189 lines
6.2 KiB
C++
189 lines
6.2 KiB
C++
#include <osg/Geode>
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#include <osg/ShapeDrawable>
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#include <osg/Material>
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#include <osg/Texture2D>
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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#include <osg/BlendFunc>
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#include <osg/ClearNode>
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#include <osg/Projection>
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#include <osgUtil/Tesselator>
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#include <osgUtil/CullVisitor>
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#include <osgGA/TrackballManipulator>
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#include <osgProducer/Viewer>
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#include <osgDB/ReadFile>
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#include <osgSim/ScalarsToColors>
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#include <osgSim/ColorRange>
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#include <osgSim/ScalarBar>
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#include <sstream>
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#include <math.h>
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using namespace osgSim;
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using osgSim::ScalarBar;
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#if defined(_MSC_VER)
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// not have to have this pathway for just VS6.0 as its unable to handle the full
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// ScalarBar::ScalarPrinter::printScalar scoping.
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// Create a custom scalar printer
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struct MyScalarPrinter: public ScalarBar::ScalarPrinter
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{
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std::string printScalar(float scalar)
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{
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std::cout<<"In MyScalarPrinter::printScalar"<<std::endl;
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if(scalar==0.0f) return ScalarPrinter::printScalar(scalar)+" Bottom";
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else if(scalar==0.5f) return ScalarPrinter::printScalar(scalar)+" Middle";
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else if(scalar==1.0f) return ScalarPrinter::printScalar(scalar)+" Top";
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else return ScalarPrinter::printScalar(scalar);
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}
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};
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#else
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// Create a custom scalar printer
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struct MyScalarPrinter: public ScalarBar::ScalarPrinter
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{
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std::string printScalar(float scalar)
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{
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std::cout<<"In MyScalarPrinter::printScalar"<<std::endl;
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if(scalar==0.0f) return ScalarBar::ScalarPrinter::printScalar(scalar)+" Bottom";
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else if(scalar==0.5f) return ScalarBar::ScalarPrinter::printScalar(scalar)+" Middle";
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else if(scalar==1.0f) return ScalarBar::ScalarPrinter::printScalar(scalar)+" Top";
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else return ScalarBar::ScalarPrinter::printScalar(scalar);
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}
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};
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#endif
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osg::Node* createScalarBar()
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{
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#if 1
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//ScalarsToColors* stc = new ScalarsToColors(0.0f,1.0f);
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//ScalarBar* sb = new ScalarBar(2,3,stc,"STC_ScalarBar");
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// Create a custom color set
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std::vector<osg::Vec4> cs;
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cs.push_back(osg::Vec4(1.0f,0.0f,0.0f,1.0f)); // R
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cs.push_back(osg::Vec4(0.0f,1.0f,0.0f,1.0f)); // G
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cs.push_back(osg::Vec4(1.0f,1.0f,0.0f,1.0f)); // G
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cs.push_back(osg::Vec4(0.0f,0.0f,1.0f,1.0f)); // B
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cs.push_back(osg::Vec4(0.0f,1.0f,1.0f,1.0f)); // R
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ColorRange* cr = new ColorRange(0.0f,1.0f,cs);
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ScalarBar* sb = new ScalarBar(20, 11, cr, "ScalarBar", ScalarBar::VERTICAL, 0.1f, new MyScalarPrinter);
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sb->setScalarPrinter(new MyScalarPrinter);
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return sb;
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#else
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ScalarBar *sb = new ScalarBar;
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ScalarBar::TextProperties tp;
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tp._fontFile = "fonts/times.ttf";
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sb->setTextProperties(tp);
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return sb;
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#endif
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}
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osg::Node * createScalarBar_HUD()
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{
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osgSim::ScalarBar * geode = new osgSim::ScalarBar;
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osgSim::ScalarBar::TextProperties tp;
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tp._fontFile = "fonts/times.ttf";
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geode->setTextProperties(tp);
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osg::StateSet * stateset = geode->getOrCreateStateSet();
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stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
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stateset->setRenderBinDetails(11, "RenderBin");
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osg::MatrixTransform * modelview = new osg::MatrixTransform;
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modelview->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
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osg::Matrixd matrix(osg::Matrixd::scale(1000,1000,1000) * osg::Matrixd::translate(120,10,0)); // I've played with these values a lot and it seems to work, but I have no idea why
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modelview->setMatrix(matrix);
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modelview->addChild(geode);
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osg::Projection * projection = new osg::Projection;
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projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024)); // or whatever the OSG window res is
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projection->addChild(modelview);
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return projection; //make sure you delete the return sb line
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates both text, animation and billboard via custom transform to create the OpenSceneGraph logo..");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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arguments.getApplicationUsage()->addCommandLineOption("ps","Render the Professional Services logo");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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osg::Group* group = new osg::Group;
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group->addChild(createScalarBar());
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group->addChild(createScalarBar_HUD());
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// add model to viewer.
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viewer.setSceneData( group );
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// run a clean up frame to delete all OpenGL objects.
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viewer.cleanup_frame();
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// wait for all the clean up frame to complete.
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viewer.sync();
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return 0;
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}
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