LODScale</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.20.114">_smallFeatureCullingPixelSize</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SceneView.html#DOC.2.20.66">FusionDistanceMode</A> <B><A HREF="#DOC.2.20.115">_fusionDistanceMode</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.20.116">_fusionDistanceValue</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.20.117">_viewport</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SceneView.html#DOC.2.20.19">LightingMode</A> <B><A HREF="#DOC.2.20.118">_lightingMode</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.20.119">_prioritizeTextures</A></B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.20.82">~SceneView</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.83">cullStage</A></B>(osg::RefMatrix* projection, osg::RefMatrix* modelview, <!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* cullVisitor, <!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* rendergraph, <!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* renderStage)
|
|
<DD><I>Do cull traversal of attached scene graph using Cull NodeVisitor</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Matrix <B><A HREF="#DOC.2.20.84">computeMVPW</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.85">clearArea</A></B>(int x, int y, int width, int height, const osg::Vec4& color)
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<BLOCKQUOTE>
|
|
SceneView is literally a view of a scene, encapsulating the
|
|
camera, global state, lights and the scene itself. Provides
|
|
methods for setting up the view and rendering it.</BLOCKQUOTE>
|
|
<DL>
|
|
|
|
<A NAME="SceneView"></A>
|
|
<A NAME="DOC.2.20.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SceneView(osg::DisplaySettings* ds=NULL)</B></TT>
|
|
<DD>Construct a default scene view
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setDefaults"></A>
|
|
<A NAME="DOC.2.20.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDefaults()</B></TT>
|
|
<DD>Set scene view to use default global state, light, camera
|
|
and render visitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSceneData"></A>
|
|
<A NAME="DOC.2.20.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSceneData(osg::Node* node)</B></TT>
|
|
<DD>Set the data which to view. The data will typically be
|
|
an osg::Scene but can be any osg::Node type.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSceneData"></A>
|
|
<A NAME="DOC.2.20.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Node* getSceneData()</B></TT>
|
|
<DD>Get the scene data which to view. The data will typically be
|
|
an osg::Scene but can be any osg::Node type.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSceneData"></A>
|
|
<A NAME="DOC.2.20.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Node* getSceneData() const </B></TT>
|
|
<DD>Get the const scene data which to view. The data will typically be
|
|
an osg::Scene but can be any osg::Node type.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setViewport"></A>
|
|
<A NAME="DOC.2.20.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setViewport(osg::Viewport* viewport)</B></TT>
|
|
<DD>Set the viewport of the scene view to use specfied osg::Viewport.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setViewport"></A>
|
|
<A NAME="DOC.2.20.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setViewport(int x, int y, int width, int height)</B></TT>
|
|
<DD>Set the viewport of the scene view to specified dimensions.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getViewport"></A>
|
|
<A NAME="DOC.2.20.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Viewport* getViewport() const </B></TT>
|
|
<DD>Get the const viewport.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getViewport"></A>
|
|
<A NAME="DOC.2.20.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Viewport* getViewport()</B></TT>
|
|
<DD>Get the viewport.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getViewport"></A>
|
|
<A NAME="DOC.2.20.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getViewport(int& x, int& y, int& width, int& height)</B></TT>
|
|
<DD>Get the viewport of the scene view.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setDisplaySettings"></A>
|
|
<A NAME="DOC.2.20.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDisplaySettings(osg::DisplaySettings* vs)</B></TT>
|
|
<DD>Set the DisplaySettings.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDisplaySettings"></A>
|
|
<A NAME="DOC.2.20.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::DisplaySettings* getDisplaySettings() const </B></TT>
|
|
<DD>Get the const DisplaySettings
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDisplaySettings"></A>
|
|
<A NAME="DOC.2.20.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::DisplaySettings* getDisplaySettings()</B></TT>
|
|
<DD>Get the DisplaySettings
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setBackgroundColor"></A>
|
|
<A NAME="DOC.2.20.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBackgroundColor(const osg::Vec4& color)</B></TT>
|
|
<DD>Set the background color used in glClearColor().
|
|
Defaults to an off blue color.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getBackgroundColor"></A>
|
|
<A NAME="DOC.2.20.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec4& getBackgroundColor() const </B></TT>
|
|
<DD>Get the background color
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setGlobalStateSet"></A>
|
|
<A NAME="DOC.2.20.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setGlobalStateSet(osg::StateSet* state)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getGlobalStateSet"></A>
|
|
<A NAME="DOC.2.20.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::StateSet* getGlobalStateSet()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getGlobalStateSet"></A>
|
|
<A NAME="DOC.2.20.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::StateSet* getGlobalStateSet() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="LightingMode"></A>
|
|
<A NAME="DOC.2.20.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum LightingMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="HEADLIGHT"></A>
|
|
<A NAME="DOC.2.20.19.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HEADLIGHT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="SKY_LIGHT"></A>
|
|
<A NAME="DOC.2.20.19.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SKY_LIGHT</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="NO_SCENEVIEW_LIGHT"></A>
|
|
<A NAME="DOC.2.20.19.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_SCENEVIEW_LIGHT</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setLightingMode"></A>
|
|
<A NAME="DOC.2.20.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightingMode(<!1><A HREF="SceneView.html#DOC.2.20.19">LightingMode</A> mode)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLightingMode"></A>
|
|
<A NAME="DOC.2.20.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SceneView.html#DOC.2.20.19">LightingMode</A> getLightingMode() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setLight"></A>
|
|
<A NAME="DOC.2.20.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLight(osg::Light* light)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLight"></A>
|
|
<A NAME="DOC.2.20.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Light* getLight()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLight"></A>
|
|
<A NAME="DOC.2.20.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Light* getLight() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setState"></A>
|
|
<A NAME="DOC.2.20.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setState(osg::State* state)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getState"></A>
|
|
<A NAME="DOC.2.20.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::State* getState()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getState"></A>
|
|
<A NAME="DOC.2.20.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::State* getState() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCamera"></A>
|
|
<A NAME="DOC.2.20.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCamera(osg::Camera* camera)</B></TT>
|
|
<DD>set an osg::Camera for the scene view to use for setting projection and modelview matrices internaly.
|
|
However, the projection matrix from the camera will be overriden by a projection matrix which is set explicitly
|
|
via setProjectionMatrix(..), see below.
|
|
Also, the model matrix from the camera will be overriden by a modelview matrix which is set explicitly
|
|
via setModelViewMatrix(..), see below.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCamera"></A>
|
|
<A NAME="DOC.2.20.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Camera* getCamera()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCamera"></A>
|
|
<A NAME="DOC.2.20.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Camera* getCamera() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setProjectionMatrix"></A>
|
|
<A NAME="DOC.2.20.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setProjectionMatrix(osg::RefMatrix* matrix)</B></TT>
|
|
<DD>set a projection matrix. Note, this will override a camera's projection matrix if it is not NULL.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getProjectionMatrix"></A>
|
|
<A NAME="DOC.2.20.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::RefMatrix* getProjectionMatrix()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getProjectionMatrix"></A>
|
|
<A NAME="DOC.2.20.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::RefMatrix* getProjectionMatrix() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setModelViewMatrix"></A>
|
|
<A NAME="DOC.2.20.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setModelViewMatrix(osg::RefMatrix* matrix)</B></TT>
|
|
<DD>set a modelview matrix. Note, this will override a camera's modelview matrix if it is not NULL.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getModelViewMatrix"></A>
|
|
<A NAME="DOC.2.20.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::RefMatrix* getModelViewMatrix()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getModelViewMatrix"></A>
|
|
<A NAME="DOC.2.20.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::RefMatrix* getModelViewMatrix() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInitVisitor"></A>
|
|
<A NAME="DOC.2.20.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInitVisitor(osg::NodeVisitor* av)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInitVisitor"></A>
|
|
<A NAME="DOC.2.20.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::NodeVisitor* getInitVisitor()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getInitVisitor"></A>
|
|
<A NAME="DOC.2.20.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::NodeVisitor* getInitVisitor() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setUpdateVisitor"></A>
|
|
<A NAME="DOC.2.20.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setUpdateVisitor(osg::NodeVisitor* av)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUpdateVisitor"></A>
|
|
<A NAME="DOC.2.20.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::NodeVisitor* getUpdateVisitor()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUpdateVisitor"></A>
|
|
<A NAME="DOC.2.20.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::NodeVisitor* getUpdateVisitor() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullVisitor"></A>
|
|
<A NAME="DOC.2.20.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullVisitor(<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* cv)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullVisitor"></A>
|
|
<A NAME="DOC.2.20.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* getCullVisitor()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullVisitor"></A>
|
|
<A NAME="DOC.2.20.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* getCullVisitor() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setRenderGraph"></A>
|
|
<A NAME="DOC.2.20.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderGraph(<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* rg)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderGraph"></A>
|
|
<A NAME="DOC.2.20.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* getRenderGraph()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderGraph"></A>
|
|
<A NAME="DOC.2.20.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* getRenderGraph() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setRenderStage"></A>
|
|
<A NAME="DOC.2.20.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderStage(<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* rs)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderStage"></A>
|
|
<A NAME="DOC.2.20.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* getRenderStage()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderStage"></A>
|
|
<A NAME="DOC.2.20.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* getRenderStage() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullMask"></A>
|
|
<A NAME="DOC.2.20.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullMask(const osg::Node::NodeMask nm)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullMask"></A>
|
|
<A NAME="DOC.2.20.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Node::NodeMask getCullMask() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullMaskLeft"></A>
|
|
<A NAME="DOC.2.20.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullMaskLeft(const osg::Node::NodeMask nm)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullMaskLeft"></A>
|
|
<A NAME="DOC.2.20.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Node::NodeMask getCullMaskLeft() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullMaskRight"></A>
|
|
<A NAME="DOC.2.20.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullMaskRight(const osg::Node::NodeMask nm)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullMaskRight"></A>
|
|
<A NAME="DOC.2.20.57"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Node::NodeMask getCullMaskRight() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setLODScale"></A>
|
|
<A NAME="DOC.2.20.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLODScale(float bias)</B></TT>
|
|
<DD>Set the LOD bias for the CullVisitor to use
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLODScale"></A>
|
|
<A NAME="DOC.2.20.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getLODScale() const </B></TT>
|
|
<DD>Get the LOD bias
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSmallFeatureCullingPixelSize"></A>
|
|
<A NAME="DOC.2.20.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSmallFeatureCullingPixelSize(float value)</B></TT>
|
|
<DD>Set the Small Feature Culling Pixel Size
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSmallFeatureCullingPixelSize"></A>
|
|
<A NAME="DOC.2.20.61"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getSmallFeatureCullingPixelSize() const </B></TT>
|
|
<DD>Get the Small Feature Culling Pixel Size
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullingMode"></A>
|
|
<A NAME="DOC.2.20.62"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullingMode(osg::CullStack::CullingMode mode)</B></TT>
|
|
<DD>Set the culling mode for the CullVisitor to use
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullingMode"></A>
|
|
<A NAME="DOC.2.20.63"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::CullStack::CullingMode getCullingMode() const </B></TT>
|
|
<DD>Returns the current CullingMode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setComputeNearFarMode"></A>
|
|
<A NAME="DOC.2.20.64"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeNearFarMode(CullVisitor::ComputeNearFarMode cnfm)</B></TT>
|
|
<DD>Set the ComputeNearFarMode for the CullVisitor to use
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getComputeNearFarMode"></A>
|
|
<A NAME="DOC.2.20.65"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>CullVisitor::ComputeNearFarMode getComputeNearFarMode() const </B></TT>
|
|
<DD>Get the ComputeNearFarMode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="FusionDistanceMode"></A>
|
|
<A NAME="DOC.2.20.66"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FusionDistanceMode</B></TT>
|
|
<DD>FusionDistanceMode is used only when working in stereo
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="USE_CAMERA_FUSION_DISTANCE"></A>
|
|
<A NAME="DOC.2.20.66.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_CAMERA_FUSION_DISTANCE</B></TT>
|
|
<DD>Use fusion distance from the attached camera if one exist
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="USE_FUSION_DISTANCE_VALUE"></A>
|
|
<A NAME="DOC.2.20.66.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_FUSION_DISTANCE_VALUE</B></TT>
|
|
<DD>Use fusion distance from the value set on the SceneView
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="PROPORTIONAL_TO_SCREEN_DISTANCE"></A>
|
|
<A NAME="DOC.2.20.66.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PROPORTIONAL_TO_SCREEN_DISTANCE</B></TT>
|
|
<DD>Compute the fusion distance by multiplying the screen distance by the fusion distance value
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setFusionDistance"></A>
|
|
<A NAME="DOC.2.20.67"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFusionDistance(<!1><A HREF="SceneView.html#DOC.2.20.66">FusionDistanceMode</A> mode, float value=1.0f)</B></TT>
|
|
<DD>Set the FusionDistanceMode and Value. Note, is used only when working in stereo.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFusionDistanceMode"></A>
|
|
<A NAME="DOC.2.20.68"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SceneView.html#DOC.2.20.66">FusionDistanceMode</A> getFusionDistanceMode() const </B></TT>
|
|
<DD>Get the FusionDistanceMode
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFusionDistanceValue"></A>
|
|
<A NAME="DOC.2.20.69"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getFusionDistanceValue() const </B></TT>
|
|
<DD>Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setPrioritizeTextures"></A>
|
|
<A NAME="DOC.2.20.70"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPrioritizeTextures(bool pt)</B></TT>
|
|
<DD>set whether the draw method should call renderer->prioritizeTexture
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getPrioritizeTextures"></A>
|
|
<A NAME="DOC.2.20.71"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getPrioritizeTextures() const </B></TT>
|
|
<DD>get whether the draw method should call renderer->prioritizeTexture
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="projectWindowIntoObject"></A>
|
|
<A NAME="DOC.2.20.72"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool projectWindowIntoObject(const osg::Vec3& window, osg::Vec3& object) const </B></TT>
|
|
<DD>Calculate, via glUnProject, the object coordinates of a window point.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window.
|
|
Returns true on successful projection.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="projectWindowXYIntoObject"></A>
|
|
<A NAME="DOC.2.20.73"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool projectWindowXYIntoObject(int x, int y, osg::Vec3& near_point, osg::Vec3& far_point) const </B></TT>
|
|
<DD>Calculate, via glUnProject, the object coordinates of a window x,y
|
|
when projected onto the near and far planes.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window.
|
|
Returns true on successful projection.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="projectObjectIntoWindow"></A>
|
|
<A NAME="DOC.2.20.74"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool projectObjectIntoWindow(const osg::Vec3& object, osg::Vec3& window) const </B></TT>
|
|
<DD>Calculate, via glProject, the object coordinates of a window.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window,
|
|
whereas as window API's normally have the top left as the origin,
|
|
so you may need to pass in (mouseX,window_height-mouseY,...).
|
|
Returns true on successful projection.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFrameStamp"></A>
|
|
<A NAME="DOC.2.20.75"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(osg::FrameStamp* fs)</B></TT>
|
|
<DD>Set the frame stamp for the current frame
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFrameStamp"></A>
|
|
<A NAME="DOC.2.20.76"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::FrameStamp* getFrameStamp() const </B></TT>
|
|
<DD>Set the frame stamp for the current frame
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="init"></A>
|
|
<A NAME="DOC.2.20.77"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init()</B></TT>
|
|
<DD>Do init traversal of attached scene graph using Init NodeVisitor.
|
|
The init traversal is called once for each SceneView, and should
|
|
be used to compile display list, texture objects intialize data
|
|
not otherwise intializaed during scene graph loading. Note, is
|
|
called automatically by update&cull if it hasn't already been called
|
|
elsewhere. Also init() should only ever be called within a valid
|
|
graphics context.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="update"></A>
|
|
<A NAME="DOC.2.20.78"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void update()</B></TT>
|
|
<DD>Do app traversal of attached scene graph using App NodeVisitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="app"></A>
|
|
<A NAME="DOC.2.20.79"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void app()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cull"></A>
|
|
<A NAME="DOC.2.20.80"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void cull()</B></TT>
|
|
<DD>Do cull traversal of attached scene graph using Cull NodeVisitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="draw"></A>
|
|
<A NAME="DOC.2.20.81"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void draw()</B></TT>
|
|
<DD>Do draw traversal of draw bins generated by cull traversal
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~SceneView"></A>
|
|
<A NAME="DOC.2.20.82"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~SceneView()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cullStage"></A>
|
|
<A NAME="DOC.2.20.83"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void cullStage(osg::RefMatrix* projection, osg::RefMatrix* modelview, <!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* cullVisitor, <!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* rendergraph, <!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* renderStage)</B></TT>
|
|
<DD>Do cull traversal of attached scene graph using Cull NodeVisitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeMVPW"></A>
|
|
<A NAME="DOC.2.20.84"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Matrix computeMVPW() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="clearArea"></A>
|
|
<A NAME="DOC.2.20.85"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void clearArea(int x, int y, int width, int height, const osg::Vec4& color)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_sceneData"></A>
|
|
<A NAME="DOC.2.20.86"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Node> _sceneData</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_globalState"></A>
|
|
<A NAME="DOC.2.20.87"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::StateSet> _globalState</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_light"></A>
|
|
<A NAME="DOC.2.20.88"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Light> _light</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_camera"></A>
|
|
<A NAME="DOC.2.20.89"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Camera> _camera</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_projectionMatrix"></A>
|
|
<A NAME="DOC.2.20.90"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::RefMatrix> _projectionMatrix</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_modelviewMatrix"></A>
|
|
<A NAME="DOC.2.20.91"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::RefMatrix> _modelviewMatrix</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_displaySettings"></A>
|
|
<A NAME="DOC.2.20.92"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::DisplaySettings> _displaySettings</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_state"></A>
|
|
<A NAME="DOC.2.20.93"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::State> _state</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_initCalled"></A>
|
|
<A NAME="DOC.2.20.94"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _initCalled</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_initVisitor"></A>
|
|
<A NAME="DOC.2.20.95"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::NodeVisitor> _initVisitor</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_updateVisitor"></A>
|
|
<A NAME="DOC.2.20.96"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::NodeVisitor> _updateVisitor</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_cullMask"></A>
|
|
<A NAME="DOC.2.20.97"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Node::NodeMask _cullMask</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_cullVisitor"></A>
|
|
<A NAME="DOC.2.20.98"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> _cullVisitor</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_rendergraph"></A>
|
|
<A NAME="DOC.2.20.99"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> _rendergraph</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_renderStage"></A>
|
|
<A NAME="DOC.2.20.100"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> _renderStage</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_cullMaskLeft"></A>
|
|
<A NAME="DOC.2.20.101"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Node::NodeMask _cullMaskLeft</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_cullVisitorLeft"></A>
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<A NAME="DOC.2.20.102"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> _cullVisitorLeft</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_rendergraphLeft"></A>
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<A NAME="DOC.2.20.103"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> _rendergraphLeft</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_renderStageLeft"></A>
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<A NAME="DOC.2.20.104"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> _renderStageLeft</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cullMaskRight"></A>
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<A NAME="DOC.2.20.105"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Node::NodeMask _cullMaskRight</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cullVisitorRight"></A>
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<A NAME="DOC.2.20.106"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> _cullVisitorRight</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_rendergraphRight"></A>
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<A NAME="DOC.2.20.107"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> _rendergraphRight</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_renderStageRight"></A>
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<A NAME="DOC.2.20.108"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> _renderStageRight</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_frameStamp"></A>
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<A NAME="DOC.2.20.109"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::FrameStamp> _frameStamp</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_backgroundColor"></A>
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<A NAME="DOC.2.20.110"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec4 _backgroundColor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_computeNearFar"></A>
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<A NAME="DOC.2.20.111"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>CullVisitor::ComputeNearFarMode _computeNearFar</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cullingMode"></A>
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<A NAME="DOC.2.20.112"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::CullStack::CullingMode _cullingMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_LODScale"></A>
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<A NAME="DOC.2.20.113"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _LODScale</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_smallFeatureCullingPixelSize"></A>
|
|
<A NAME="DOC.2.20.114"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _smallFeatureCullingPixelSize</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fusionDistanceMode"></A>
|
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<A NAME="DOC.2.20.115"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SceneView.html#DOC.2.20.66">FusionDistanceMode</A> _fusionDistanceMode</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fusionDistanceValue"></A>
|
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<A NAME="DOC.2.20.116"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _fusionDistanceValue</B></TT>
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<DL><DT><DD></DL><P>
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|
<A NAME="_viewport"></A>
|
|
<A NAME="DOC.2.20.117"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Viewport> _viewport</B></TT>
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|
<DL><DT><DD></DL><P>
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|
<A NAME="_lightingMode"></A>
|
|
<A NAME="DOC.2.20.118"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SceneView.html#DOC.2.20.19">LightingMode</A> _lightingMode</B></TT>
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<DL><DT><DD></DL><P>
|
|
<A NAME="_prioritizeTextures"></A>
|
|
<A NAME="DOC.2.20.119"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _prioritizeTextures</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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