51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_FONT3D
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#define OSGTEXT_FONT3D 1
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#include <osgText/Font>
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namespace osgText {
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typedef Font Font3D;
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inline Font* readFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0)
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{
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return readFontFile(filename,userOptions);
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}
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inline Font* readFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0)
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{
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return readFontStream(stream, userOptions);
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}
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inline osg::ref_ptr<Font> readRefFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0)
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{
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return readRefFontFile(filename, userOptions);
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}
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inline osg::ref_ptr<Font> readRefFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0)
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{
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return readRefFontStream(stream, userOptions);
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}
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inline std::string findFont3DFile(const std::string& str)
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{
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return findFontFile(str);
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}
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}
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#endif
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