50be800787
Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
240 lines
12 KiB
C++
240 lines
12 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY{
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}
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without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <stdlib.h>
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#include "DefaultFont.h"
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#include <osg/Notify>
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using namespace osgText;
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DefaultFont::DefaultFont()
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{
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_minFilterHint = osg::Texture::LINEAR_MIPMAP_LINEAR;
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_magFilterHint = osg::Texture::NEAREST;
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constructGlyphs();
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}
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DefaultFont::~DefaultFont()
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{
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}
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void DefaultFont::setSize(unsigned int, unsigned int)
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{
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OSG_INFO<<"DefaultFont::setSize(,) call is ignored."<<std::endl;
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}
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osgText::Glyph* DefaultFont::getGlyph(const FontResolution& fontRes, unsigned int charcode)
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{
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if (_sizeGlyphMap.empty()) return 0;
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FontSizeGlyphMap::iterator itr = _sizeGlyphMap.find(fontRes);
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if (itr==_sizeGlyphMap.end())
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{
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// no font found of correct size, will need to find the nearest.
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itr = _sizeGlyphMap.begin();
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int mindeviation = abs((int)fontRes.first-(int)itr->first.first)+
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abs((int)fontRes.second-(int)itr->first.second);
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FontSizeGlyphMap::iterator sitr=itr;
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++sitr;
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for(;
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sitr!=_sizeGlyphMap.end();
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++sitr)
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{
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int deviation = abs((int)fontRes.first-(int)sitr->first.first)+
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abs((int)fontRes.second-(int)sitr->first.second);
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if (deviation<mindeviation)
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{
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mindeviation = deviation;
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itr = sitr;
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}
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}
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}
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// new find the glyph for the required charcode.
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GlyphMap& glyphmap = itr->second;
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GlyphMap::iterator gitr = glyphmap.find(charcode);
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if (gitr!=glyphmap.end()) return gitr->second.get();
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else return 0;
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}
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osg::Vec2 DefaultFont::getKerning(unsigned int,unsigned int, KerningType)
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{
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// no kerning on default font.
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return osg::Vec2(0.0f,0.0f);
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}
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bool DefaultFont::hasVertical() const
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{
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return true;
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}
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void DefaultFont::constructGlyphs()
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{
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static GLubyte rasters[][12] = { // ascii symbols 32-127, small font
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x08, 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x14, 0x14, 0x00},
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{0x00, 0x00, 0x28, 0x28, 0x7e, 0x14, 0x14, 0x14, 0x3f, 0x0a, 0x0a, 0x00},
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{0x00, 0x00, 0x08, 0x1c, 0x22, 0x02, 0x1c, 0x20, 0x22, 0x1c, 0x08, 0x00},
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{0x00, 0x00, 0x02, 0x45, 0x22, 0x10, 0x08, 0x04, 0x22, 0x51, 0x20, 0x00},
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{0x00, 0x00, 0x3b, 0x44, 0x4a, 0x49, 0x30, 0x10, 0x20, 0x20, 0x18, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x00},
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{0x04, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x04, 0x00},
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{0x10, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x10, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x36, 0x1c, 0x7f, 0x1c, 0x36, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x08, 0x08, 0x08, 0x7f, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00},
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{0x00, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x00, 0x00},
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{0x00, 0x00, 0x1c, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x1c, 0x00},
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{0x00, 0x00, 0x3e, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x38, 0x08, 0x00},
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{0x00, 0x00, 0x3e, 0x20, 0x10, 0x08, 0x04, 0x02, 0x02, 0x22, 0x1c, 0x00},
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{0x00, 0x00, 0x1c, 0x22, 0x02, 0x02, 0x0c, 0x02, 0x02, 0x22, 0x1c, 0x00},
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{0x00, 0x00, 0x0e, 0x04, 0x3e, 0x24, 0x14, 0x14, 0x0c, 0x0c, 0x04, 0x00},
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{0x00, 0x00, 0x1c, 0x22, 0x02, 0x02, 0x3c, 0x20, 0x20, 0x20, 0x3e, 0x00},
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{0x00, 0x00, 0x1c, 0x22, 0x22, 0x22, 0x3c, 0x20, 0x20, 0x10, 0x0c, 0x00},
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{0x00, 0x00, 0x10, 0x10, 0x08, 0x08, 0x04, 0x04, 0x02, 0x22, 0x3e, 0x00},
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{0x00, 0x00, 0x1c, 0x22, 0x22, 0x22, 0x1c, 0x22, 0x22, 0x22, 0x1c, 0x00},
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{0x00, 0x00, 0x18, 0x04, 0x02, 0x02, 0x1e, 0x22, 0x22, 0x22, 0x1c, 0x00},
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{0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x04, 0x08, 0x10, 0x20, 0x10, 0x08, 0x04, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x10, 0x08, 0x04, 0x02, 0x04, 0x08, 0x10, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x08, 0x00, 0x08, 0x08, 0x04, 0x02, 0x02, 0x22, 0x1c, 0x00},
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{0x00, 0x00, 0x1c, 0x20, 0x4e, 0x55, 0x55, 0x55, 0x4d, 0x21, 0x1e, 0x00},
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{0x00, 0x00, 0x77, 0x22, 0x3e, 0x22, 0x14, 0x14, 0x08, 0x08, 0x18, 0x00},
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{0x00, 0x00, 0x7e, 0x21, 0x21, 0x21, 0x3e, 0x21, 0x21, 0x21, 0x7e, 0x00},
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{0x00, 0x00, 0x1e, 0x21, 0x40, 0x40, 0x40, 0x40, 0x40, 0x21, 0x1e, 0x00},
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{0x00, 0x00, 0x7c, 0x22, 0x21, 0x21, 0x21, 0x21, 0x21, 0x22, 0x7c, 0x00},
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{0x00, 0x00, 0x7f, 0x21, 0x20, 0x24, 0x3c, 0x24, 0x20, 0x21, 0x7f, 0x00},
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{0x00, 0x00, 0x78, 0x20, 0x20, 0x24, 0x3c, 0x24, 0x20, 0x21, 0x7f, 0x00},
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{0x00, 0x00, 0x1e, 0x21, 0x41, 0x47, 0x40, 0x40, 0x40, 0x21, 0x1e, 0x00},
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{0x00, 0x00, 0x77, 0x22, 0x22, 0x22, 0x3e, 0x22, 0x22, 0x22, 0x77, 0x00},
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{0x00, 0x00, 0x3e, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x3e, 0x00},
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{0x00, 0x00, 0x38, 0x44, 0x44, 0x04, 0x04, 0x04, 0x04, 0x04, 0x1e, 0x00},
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{0x00, 0x00, 0x73, 0x22, 0x24, 0x38, 0x28, 0x24, 0x24, 0x22, 0x73, 0x00},
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{0x00, 0x00, 0x7f, 0x11, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x7c, 0x00},
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{0x00, 0x00, 0x77, 0x22, 0x22, 0x2a, 0x2a, 0x36, 0x36, 0x22, 0x63, 0x00},
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{0x00, 0x00, 0x72, 0x22, 0x26, 0x26, 0x2a, 0x32, 0x32, 0x22, 0x67, 0x00},
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{0x00, 0x00, 0x1c, 0x22, 0x41, 0x41, 0x41, 0x41, 0x41, 0x22, 0x1c, 0x00},
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{0x00, 0x00, 0x78, 0x20, 0x20, 0x20, 0x3e, 0x21, 0x21, 0x21, 0x7e, 0x00},
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{0x00, 0x1b, 0x1c, 0x22, 0x41, 0x41, 0x41, 0x41, 0x41, 0x22, 0x1c, 0x00},
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{0x00, 0x00, 0x73, 0x22, 0x24, 0x24, 0x3e, 0x21, 0x21, 0x21, 0x7e, 0x00},
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{0x00, 0x00, 0x3e, 0x41, 0x01, 0x01, 0x3e, 0x40, 0x40, 0x41, 0x3e, 0x00},
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{0x00, 0x00, 0x1c, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x49, 0x7f, 0x00},
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{0x00, 0x00, 0x1c, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x77, 0x00},
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{0x00, 0x00, 0x08, 0x08, 0x14, 0x14, 0x14, 0x22, 0x22, 0x22, 0x77, 0x00},
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{0x00, 0x00, 0x14, 0x14, 0x2a, 0x2a, 0x2a, 0x22, 0x22, 0x22, 0x77, 0x00},
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{0x00, 0x00, 0x77, 0x22, 0x14, 0x14, 0x08, 0x14, 0x14, 0x22, 0x77, 0x00},
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{0x00, 0x00, 0x1c, 0x08, 0x08, 0x08, 0x14, 0x14, 0x22, 0x22, 0x77, 0x00},
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{0x00, 0x00, 0x7f, 0x21, 0x10, 0x10, 0x08, 0x04, 0x04, 0x42, 0x7f, 0x00},
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{0x1c, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1c, 0x00},
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{0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x00, 0x00},
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{0x1c, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x1c, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x14, 0x08},
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{0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00},
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{0x00, 0x00, 0x3d, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x7e, 0x21, 0x21, 0x21, 0x21, 0x3e, 0x20, 0x20, 0x60, 0x00},
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{0x00, 0x00, 0x3e, 0x41, 0x40, 0x40, 0x41, 0x3e, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x3f, 0x42, 0x42, 0x42, 0x42, 0x3e, 0x02, 0x02, 0x06, 0x00},
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{0x00, 0x00, 0x3e, 0x41, 0x40, 0x7f, 0x41, 0x3e, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x3c, 0x10, 0x10, 0x10, 0x10, 0x3c, 0x10, 0x10, 0x0c, 0x00},
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{0x3c, 0x02, 0x02, 0x3e, 0x42, 0x42, 0x42, 0x3f, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x77, 0x22, 0x22, 0x22, 0x32, 0x2c, 0x20, 0x20, 0x60, 0x00},
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{0x00, 0x00, 0x3e, 0x08, 0x08, 0x08, 0x08, 0x38, 0x00, 0x00, 0x08, 0x00},
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{0x38, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x3c, 0x00, 0x00, 0x04, 0x00},
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{0x00, 0x00, 0x63, 0x24, 0x38, 0x28, 0x24, 0x26, 0x20, 0x20, 0x60, 0x00},
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{0x00, 0x00, 0x3e, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x18, 0x00},
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{0x00, 0x00, 0x6b, 0x2a, 0x2a, 0x2a, 0x2a, 0x74, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x77, 0x22, 0x22, 0x22, 0x32, 0x6c, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x3e, 0x41, 0x41, 0x41, 0x41, 0x3e, 0x00, 0x00, 0x00, 0x00},
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{0x70, 0x20, 0x3e, 0x21, 0x21, 0x21, 0x21, 0x7e, 0x00, 0x00, 0x00, 0x00},
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{0x07, 0x02, 0x3e, 0x42, 0x42, 0x42, 0x42, 0x3f, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x7c, 0x10, 0x10, 0x10, 0x19, 0x76, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x3e, 0x41, 0x06, 0x38, 0x41, 0x3e, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x0c, 0x12, 0x10, 0x10, 0x10, 0x3c, 0x10, 0x10, 0x00, 0x00},
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{0x00, 0x00, 0x1b, 0x26, 0x22, 0x22, 0x22, 0x66, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x08, 0x14, 0x14, 0x22, 0x22, 0x77, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x14, 0x14, 0x2a, 0x2a, 0x22, 0x77, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x77, 0x22, 0x1c, 0x1c, 0x22, 0x77, 0x00, 0x00, 0x00, 0x00},
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{0x30, 0x08, 0x08, 0x14, 0x14, 0x22, 0x22, 0x77, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x7e, 0x22, 0x10, 0x08, 0x44, 0x7e, 0x00, 0x00, 0x00, 0x00},
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{0x06, 0x08, 0x08, 0x08, 0x08, 0x30, 0x08, 0x08, 0x08, 0x08, 0x06, 0x00},
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{0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08},
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{0x30, 0x08, 0x08, 0x08, 0x08, 0x06, 0x08, 0x08, 0x08, 0x08, 0x30, 0x00},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x49, 0x31, 0x00, 0x00},
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{0x00, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x00, 0x00}
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};
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unsigned int sourceWidth = 8;
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unsigned int sourceHeight = 12;
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FontResolution fontRes(sourceWidth,sourceHeight);
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// populate the glyph mp
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for(unsigned int i=32;i<127;i++)
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{
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osg::ref_ptr<Glyph> glyph = new Glyph(this, i);
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unsigned int dataSize = sourceWidth*sourceHeight;
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unsigned char* data = new unsigned char[dataSize];
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// clear the image to zeros.
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for(unsigned char* p=data;p<data+dataSize;) { *p++ = 0; }
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glyph->setImage(sourceWidth,sourceHeight,1,
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GL_ALPHA,
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GL_ALPHA,GL_UNSIGNED_BYTE,
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data,
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osg::Image::USE_NEW_DELETE,
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1);
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glyph->setInternalTextureFormat(GL_ALPHA);
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// now populate data array by converting bitmap into a luminance_alpha map.
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unsigned char* ptr = rasters[i-32];
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unsigned char value_on = 255;
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unsigned char value_off = 0;
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for(unsigned int row=0;row<sourceHeight;++row,++ptr)
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{
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(*data++)=((*ptr)&128)?value_on:value_off;
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(*data++)=((*ptr)&64)?value_on:value_off;
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(*data++)=((*ptr)&32)?value_on:value_off;
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(*data++)=((*ptr)&16)?value_on:value_off;
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(*data++)=((*ptr)&8)?value_on:value_off;
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(*data++)=((*ptr)&4)?value_on:value_off;
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(*data++)=((*ptr)&2)?value_on:value_off;
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(*data++)=((*ptr)&1)?value_on:value_off;
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}
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glyph->setHorizontalBearing(osg::Vec2(0.0f,0.0f)); // bottom left.
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glyph->setHorizontalAdvance((float)sourceWidth);
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glyph->setVerticalBearing(osg::Vec2((float)sourceWidth*0.5f,(float)sourceHeight)); // top middle.
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glyph->setVerticalAdvance((float)sourceHeight);
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addGlyph(fontRes,i,glyph.get());
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}
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}
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