178 lines
8.3 KiB
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178 lines
8.3 KiB
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGPARTICLE_EXPORT osgParticle::FluidFrictionOperator</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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<H2>class OSGPARTICLE_EXPORT <A HREF="#DOC.DOCU">osgParticle::FluidFrictionOperator</A></H2></H2><BLOCKQUOTE>An operator that simulates the friction of a fluid.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="Mosg::Object,M,COperator,MOperator.html,CFluidFrictionOperator,MFluidFrictionOperator.html">
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<param name=before value="M,M,M">
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<param name=after value="Md_SP,Md_,M">
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<param name=indent value="0,1,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.5.1">FluidFrictionOperator</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.5.2">FluidFrictionOperator</A></B>(const <!1><A HREF="FluidFrictionOperator.html#DOC.2.5.2">FluidFrictionOperator</A> &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.5.3">META_Object</A></B>(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="FluidFrictionOperator.html">FluidFrictionOperator</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.5.4">operate</A></B>(<!1><A HREF="Particle.html">Particle</A>* P, double dt)
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<DD><I>Apply the friction forces to a particle.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.5.13">getFluidDensity</A></B>() const
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<DD><I>Get the density of the fluid</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.5.14">getFluidViscosity</A></B>() const
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<DD><I>Get the viscosity of the fluid</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.5.15">setFluidDensity</A></B>(float d)
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<DD><I>Set the density of the fluid</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.5.16">setFluidViscosity</A></B>(float v)
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<DD><I>Set the viscosity of the fluid</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.5.17">setFluidToAir</A></B>()
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<DD><I>Set the fluid parameters as for air (20<32>C temperature)</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.5.18">setFluidToWater</A></B>()
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<DD><I>Set the fluid parameters as for pure water (20<32>C temperature)</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.5.19">getOverrideRadius</A></B>() const
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<DD><I>Get the overriden radius value</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.5.20">setOverrideRadius</A></B>(float r)
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<DD><I>Set the overriden radius value (pass 0 if you want to use particle's radius)</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.5.21">beginOperate</A></B>(<!1><A HREF="Program.html">Program</A>* prg)
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<DD><I>Perform some initializations.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.5.5">~FluidFrictionOperator</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FluidFrictionOperator.html">FluidFrictionOperator</A>& <B><A HREF="#DOC.2.5.6">operator=</A></B>(const <!1><A HREF="FluidFrictionOperator.html">FluidFrictionOperator</A> &)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Operator.html">Operator</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>endOperate</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isEnabled</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setEnabled</B>(bool v)
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>An operator that simulates the friction of a fluid.
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By using this operator you can let the particles move in a fluid of a given <I>density</I>
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and <I>viscosity</I>. There are two functions to quickly setup the parameters for pure water
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and air. You can decide whether to compute the forces using the particle's physical
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radius or another value, by calling the <CODE>setOverrideRadius()</CODE> method.</BLOCKQUOTE>
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<DL>
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<A NAME="FluidFrictionOperator"></A>
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<A NAME="DOC.2.5.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FluidFrictionOperator()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="FluidFrictionOperator"></A>
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<A NAME="DOC.2.5.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FluidFrictionOperator(const <!1><A HREF="FluidFrictionOperator.html#DOC.2.5.2">FluidFrictionOperator</A> &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="META_Object"></A>
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<A NAME="DOC.2.5.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="FluidFrictionOperator.html">FluidFrictionOperator</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operate"></A>
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<A NAME="DOC.2.5.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operate(<!1><A HREF="Particle.html">Particle</A>* P, double dt)</B></TT>
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<DD>Apply the friction forces to a particle. Do not call this method manually.
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<DL><DT><DD></DL><P>
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<A NAME="~FluidFrictionOperator"></A>
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<A NAME="DOC.2.5.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~FluidFrictionOperator()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator="></A>
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<A NAME="DOC.2.5.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FluidFrictionOperator.html">FluidFrictionOperator</A>& operator=(const <!1><A HREF="FluidFrictionOperator.html">FluidFrictionOperator</A> &)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFluidDensity"></A>
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<A NAME="DOC.2.5.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getFluidDensity() const </B></TT>
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<DD>Get the density of the fluid
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<DL><DT><DD></DL><P>
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<A NAME="getFluidViscosity"></A>
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<A NAME="DOC.2.5.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getFluidViscosity() const </B></TT>
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<DD>Get the viscosity of the fluid
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<DL><DT><DD></DL><P>
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<A NAME="setFluidDensity"></A>
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<A NAME="DOC.2.5.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFluidDensity(float d)</B></TT>
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<DD>Set the density of the fluid
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<DL><DT><DD></DL><P>
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<A NAME="setFluidViscosity"></A>
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<A NAME="DOC.2.5.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFluidViscosity(float v)</B></TT>
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<DD>Set the viscosity of the fluid
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<DL><DT><DD></DL><P>
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<A NAME="setFluidToAir"></A>
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<A NAME="DOC.2.5.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFluidToAir()</B></TT>
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<DD>Set the fluid parameters as for air (20<32>C temperature)
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<DL><DT><DD></DL><P>
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<A NAME="setFluidToWater"></A>
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<A NAME="DOC.2.5.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFluidToWater()</B></TT>
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<DD>Set the fluid parameters as for pure water (20<32>C temperature)
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<DL><DT><DD></DL><P>
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<A NAME="getOverrideRadius"></A>
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<A NAME="DOC.2.5.19"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getOverrideRadius() const </B></TT>
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<DD>Get the overriden radius value
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<DL><DT><DD></DL><P>
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<A NAME="setOverrideRadius"></A>
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<A NAME="DOC.2.5.20"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOverrideRadius(float r)</B></TT>
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<DD>Set the overriden radius value (pass 0 if you want to use particle's radius)
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<DL><DT><DD></DL><P>
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<A NAME="beginOperate"></A>
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<A NAME="DOC.2.5.21"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void beginOperate(<!1><A HREF="Program.html">Program</A>* prg)</B></TT>
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<DD>Perform some initializations. Do not call this method manually.
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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