173 lines
8.3 KiB
HTML
173 lines
8.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class OSGSIM_EXPORT osgSim::BlinkSequence</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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<H2>class OSGSIM_EXPORT <A HREF="#DOC.DOCU">osgSim::BlinkSequence</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::Referenced,M,CBlinkSequence,MBlinkSequence.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.2">BlinkSequence</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.3">BlinkSequence</A></B>(const <!1><A HREF="BlinkSequence.html#DOC.2.1.3">BlinkSequence</A>& bs)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.1.4">getPulsePeriod</A></B>() const
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<DD><I>get the total pulse period of the blink sequence, which is equal to the sum of all the pulse periods</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.5">setSequenceGroup</A></B>(<!1><A HREF="SequenceGroup.html">SequenceGroup</A>* sg)
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<DD><I>set the sequence group which can be used to synchronize related blink sequences</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="SequenceGroup.html">SequenceGroup</A>* <B><A HREF="#DOC.2.1.6">getSequenceGroup</A></B>()
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<DD><I>get the non const sequence group</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="SequenceGroup.html">SequenceGroup</A>* <B><A HREF="#DOC.2.1.7">getSequenceGroup</A></B>() const
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<DD><I>get the const sequence group</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.8">setPhaseShift</A></B>(double ps)
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<DD><I>set the phase shift of the blink sequence, this would be used to shift a sequence within a sequence group</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.1.9">getPhaseShift</A></B>() const
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<DD><I>get the pahse shift</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.1.16">localTime</A></B>(double time) const
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<DD><I>compute the local time clamped to this BlinkSequences period, and accounting for the phase shift and sequence group</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.17">addPulse</A></B>(double length, const osg::Vec4& <!1><A HREF="BlinkSequence.html#DOC.2.1.18">color</A>)
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<DD><I>add a pulse of specified color and duration to the BlinkSequence</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Vec4 <B><A HREF="#DOC.2.1.18">color</A></B>(double time, double length) const
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<DD><I>compute the color for the time interval sepecifed.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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class OSGSIM_EXPORT <B><A HREF="SequenceGroup.html">SequenceGroup</A></B>: public osg::Referenced
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<DD><I>sequence group which can be used to synchronize related blink sequences</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.1.12">_pulsePeriod</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.1.13">_phaseShift</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="BlinkSequence.html#DOC.2.1.11">PulseData</A> <B><A HREF="#DOC.2.1.14">_pulseData</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="SequenceGroup.html">SequenceGroup</A>> <B><A HREF="#DOC.2.1.15">_sequenceGroup</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair<double,osg::Vec4> <B><A HREF="#DOC.2.1.10">IntervalColor</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="BlinkSequence.html#DOC.2.1.10">IntervalColor</A>> <B><A HREF="#DOC.2.1.11">PulseData</A></B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="BlinkSequence"></A>
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<A NAME="DOC.2.1.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BlinkSequence()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="BlinkSequence"></A>
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<A NAME="DOC.2.1.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BlinkSequence(const <!1><A HREF="BlinkSequence.html#DOC.2.1.3">BlinkSequence</A>& bs)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getPulsePeriod"></A>
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<A NAME="DOC.2.1.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double getPulsePeriod() const </B></TT>
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<DD>get the total pulse period of the blink sequence, which is equal to the sum of all the pulse periods
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<DL><DT><DD></DL><P>
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<A NAME="setSequenceGroup"></A>
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<A NAME="DOC.2.1.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSequenceGroup(<!1><A HREF="SequenceGroup.html">SequenceGroup</A>* sg)</B></TT>
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<DD>set the sequence group which can be used to synchronize related blink sequences
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<DL><DT><DD></DL><P>
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<A NAME="getSequenceGroup"></A>
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<A NAME="DOC.2.1.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="SequenceGroup.html">SequenceGroup</A>* getSequenceGroup()</B></TT>
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<DD>get the non const sequence group
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<DL><DT><DD></DL><P>
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<A NAME="getSequenceGroup"></A>
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<A NAME="DOC.2.1.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="SequenceGroup.html">SequenceGroup</A>* getSequenceGroup() const </B></TT>
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<DD>get the const sequence group
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<DL><DT><DD></DL><P>
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<A NAME="setPhaseShift"></A>
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<A NAME="DOC.2.1.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPhaseShift(double ps)</B></TT>
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<DD>set the phase shift of the blink sequence, this would be used to shift a sequence within a sequence group
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<DL><DT><DD></DL><P>
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<A NAME="getPhaseShift"></A>
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<A NAME="DOC.2.1.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double getPhaseShift() const </B></TT>
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<DD>get the pahse shift
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<DL><DT><DD></DL><P>
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<A NAME="IntervalColor"></A>
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<A NAME="DOC.2.1.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::pair<double,osg::Vec4> IntervalColor</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="PulseData"></A>
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<A NAME="DOC.2.1.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="BlinkSequence.html#DOC.2.1.10">IntervalColor</A>> PulseData</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_pulsePeriod"></A>
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<A NAME="DOC.2.1.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _pulsePeriod</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_phaseShift"></A>
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<A NAME="DOC.2.1.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _phaseShift</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_pulseData"></A>
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<A NAME="DOC.2.1.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="BlinkSequence.html#DOC.2.1.11">PulseData</A> _pulseData</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_sequenceGroup"></A>
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<A NAME="DOC.2.1.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="SequenceGroup.html">SequenceGroup</A>> _sequenceGroup</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="localTime"></A>
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<A NAME="DOC.2.1.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double localTime(double time) const </B></TT>
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<DD>compute the local time clamped to this BlinkSequences period, and accounting for the phase shift and sequence group
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<DL><DT><DD></DL><P>
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<A NAME="addPulse"></A>
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<A NAME="DOC.2.1.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addPulse(double length, const osg::Vec4& <!1><A HREF="BlinkSequence.html#DOC.2.1.18">color</A>)</B></TT>
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<DD>add a pulse of specified color and duration to the BlinkSequence
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<DL><DT><DD></DL><P>
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<A NAME="color"></A>
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<A NAME="DOC.2.1.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Vec4 color(double time, double length) const </B></TT>
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<DD>compute the color for the time interval sepecifed. Averages the colors if the length is greater than the current pulse.
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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