OpenSceneGraph/doc/doc++/osgGA/AnimationPathManipulator.html
2003-01-24 23:36:35 +00:00

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<TITLE>class OSGGA_EXPORT osgGA::AnimationPathManipulator</TITLE>
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<H2>class OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::AnimationPathManipulator</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CCameraManipulator,MCameraManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.1">AnimationPathManipulator</A></B>( osg::AnimationPath* animationPath=0 )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.2">AnimationPathManipulator</A></B>( const std::string&amp; filename )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.3">setAnimationPath</A></B>( osg::AnimationPath* animationPath )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::AnimationPath* <B><A HREF="#DOC.2.1.4">getAnimationPath</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::AnimationPath* <B><A HREF="#DOC.2.1.5">getAnimationPath</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.1.6">valid</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.7">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.1.8">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.1.9">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
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<HR><H3>Inherited from <A HREF="CameraManipulator.html">CameraManipulator</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setCamera</B>(osg::Camera*)
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<IMG ALT="o" SRC=icon2.gif>virtual const osg::Camera* <B>getCamera</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual osg::Camera* <B>getCamera</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setNode</B>(osg::Node*)
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<IMG ALT="o" SRC=icon2.gif>virtual const osg::Node* <B>getNode</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual osg::Node* <B>getNode</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;osg::Camera&gt; <B>_camera</B>
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<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B>getComposite</B>()
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
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<A NAME="AnimationPathManipulator"></A>
<A NAME="DOC.2.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AnimationPathManipulator( osg::AnimationPath* animationPath=0 )</B></TT>
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<A NAME="AnimationPathManipulator"></A>
<A NAME="DOC.2.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AnimationPathManipulator( const std::string&amp; filename )</B></TT>
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<A NAME="setAnimationPath"></A>
<A NAME="DOC.2.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAnimationPath( osg::AnimationPath* animationPath )</B></TT>
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<A NAME="getAnimationPath"></A>
<A NAME="DOC.2.1.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::AnimationPath* getAnimationPath()</B></TT>
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<A NAME="getAnimationPath"></A>
<A NAME="DOC.2.1.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::AnimationPath* getAnimationPath() const </B></TT>
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<A NAME="valid"></A>
<A NAME="DOC.2.1.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool valid() const </B></TT>
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<A NAME="init"></A>
<A NAME="DOC.2.1.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
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<A NAME="home"></A>
<A NAME="DOC.2.1.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
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<A NAME="handle"></A>
<A NAME="DOC.2.1.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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