49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TexGenNode>
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using namespace osg;
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TexGenNode::TexGenNode()
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{
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_textureUnit = 0;
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_value = StateAttribute::ON;
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_stateset = new StateSet;
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_texgen = new TexGen;
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}
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TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
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Group(cn,copyop),
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_textureUnit(cn._textureUnit),
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_value(cn._value),
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_texgen(static_cast<TexGen*>(copyop(cn._texgen.get())))
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{
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}
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TexGenNode::TexGenNode(TexGen *texgen)
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{
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_textureUnit = 0;
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_value = StateAttribute::ON;
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_stateset = new StateSet;
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_texgen = texgen;
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}
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TexGenNode::~TexGenNode()
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{
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}
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void TexGenNode::setTexGen(TexGen* texgen)
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{
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_texgen = texgen;
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}
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