1079 lines
64 KiB
HTML
1079 lines
64 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class SG_EXPORT osg::State</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::State</A></H2></H2><BLOCKQUOTE>State class for managing a state stack.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="CReferenced,MReferenced.html,CState,MState.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.164.1">State</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.2">pushStateSet</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
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<DD><I>push stateset onto state stack</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.3">popStateSet</A></B>()
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<DD><I>pop drawstate off state stack</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.4">captureCurrentState</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& stateset) const
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<DD><I>copy the modes and attributes which captures the current state</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.5">reset</A></B>()
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<DD><I>reset the state object to an empty stack</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.6">applyProjectionMatrix</A></B>(const <!1><A HREF="RefMatrix.html">osg::RefMatrix</A>* matrix)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Matrix.html">osg::Matrix</A>& <B><A HREF="#DOC.2.164.7">getProjectionMatrix</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.8">applyModelViewMatrix</A></B>(const <!1><A HREF="RefMatrix.html">osg::RefMatrix</A>* matrix)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Matrix.html">osg::Matrix</A>& <B><A HREF="#DOC.2.164.9">getModelViewMatrix</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Polytope.html">Polytope</A> <B><A HREF="#DOC.2.164.10">getViewFrustum</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.11">apply</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
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<DD><I>Apply stateset</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.12">apply</A></B>()
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<DD><I>Apply the state</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.13">applyMode</A></B>(StateAttribute::GLMode mode, bool enabled)
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<DD><I>Apply an OpenGL mode if required.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.14">applyTextureMode</A></B>(unsigned int unit, StateAttribute::GLMode mode, bool enabled)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.15">applyAttribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
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<DD><I>Apply an attribute if required.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.16">applyTextureAttribute</A></B>(unsigned int unit, const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.17">haveAppliedMode</A></B>(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
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<DD><I>Mode has been set externally, update state to reflect this setting</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.18">haveAppliedMode</A></B>(StateAttribute::GLMode mode)
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<DD><I>Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply()</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.19">haveAppliedAttribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
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<DD><I>Attribute has been applied externally, update state to reflect this setting</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.20">haveAppliedAttribute</A></B>(StateAttribute::Type type)
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<DD><I>Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-appplied on next osg::Stateapply().</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.21">getLastAppliedMode</A></B>(StateAttribute::GLMode mode) const
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<DD><I>Get whether the current specified mode is enabled (true) or disabled (false)</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.164.22">getLastAppliedAttribute</A></B>(StateAttribute::Type type) const
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<DD><I>Get the current specified attribute, return NULL is one has not yet been applied</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.23">haveAppliedTextureMode</A></B>(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
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<DD><I>texture Mode has been set externally, update state to reflect this setting</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.24">haveAppliedTextureMode</A></B>(unsigned int unit, StateAttribute::GLMode mode)
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<DD><I>texture Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply()</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.25">haveAppliedTextureAttribute</A></B>(unsigned int unit, const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
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<DD><I>texture Attribute has been applied externally, update state to reflect this setting</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.26">haveAppliedTextureAttribute</A></B>(unsigned int unit, StateAttribute::Type type)
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<DD><I>texture Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-appplied on next osg::Stateapply().</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.27">getLastAppliedTextureMode</A></B>(unsigned int unit, StateAttribute::GLMode mode) const
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<DD><I>Get whether the current specified texture mode is enabled (true) or disabled (false)</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.164.28">getLastAppliedTextureAttribute</A></B>(unsigned int unit, StateAttribute::Type type) const
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<DD><I>Get the current specified texture attribute, return NULL is one has not yet been applied</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.29">dirtyAllModes</A></B>()
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<DD><I>Dirty the modes previously applied in osg::State</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.30">dirtyAllAttributes</A></B>()
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<DD><I>Dirty the modes attributes previously applied in osg::State</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.31">disableAllVertexArrays</A></B>()
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<DD><I>disable the vertex, normal, color, tex coords, secenday color, fog coord and index arrays</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.32">dirtyAllVertexArrays</A></B>()
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<DD><I>dirty the vertex, normal, color, tex coords, secenday color, fog coord and index arrays</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.33">setInterleavedArrays</A></B>( GLenum format, GLsizei stride, void* pointer)
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<DD><I>Wrapper around glInterleavedArrays().</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.34">setVertexPointer</A></B>( GLint <!1><A HREF="fast_back_stack.html#DOC.2.209.7">size</A>, GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )
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<DD><I>wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.35">disableVertexPointer</A></B>()
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<DD><I>wrapper glDisableClientState(GL_VERTEX_ARRAY).</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.36">dirtyVertexPointer</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.37">setNormalPointer</A></B>( GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )
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<DD><I>wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.38">disableNormalPointer</A></B>()
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<DD><I>wrapper around glDisableClientState(GL_NORMAL_ARRAY); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.39">dirtyNormalPointer</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.40">setColorPointer</A></B>( GLint <!1><A HREF="fast_back_stack.html#DOC.2.209.7">size</A>, GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )
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<DD><I>wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.41">disableColorPointer</A></B>()
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<DD><I>wrapper around glDisableClientState(GL_COLOR_ARRAY); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.42">dirtyColorPointer</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.43">isSecondaryColorSupported</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.44">setSecondaryColorPointer</A></B>( GLint <!1><A HREF="fast_back_stack.html#DOC.2.209.7">size</A>, GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )
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<DD><I>wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.45">disableSecondaryColorPointer</A></B>()
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<DD><I>wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.46">dirtySecondaryColorPointer</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.47">setIndexPointer</A></B>( GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )
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<DD><I>wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer(); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.48">disableIndexPointer</A></B>()
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<DD><I>wrapper around glDisableClientState(GL_INDEX_ARRAY); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.49">dirtyIndexPointer</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.50">isFogCoordSupported</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.51">setFogCoordPointer</A></B>( GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )
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<DD><I>wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.52">disableFogCoordPointer</A></B>()
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<DD><I>wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.53">dirtyFogCoordPointer</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.54">setTexCoordPointer</A></B>( unsigned int unit, GLint <!1><A HREF="fast_back_stack.html#DOC.2.209.7">size</A>, GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )
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<DD><I>wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.55">disableTexCoordPointer</A></B>( unsigned int unit )
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<DD><I>wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY); note, only updates values that change</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.56">dirtyTexCoordPointer</A></B>( unsigned int unit )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.57">disableTexCoordPointersAboveAndIncluding</A></B>( unsigned int unit )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.58">dirtyTexCoordPointersAboveAndIncluding</A></B>( unsigned int unit )
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.59">setClientActiveTextureUnit</A></B>( unsigned int unit )
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<DD><I>set the current tex coord array texture unit, return true if selected, false if selection failed such as when multitexturing is not supported.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.60">setActiveTextureUnit</A></B>( unsigned int unit )
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<DD><I>set the current texture unit, return true if selected, false if selection failed such as when multitexturing is not supported.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.61">setContextID</A></B>(unsigned int contextID)
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<DD><I>Set the current OpenGL context uniqueID.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline unsigned int <B><A HREF="#DOC.2.164.62">getContextID</A></B>() const
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<DD><I>Get the current OpenGL context unique ID</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.63">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
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<DD><I>Set the frame stamp for the current frame</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.164.64">getFrameStamp</A></B>() const
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<DD><I>Set the frame stamp for the current frame</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.65">setDisplaySettings</A></B>(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)
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<DD><I>Set the DisplaySettings.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.164.66">getDisplaySettings</A></B>() const
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<DD><I>Get the DisplaySettings </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.70">setReportGLErrors</A></B>(bool flag)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.71">getReportGLErrors</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.72">checkGLErrors</A></B>(const char* str) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.73">checkGLErrors</A></B>(StateAttribute::GLMode mode) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.74">checkGLErrors</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.124">pushModeList</A></B>(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, const StateSet::ModeList& modeList)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.125">pushAttributeList</A></B>(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, const StateSet::AttributeList& attributeList)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.126">popModeList</A></B>(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, const StateSet::ModeList& modeList)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.127">popAttributeList</A></B>(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, const StateSet::AttributeList& attributeList)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.128">applyModeList</A></B>(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, const StateSet::ModeList& modeList)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.129">applyAttributeList</A></B>(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, const StateSet::AttributeList& attributeList)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.130">applyModeMap</A></B>(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.164.131">applyAttributeMap</A></B>(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap)
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair<const <!1><A HREF="StateAttribute.html">StateAttribute</A>*,StateAttribute::OverrideValue> <B><A HREF="#DOC.2.164.67">AttributePair</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="State.html#DOC.2.164.67">AttributePair</A>> <B><A HREF="#DOC.2.164.68">AttributeVec</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<StateAttribute::GLModeValue> <B><A HREF="#DOC.2.164.69">ValueVec</A></B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.164.76">_contextID</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> <B><A HREF="#DOC.2.164.77">_frameStamp</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="RefMatrix.html">RefMatrix</A>> <B><A HREF="#DOC.2.164.78">_identity</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="RefMatrix.html">RefMatrix</A>> <B><A HREF="#DOC.2.164.79">_projection</A></B>
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|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="RefMatrix.html">RefMatrix</A>> <B><A HREF="#DOC.2.164.80">_modelView</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="DisplaySettings.html">DisplaySettings</A>> <B><A HREF="#DOC.2.164.81">_displaySettings</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.82">_reportGLErrors</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.88">ModeMap</A> <B><A HREF="#DOC.2.164.94">_modeMap</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A> <B><A HREF="#DOC.2.164.95">_attributeMap</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.89">TextureModeMapList</A> <B><A HREF="#DOC.2.164.96">_textureModeMapList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.91">TextureAttributeMapList</A> <B><A HREF="#DOC.2.164.97">_textureAttributeMapList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.92">StateSetStack</A> <B><A HREF="#DOC.2.164.98">_drawStateStack</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> <B><A HREF="#DOC.2.164.101">_vertexArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> <B><A HREF="#DOC.2.164.102">_normalArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> <B><A HREF="#DOC.2.164.103">_colorArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> <B><A HREF="#DOC.2.164.104">_secondaryColorArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> <B><A HREF="#DOC.2.164.105">_indexArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> <B><A HREF="#DOC.2.164.106">_fogArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="State.html#DOC.2.164.100">EnabledTexCoordArrayList</A> <B><A HREF="#DOC.2.164.107">_texCoordArrayList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.164.108">_currentActiveTextureUnit</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.164.109">_currentClientActiveTextureUnit</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.164.118">_isSecondColorSupportResolved</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.164.119">_isSecondColorSupported</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.164.121">_isFogCoordSupportResolved</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.164.122">_isFogCoordSupported</A></B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.164.75">~State</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.85">applyMode</A></B>(StateAttribute::GLMode mode, bool enabled, <!1><A HREF="State.html#DOC.2.164.83">ModeStack</A>& ms)
|
|
<DD><I>apply an OpenGL mode if required, passing in mode, enable flag and appropriate mode stack </I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.86">applyAttribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, <!1><A HREF="State.html#DOC.2.164.84">AttributeStack</A>& as)
|
|
<DD><I>apply an attribute if required, passing in attribute and appropriate attribute stack </I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.164.87">applyGlobalDefaultAttribute</A></B>(<!1><A HREF="State.html#DOC.2.164.84">AttributeStack</A>& as)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& <B><A HREF="#DOC.2.164.110">getOrCreateTextureModeMap</A></B>(unsigned int unit)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& <B><A HREF="#DOC.2.164.111">getOrCreateTextureAttributeMap</A></B>(unsigned int unit)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.112">haveAppliedMode</A></B>(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.113">haveAppliedMode</A></B>(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, StateAttribute::GLMode mode)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.114">haveAppliedAttribute</A></B>(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.164.115">haveAppliedAttribute</A></B>(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, StateAttribute::Type type)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.116">getLastAppliedMode</A></B>(const <!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, StateAttribute::GLMode mode) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.164.117">getLastAppliedAttribute</A></B>(const <!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, StateAttribute::Type type) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.120">computeSecondaryColorSupported</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.164.123">computeFogCoordSupported</A></B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Members</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.164.83">ModeStack</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.164.84">AttributeStack</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::GLMode,<!1><A HREF="State.html#DOC.2.164.83">ModeStack</A>> <B><A HREF="#DOC.2.164.88">ModeMap</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>> <B><A HREF="#DOC.2.164.89">TextureModeMapList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::Type,<!1><A HREF="State.html#DOC.2.164.84">AttributeStack</A>> <B><A HREF="#DOC.2.164.90">AttributeMap</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>> <B><A HREF="#DOC.2.164.91">TextureAttributeMapList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="StateSet.html">StateSet</A>> > <B><A HREF="#DOC.2.164.92">StateSetStack</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="Matrix.html">Matrix</A>> > <B><A HREF="#DOC.2.164.93">MatrixStack</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.164.99">EnabledArrayPair</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A>> <B><A HREF="#DOC.2.164.100">EnabledTexCoordArrayList</A></B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<BLOCKQUOTE>State class for managing a state stack.
|
|
Lazy state updating is used to minimize state changes.</BLOCKQUOTE>
|
|
<DL>
|
|
|
|
<A NAME="State"></A>
|
|
<A NAME="DOC.2.164.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> State()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="pushStateSet"></A>
|
|
<A NAME="DOC.2.164.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushStateSet(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)</B></TT>
|
|
<DD>push stateset onto state stack
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="popStateSet"></A>
|
|
<A NAME="DOC.2.164.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popStateSet()</B></TT>
|
|
<DD>pop drawstate off state stack
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="captureCurrentState"></A>
|
|
<A NAME="DOC.2.164.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void captureCurrentState(<!1><A HREF="StateSet.html">StateSet</A>& stateset) const </B></TT>
|
|
<DD>copy the modes and attributes which captures the current state
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="reset"></A>
|
|
<A NAME="DOC.2.164.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
|
|
<DD>reset the state object to an empty stack
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyProjectionMatrix"></A>
|
|
<A NAME="DOC.2.164.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void applyProjectionMatrix(const <!1><A HREF="RefMatrix.html">osg::RefMatrix</A>* matrix)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getProjectionMatrix"></A>
|
|
<A NAME="DOC.2.164.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Matrix.html">osg::Matrix</A>& getProjectionMatrix() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyModelViewMatrix"></A>
|
|
<A NAME="DOC.2.164.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void applyModelViewMatrix(const <!1><A HREF="RefMatrix.html">osg::RefMatrix</A>* matrix)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getModelViewMatrix"></A>
|
|
<A NAME="DOC.2.164.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Matrix.html">osg::Matrix</A>& getModelViewMatrix() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getViewFrustum"></A>
|
|
<A NAME="DOC.2.164.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Polytope.html">Polytope</A> getViewFrustum() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.164.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)</B></TT>
|
|
<DD>Apply stateset
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.164.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply()</B></TT>
|
|
<DD>Apply the state
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyMode"></A>
|
|
<A NAME="DOC.2.164.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool applyMode(StateAttribute::GLMode mode, bool enabled)</B></TT>
|
|
<DD>Apply an OpenGL mode if required.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyTextureMode"></A>
|
|
<A NAME="DOC.2.164.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool applyTextureMode(unsigned int unit, StateAttribute::GLMode mode, bool enabled)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyAttribute"></A>
|
|
<A NAME="DOC.2.164.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool applyAttribute(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
|
<DD>Apply an attribute if required.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyTextureAttribute"></A>
|
|
<A NAME="DOC.2.164.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool applyTextureAttribute(unsigned int unit, const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedMode"></A>
|
|
<A NAME="DOC.2.164.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value)</B></TT>
|
|
<DD>Mode has been set externally, update state to reflect this setting
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedMode"></A>
|
|
<A NAME="DOC.2.164.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedMode(StateAttribute::GLMode mode)</B></TT>
|
|
<DD>Mode has been set externally, therefore dirty the associated mode in osg::State
|
|
so it is applied on next call to osg::State::apply()
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedAttribute"></A>
|
|
<A NAME="DOC.2.164.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedAttribute(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
|
<DD>Attribute has been applied externally, update state to reflect this setting
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedAttribute"></A>
|
|
<A NAME="DOC.2.164.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedAttribute(StateAttribute::Type type)</B></TT>
|
|
<DD>Attribute has been applied externally,
|
|
and therefore this attribute type has been dirtied
|
|
and will need to be re-appplied on next osg::Stateapply().
|
|
note, if you have an osg::StateAttribute which you have applied externally
|
|
then use the have_applied(attribute) method as this will the osg::State to
|
|
track the current state more accuratly and enable lazy state updating such
|
|
that only changed state will be applied.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLastAppliedMode"></A>
|
|
<A NAME="DOC.2.164.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getLastAppliedMode(StateAttribute::GLMode mode) const </B></TT>
|
|
<DD>Get whether the current specified mode is enabled (true) or disabled (false)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLastAppliedAttribute"></A>
|
|
<A NAME="DOC.2.164.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* getLastAppliedAttribute(StateAttribute::Type type) const </B></TT>
|
|
<DD>Get the current specified attribute, return NULL is one has not yet been applied
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedTextureMode"></A>
|
|
<A NAME="DOC.2.164.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)</B></TT>
|
|
<DD>texture Mode has been set externally, update state to reflect this setting
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedTextureMode"></A>
|
|
<A NAME="DOC.2.164.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode)</B></TT>
|
|
<DD>texture Mode has been set externally, therefore dirty the associated mode in osg::State
|
|
so it is applied on next call to osg::State::apply()
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedTextureAttribute"></A>
|
|
<A NAME="DOC.2.164.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedTextureAttribute(unsigned int unit, const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
|
<DD>texture Attribute has been applied externally, update state to reflect this setting
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedTextureAttribute"></A>
|
|
<A NAME="DOC.2.164.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type)</B></TT>
|
|
<DD>texture Attribute has been applied externally,
|
|
and therefore this attribute type has been dirtied
|
|
and will need to be re-appplied on next osg::Stateapply().
|
|
note, if you have an osg::StateAttribute which you have applied externally
|
|
then use the have_applied(attribute) method as this will the osg::State to
|
|
track the current state more accuratly and enable lazy state updating such
|
|
that only changed state will be applied.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLastAppliedTextureMode"></A>
|
|
<A NAME="DOC.2.164.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) const </B></TT>
|
|
<DD>Get whether the current specified texture mode is enabled (true) or disabled (false)
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLastAppliedTextureAttribute"></A>
|
|
<A NAME="DOC.2.164.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type) const </B></TT>
|
|
<DD>Get the current specified texture attribute, return NULL is one has not yet been applied
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyAllModes"></A>
|
|
<A NAME="DOC.2.164.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyAllModes()</B></TT>
|
|
<DD>Dirty the modes previously applied in osg::State
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyAllAttributes"></A>
|
|
<A NAME="DOC.2.164.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyAllAttributes()</B></TT>
|
|
<DD>Dirty the modes attributes previously applied in osg::State
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableAllVertexArrays"></A>
|
|
<A NAME="DOC.2.164.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void disableAllVertexArrays()</B></TT>
|
|
<DD>disable the vertex, normal, color, tex coords, secenday color, fog coord and index arrays
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyAllVertexArrays"></A>
|
|
<A NAME="DOC.2.164.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyAllVertexArrays()</B></TT>
|
|
<DD>dirty the vertex, normal, color, tex coords, secenday color, fog coord and index arrays
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setInterleavedArrays"></A>
|
|
<A NAME="DOC.2.164.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setInterleavedArrays( GLenum format, GLsizei stride, void* pointer)</B></TT>
|
|
<DD>Wrapper around glInterleavedArrays().
|
|
also resets the internal array points and modes within osg::State to keep the other
|
|
vertex array operations consistent.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setVertexPointer"></A>
|
|
<A NAME="DOC.2.164.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setVertexPointer( GLint <!1><A HREF="fast_back_stack.html#DOC.2.209.7">size</A>, GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )</B></TT>
|
|
<DD>wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer();
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableVertexPointer"></A>
|
|
<A NAME="DOC.2.164.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disableVertexPointer()</B></TT>
|
|
<DD>wrapper glDisableClientState(GL_VERTEX_ARRAY).
|
|
note, only updates values that change.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyVertexPointer"></A>
|
|
<A NAME="DOC.2.164.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtyVertexPointer()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormalPointer"></A>
|
|
<A NAME="DOC.2.164.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNormalPointer( GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )</B></TT>
|
|
<DD>wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer();
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableNormalPointer"></A>
|
|
<A NAME="DOC.2.164.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disableNormalPointer()</B></TT>
|
|
<DD>wrapper around glDisableClientState(GL_NORMAL_ARRAY);
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyNormalPointer"></A>
|
|
<A NAME="DOC.2.164.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtyNormalPointer()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColorPointer"></A>
|
|
<A NAME="DOC.2.164.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColorPointer( GLint <!1><A HREF="fast_back_stack.html#DOC.2.209.7">size</A>, GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )</B></TT>
|
|
<DD>wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer();
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableColorPointer"></A>
|
|
<A NAME="DOC.2.164.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disableColorPointer()</B></TT>
|
|
<DD>wrapper around glDisableClientState(GL_COLOR_ARRAY);
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyColorPointer"></A>
|
|
<A NAME="DOC.2.164.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtyColorPointer()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isSecondaryColorSupported"></A>
|
|
<A NAME="DOC.2.164.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isSecondaryColorSupported() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSecondaryColorPointer"></A>
|
|
<A NAME="DOC.2.164.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorPointer( GLint <!1><A HREF="fast_back_stack.html#DOC.2.209.7">size</A>, GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )</B></TT>
|
|
<DD>wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer();
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableSecondaryColorPointer"></A>
|
|
<A NAME="DOC.2.164.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disableSecondaryColorPointer()</B></TT>
|
|
<DD>wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtySecondaryColorPointer"></A>
|
|
<A NAME="DOC.2.164.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtySecondaryColorPointer()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setIndexPointer"></A>
|
|
<A NAME="DOC.2.164.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setIndexPointer( GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )</B></TT>
|
|
<DD>wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer();
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableIndexPointer"></A>
|
|
<A NAME="DOC.2.164.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disableIndexPointer()</B></TT>
|
|
<DD>wrapper around glDisableClientState(GL_INDEX_ARRAY);
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyIndexPointer"></A>
|
|
<A NAME="DOC.2.164.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtyIndexPointer()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isFogCoordSupported"></A>
|
|
<A NAME="DOC.2.164.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isFogCoordSupported() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFogCoordPointer"></A>
|
|
<A NAME="DOC.2.164.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordPointer( GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )</B></TT>
|
|
<DD>wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer();
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableFogCoordPointer"></A>
|
|
<A NAME="DOC.2.164.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disableFogCoordPointer()</B></TT>
|
|
<DD>wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY);
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyFogCoordPointer"></A>
|
|
<A NAME="DOC.2.164.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtyFogCoordPointer()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTexCoordPointer"></A>
|
|
<A NAME="DOC.2.164.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTexCoordPointer( unsigned int unit, GLint <!1><A HREF="fast_back_stack.html#DOC.2.209.7">size</A>, GLenum type, GLsizei stride, const GLvoid* <!1><A HREF="Vec4.html#DOC.2.203.8">ptr</A> )</B></TT>
|
|
<DD>wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer();
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableTexCoordPointer"></A>
|
|
<A NAME="DOC.2.164.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disableTexCoordPointer( unsigned int unit )</B></TT>
|
|
<DD>wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
note, only updates values that change
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyTexCoordPointer"></A>
|
|
<A NAME="DOC.2.164.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtyTexCoordPointer( unsigned int unit )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="disableTexCoordPointersAboveAndIncluding"></A>
|
|
<A NAME="DOC.2.164.57"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyTexCoordPointersAboveAndIncluding"></A>
|
|
<A NAME="DOC.2.164.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setClientActiveTextureUnit"></A>
|
|
<A NAME="DOC.2.164.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool setClientActiveTextureUnit( unsigned int unit )</B></TT>
|
|
<DD>set the current tex coord array texture unit, return true if selected, false if selection failed such as when multitexturing is not supported.
|
|
note, only updates values that change.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setActiveTextureUnit"></A>
|
|
<A NAME="DOC.2.164.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool setActiveTextureUnit( unsigned int unit )</B></TT>
|
|
<DD>set the current texture unit, return true if selected, false if selection failed such as when multitexturing is not supported.
|
|
note, only updates values that change.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setContextID"></A>
|
|
<A NAME="DOC.2.164.61"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setContextID(unsigned int contextID)</B></TT>
|
|
<DD>Set the current OpenGL context uniqueID.
|
|
Note, it is the application developers responsibility to
|
|
set up unique ID for each OpenGL context. This value is
|
|
then used by osg::StateAttribure's and osg::Drawable's to
|
|
help manage OpenGL display list and texture binds appropriate
|
|
for each context, the contextID simply acts as an index local
|
|
arrays that they maintain for the purpose.
|
|
Typical settings for contextID are 0,1,2,3... up to the maximum
|
|
number of graphics contexts you have setup.
|
|
By default contextID is 0.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getContextID"></A>
|
|
<A NAME="DOC.2.164.62"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline unsigned int getContextID() const </B></TT>
|
|
<DD>Get the current OpenGL context unique ID
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFrameStamp"></A>
|
|
<A NAME="DOC.2.164.63"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
|
|
<DD>Set the frame stamp for the current frame
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFrameStamp"></A>
|
|
<A NAME="DOC.2.164.64"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
|
|
<DD>Set the frame stamp for the current frame
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setDisplaySettings"></A>
|
|
<A NAME="DOC.2.164.65"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDisplaySettings(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)</B></TT>
|
|
<DD>Set the DisplaySettings. Note, nothing is applied, the visual settings are just used
|
|
used in the State object to pass the current visual settings to Drawables
|
|
during rendering.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDisplaySettings"></A>
|
|
<A NAME="DOC.2.164.66"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* getDisplaySettings() const </B></TT>
|
|
<DD>Get the DisplaySettings
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AttributePair"></A>
|
|
<A NAME="DOC.2.164.67"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::pair<const <!1><A HREF="StateAttribute.html">StateAttribute</A>*,StateAttribute::OverrideValue> AttributePair</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AttributeVec"></A>
|
|
<A NAME="DOC.2.164.68"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="State.html#DOC.2.164.67">AttributePair</A>> AttributeVec</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ValueVec"></A>
|
|
<A NAME="DOC.2.164.69"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<StateAttribute::GLModeValue> ValueVec</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setReportGLErrors"></A>
|
|
<A NAME="DOC.2.164.70"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setReportGLErrors(bool flag)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getReportGLErrors"></A>
|
|
<A NAME="DOC.2.164.71"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getReportGLErrors() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="checkGLErrors"></A>
|
|
<A NAME="DOC.2.164.72"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool checkGLErrors(const char* str) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="checkGLErrors"></A>
|
|
<A NAME="DOC.2.164.73"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool checkGLErrors(StateAttribute::GLMode mode) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="checkGLErrors"></A>
|
|
<A NAME="DOC.2.164.74"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool checkGLErrors(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~State"></A>
|
|
<A NAME="DOC.2.164.75"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~State()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_contextID"></A>
|
|
<A NAME="DOC.2.164.76"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _contextID</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_frameStamp"></A>
|
|
<A NAME="DOC.2.164.77"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> _frameStamp</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_identity"></A>
|
|
<A NAME="DOC.2.164.78"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="RefMatrix.html">RefMatrix</A>> _identity</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_projection"></A>
|
|
<A NAME="DOC.2.164.79"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="RefMatrix.html">RefMatrix</A>> _projection</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_modelView"></A>
|
|
<A NAME="DOC.2.164.80"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="RefMatrix.html">RefMatrix</A>> _modelView</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_displaySettings"></A>
|
|
<A NAME="DOC.2.164.81"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="DisplaySettings.html">DisplaySettings</A>> _displaySettings</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_reportGLErrors"></A>
|
|
<A NAME="DOC.2.164.82"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _reportGLErrors</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ModeStack"></A>
|
|
<A NAME="DOC.2.164.83"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ModeStack</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="ModeStack"></A>
|
|
<A NAME="DOC.2.164.83.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ModeStack()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="changed"></A>
|
|
<A NAME="DOC.2.164.83.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool changed</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="last_applied_value"></A>
|
|
<A NAME="DOC.2.164.83.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool last_applied_value</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="global_default_value"></A>
|
|
<A NAME="DOC.2.164.83.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool global_default_value</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="valueVec"></A>
|
|
<A NAME="DOC.2.164.83.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.69">ValueVec</A> valueVec</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="AttributeStack"></A>
|
|
<A NAME="DOC.2.164.84"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct AttributeStack</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="AttributeStack"></A>
|
|
<A NAME="DOC.2.164.84.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AttributeStack()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="changed"></A>
|
|
<A NAME="DOC.2.164.84.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool changed</B></TT>
|
|
<DD>apply an attribute if required, passing in attribute and appropriate attribute stack
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="last_applied_attribute"></A>
|
|
<A NAME="DOC.2.164.84.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* last_applied_attribute</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="global_default_attribute"></A>
|
|
<A NAME="DOC.2.164.84.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>> global_default_attribute</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="attributeVec"></A>
|
|
<A NAME="DOC.2.164.84.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.68">AttributeVec</A> attributeVec</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="applyMode"></A>
|
|
<A NAME="DOC.2.164.85"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool applyMode(StateAttribute::GLMode mode, bool enabled, <!1><A HREF="State.html#DOC.2.164.83">ModeStack</A>& ms)</B></TT>
|
|
<DD>apply an OpenGL mode if required, passing in mode, enable flag and appropriate mode stack
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyAttribute"></A>
|
|
<A NAME="DOC.2.164.86"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool applyAttribute(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, <!1><A HREF="State.html#DOC.2.164.84">AttributeStack</A>& as)</B></TT>
|
|
<DD>apply an attribute if required, passing in attribute and appropriate attribute stack
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="applyGlobalDefaultAttribute"></A>
|
|
<A NAME="DOC.2.164.87"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool applyGlobalDefaultAttribute(<!1><A HREF="State.html#DOC.2.164.84">AttributeStack</A>& as)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ModeMap"></A>
|
|
<A NAME="DOC.2.164.88"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<StateAttribute::GLMode,<!1><A HREF="State.html#DOC.2.164.83">ModeStack</A>> ModeMap</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TextureModeMapList"></A>
|
|
<A NAME="DOC.2.164.89"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>> TextureModeMapList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AttributeMap"></A>
|
|
<A NAME="DOC.2.164.90"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<StateAttribute::Type,<!1><A HREF="State.html#DOC.2.164.84">AttributeStack</A>> AttributeMap</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="TextureAttributeMapList"></A>
|
|
<A NAME="DOC.2.164.91"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>> TextureAttributeMapList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="StateSetStack"></A>
|
|
<A NAME="DOC.2.164.92"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="StateSet.html">StateSet</A>> > StateSetStack</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="MatrixStack"></A>
|
|
<A NAME="DOC.2.164.93"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="ref_ptr.html">ref_ptr</A><const <!1><A HREF="Matrix.html">Matrix</A>> > MatrixStack</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_modeMap"></A>
|
|
<A NAME="DOC.2.164.94"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.88">ModeMap</A> _modeMap</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_attributeMap"></A>
|
|
<A NAME="DOC.2.164.95"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A> _attributeMap</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_textureModeMapList"></A>
|
|
<A NAME="DOC.2.164.96"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.89">TextureModeMapList</A> _textureModeMapList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_textureAttributeMapList"></A>
|
|
<A NAME="DOC.2.164.97"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.91">TextureAttributeMapList</A> _textureAttributeMapList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_drawStateStack"></A>
|
|
<A NAME="DOC.2.164.98"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.92">StateSetStack</A> _drawStateStack</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="EnabledArrayPair"></A>
|
|
<A NAME="DOC.2.164.99"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct EnabledArrayPair</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="EnabledArrayPair"></A>
|
|
<A NAME="DOC.2.164.99.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EnabledArrayPair()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="EnabledArrayPair"></A>
|
|
<A NAME="DOC.2.164.99.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EnabledArrayPair(const <!1><A HREF="State.html#DOC.2.164.99.2">EnabledArrayPair</A>& eap)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator = "></A>
|
|
<A NAME="DOC.2.164.99.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A>& operator = (const <!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A>& eap)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_dirty"></A>
|
|
<A NAME="DOC.2.164.99.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _dirty</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_enabled"></A>
|
|
<A NAME="DOC.2.164.99.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _enabled</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_pointer"></A>
|
|
<A NAME="DOC.2.164.99.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const GLvoid* _pointer</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="EnabledTexCoordArrayList"></A>
|
|
<A NAME="DOC.2.164.100"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A>> EnabledTexCoordArrayList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_vertexArray"></A>
|
|
<A NAME="DOC.2.164.101"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> _vertexArray</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_normalArray"></A>
|
|
<A NAME="DOC.2.164.102"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> _normalArray</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_colorArray"></A>
|
|
<A NAME="DOC.2.164.103"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> _colorArray</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_secondaryColorArray"></A>
|
|
<A NAME="DOC.2.164.104"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> _secondaryColorArray</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_indexArray"></A>
|
|
<A NAME="DOC.2.164.105"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> _indexArray</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_fogArray"></A>
|
|
<A NAME="DOC.2.164.106"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.99">EnabledArrayPair</A> _fogArray</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_texCoordArrayList"></A>
|
|
<A NAME="DOC.2.164.107"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="State.html#DOC.2.164.100">EnabledTexCoordArrayList</A> _texCoordArrayList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_currentActiveTextureUnit"></A>
|
|
<A NAME="DOC.2.164.108"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _currentActiveTextureUnit</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_currentClientActiveTextureUnit"></A>
|
|
<A NAME="DOC.2.164.109"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _currentClientActiveTextureUnit</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getOrCreateTextureModeMap"></A>
|
|
<A NAME="DOC.2.164.110"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& getOrCreateTextureModeMap(unsigned int unit)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getOrCreateTextureAttributeMap"></A>
|
|
<A NAME="DOC.2.164.111"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& getOrCreateTextureAttributeMap(unsigned int unit)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedMode"></A>
|
|
<A NAME="DOC.2.164.112"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedMode(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedMode"></A>
|
|
<A NAME="DOC.2.164.113"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedMode(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, StateAttribute::GLMode mode)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedAttribute"></A>
|
|
<A NAME="DOC.2.164.114"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedAttribute(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="haveAppliedAttribute"></A>
|
|
<A NAME="DOC.2.164.115"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void haveAppliedAttribute(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, StateAttribute::Type type)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLastAppliedMode"></A>
|
|
<A NAME="DOC.2.164.116"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getLastAppliedMode(const <!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, StateAttribute::GLMode mode) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getLastAppliedAttribute"></A>
|
|
<A NAME="DOC.2.164.117"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* getLastAppliedAttribute(const <!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, StateAttribute::Type type) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_isSecondColorSupportResolved"></A>
|
|
<A NAME="DOC.2.164.118"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _isSecondColorSupportResolved</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_isSecondColorSupported"></A>
|
|
<A NAME="DOC.2.164.119"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _isSecondColorSupported</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeSecondaryColorSupported"></A>
|
|
<A NAME="DOC.2.164.120"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool computeSecondaryColorSupported() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_isFogCoordSupportResolved"></A>
|
|
<A NAME="DOC.2.164.121"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _isFogCoordSupportResolved</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_isFogCoordSupported"></A>
|
|
<A NAME="DOC.2.164.122"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _isFogCoordSupported</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeFogCoordSupported"></A>
|
|
<A NAME="DOC.2.164.123"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool computeFogCoordSupported() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="pushModeList"></A>
|
|
<A NAME="DOC.2.164.124"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushModeList(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, const StateSet::ModeList& modeList)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="pushAttributeList"></A>
|
|
<A NAME="DOC.2.164.125"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushAttributeList(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, const StateSet::AttributeList& attributeList)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="popModeList"></A>
|
|
<A NAME="DOC.2.164.126"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popModeList(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, const StateSet::ModeList& modeList)</B></TT>
|
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<DL><DT><DD></DL><P>
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<A NAME="popAttributeList"></A>
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<A NAME="DOC.2.164.127"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popAttributeList(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, const StateSet::AttributeList& attributeList)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="applyModeList"></A>
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<A NAME="DOC.2.164.128"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void applyModeList(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap, const StateSet::ModeList& modeList)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="applyAttributeList"></A>
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<A NAME="DOC.2.164.129"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void applyAttributeList(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap, const StateSet::AttributeList& attributeList)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="applyModeMap"></A>
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<A NAME="DOC.2.164.130"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void applyModeMap(<!1><A HREF="State.html#DOC.2.164.88">ModeMap</A>& modeMap)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="applyAttributeMap"></A>
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<A NAME="DOC.2.164.131"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void applyAttributeMap(<!1><A HREF="State.html#DOC.2.164.90">AttributeMap</A>& attributeMap)</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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