OpenSceneGraph/include/osgText/Font3D

51 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_FONT3D
#define OSGTEXT_FONT3D 1
#include <osgText/Font>
namespace osgText {
typedef Font Font3D;
inline Font* readFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0)
{
return readFontFile(filename,userOptions);
}
inline Font* readFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0)
{
return readFontStream(stream, userOptions);
}
inline osg::ref_ptr<Font> readRefFont3DFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0)
{
return readRefFontFile(filename, userOptions);
}
inline osg::ref_ptr<Font> readRefFont3DStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0)
{
return readRefFontStream(stream, userOptions);
}
inline std::string findFont3DFile(const std::string& str)
{
return findFontFile(str);
}
}
#endif