6a67be2e32
forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
309 lines
10 KiB
C++
309 lines
10 KiB
C++
/* OpenSceneGraph example, osgcamera.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/StateSetManipulator>
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#include <osg/PolygonMode>
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#include <osgUtil/Optimizer>
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#include <osg/Depth>
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#include <iostream>
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#include <osg/Switch>
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#include <osgSim/MultiSwitch>
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#include <osgSim/DOFTransform>
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#include <osg/AlphaFunc>
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#include <osg/BlendFunc>
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using namespace osg;
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using namespace osgGA;
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class SwitchDOFVisitor : public osg::NodeVisitor, public osgGA::GUIEventHandler
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{
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public:
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SwitchDOFVisitor():
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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}
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SwitchDOFVisitor(const SwitchDOFVisitor& sdfv, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) {}
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META_Object(osg, SwitchDOFVisitor)
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virtual void apply(Group& node)
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{
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osgSim::MultiSwitch* pMSwitch = dynamic_cast<osgSim::MultiSwitch*>(&node);
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if (pMSwitch)
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{
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mSwitches.push_back(pMSwitch);
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}
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osg::NodeVisitor::apply(node);
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}
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virtual void apply(Transform& node)
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{
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osgSim::DOFTransform* pDof = dynamic_cast<osgSim::DOFTransform*>(&node);
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if (pDof)
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{
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mDofs.push_back(pDof);
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pDof->setAnimationOn(true);
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}
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osg::NodeVisitor::apply(node);
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}
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void nextSwitch()
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{
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for (size_t i=0; i < mSwitches.size(); i++)
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{
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if (mSwitches[i]->getSwitchSetList().size() > 1)
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{
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// Toggle through switchsets
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unsigned int nextSwitchSet = mSwitches[i]->getActiveSwitchSet();
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nextSwitchSet++;
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if (nextSwitchSet >= mSwitches[i]->getSwitchSetList().size())
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nextSwitchSet = 0;
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mSwitches[i]->setActiveSwitchSet(nextSwitchSet);
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}
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else if (mSwitches[i]->getSwitchSetList().size() == 1)
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{
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// If we have only one switchset, toggle values within this switchset
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osgSim::MultiSwitch::ValueList values = mSwitches[i]->getValueList(0);
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for (size_t j=0; j < values.size(); j++)
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{
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if (values[j])
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{
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unsigned int nextValue = j+1;
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if (nextValue >= values.size())
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nextValue = 0;
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mSwitches[i]->setSingleChildOn(0, nextValue);
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}
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}
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}
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}
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}
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void multiplyAnimation(float scale)
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{
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for (size_t i=0; i < mDofs.size(); i++)
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{
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mDofs[i]->setIncrementHPR(mDofs[i]->getIncrementHPR() * scale);
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mDofs[i]->setIncrementScale(mDofs[i]->getIncrementScale() * scale);
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mDofs[i]->setIncrementTranslate(mDofs[i]->getIncrementTranslate() * scale);
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}
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}
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bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
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{
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osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
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if (!viewer) return false;
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if (ea.getHandled()) return false;
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if(ea.getEventType()==GUIEventAdapter::KEYDOWN)
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{
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switch( ea.getKey() )
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{
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case osgGA::GUIEventAdapter::KEY_Right:
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// Toggle next switch
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nextSwitch();
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return true;
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break;
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case osgGA::GUIEventAdapter::KEY_Up:
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// Increase animation speed
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multiplyAnimation(2);
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return true;
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break;
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case osgGA::GUIEventAdapter::KEY_Down:
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// Decrease animation speed
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multiplyAnimation(0.5);
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return true;
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break;
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}
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}
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return false;
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}
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private:
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std::vector<osgSim::MultiSwitch*> mSwitches;
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std::vector<osgSim::DOFTransform*> mDofs;
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};
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void singleWindowSideBySideCameras(osgViewer::Viewer& viewer)
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{
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (!wsi)
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{
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osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
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return;
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}
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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// Not fullscreen
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width /= 2;
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height /= 2;
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 100;
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traits->y = 100;
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traits->width = width;
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traits->height = height;
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traits->windowDecoration = true;
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (gc.valid())
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{
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osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
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// need to ensure that the window is cleared make sure that the complete window is set the correct colour
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// rather than just the parts of the window that are under the camera's viewports
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gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
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gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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else
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{
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osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
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}
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osg::Camera* master = viewer.getCamera();
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// get the default settings for the camera
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double fovy, aspectRatio, zNear, zFar;
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master->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar);
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// reset this for the actual apsect ratio of out created window
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double windowAspectRatio = double(width)/double(height);
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master->setProjectionMatrixAsPerspective(fovy, windowAspectRatio, 1.0, 10000.0);
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master->setName("MasterCam");
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setCullMask(1);
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camera->setName("Left");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0, 0, width/2, height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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viewer.addSlave(camera.get(), osg::Matrixd::scale(1.0,0.5,1.0), osg::Matrixd());
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camera = new osg::Camera;
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camera->setCullMask(2);
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camera->setName("Right");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(width/2, 0, width/2, height));
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buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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viewer.addSlave(camera.get(), osg::Matrixd::scale(1.0,0.5,1.0), osg::Matrixd());
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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osgViewer::Viewer viewer(arguments);
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std::string outputfile("output.osgt");
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while (arguments.read("-o",outputfile)) {}
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while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
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while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); }
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while (arguments.read("-d")) { viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); }
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while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); }
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singleWindowSideBySideCameras(viewer);
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viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
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viewer.addEventHandler(new osgViewer::StatsHandler);
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viewer.addEventHandler(new osgViewer::ThreadingHandler);
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viewer.addEventHandler(new osgViewer::WindowSizeHandler());
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viewer.addEventHandler(new osgViewer::LODScaleHandler());
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viewer.addEventHandler(new osgGA::StateSetManipulator());
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SwitchDOFVisitor* visit = new SwitchDOFVisitor;
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viewer.addEventHandler(visit);
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFiles(arguments);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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osg::Group* group = new osg::Group;
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osg::Group* group1 = new osg::Group;
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group1->addChild(loadedModel);
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group1->setNodeMask(1);
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// Uncomment these lines if you like to compare the loaded model to the resulting model in a merge/diff tool
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//osgDB::writeNodeFile(*loadedModel.get(), "dummy1.osgt");
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osgDB::writeNodeFile(*loadedModel, outputfile);
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osg::ref_ptr<osg::Node> convertedModel = osgDB::readRefNodeFile(outputfile);
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osg::Group* group2 = new osg::Group;
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group2->addChild(convertedModel.get());
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group2->setNodeMask(2);
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// Activate DOF animations and collect switches
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loadedModel->accept(*visit);
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convertedModel->accept(*visit);
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group->addChild(group1);
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group->addChild(group2);
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viewer.setSceneData(group);
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viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
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viewer.realize();
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viewer.run();
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return 0;
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}
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