134 lines
5.1 KiB
Objective-C
134 lines
5.1 KiB
Objective-C
//
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// SimpleViewerCocoa.h
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// osgsimpleviewerCocoa
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//
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// Created by Eric Wing on 11/12/06.
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// Copyright 2006. All rights reserved.
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//
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/* This is the class interface for a custom NSView that interfaces with an osgViewer.
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* Because Cocoa is written in Objective-C, but OSG is written in C++, we rely on
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* Objective-C++ to make the integration easy.
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*
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* One thing to remember is that any Objective-C files that include this header
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* must also be compiled as Objective-C++ because there are C++ constructs in
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* this file (such as namespaces) which the normal Objective-C compiler
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* won't understand. (The easy way to do this is rename the .m files to .mm.)
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*
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* In the event that you have a large, pre-existing code base written in
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* pure Objective-C and you find that the header include propagates to a
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* large number of your files, forcing you to mark many files to be compiled as
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* Objective-C++, and you find that you don't want to change these files because
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* they are shared with other pure Obj-C projects, you might consider further
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* wrapping the C++ code so there are only C or Obj-C constructs in
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* this header. There are several different techniques ranging from, wrapping
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* the C++ code in pure C interfaces, to simply using void pointers in this
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* file for any C++ pointers and casting appropriately in the implementation
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* file.
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*/
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#import <Cocoa/Cocoa.h>
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namespace osgViewer
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{
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// Just a forward declaration so I don't need the #include in the header.
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class SimpleViewer;
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}
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// Subclass NSOpenGLView. We could subclass NSView instead, but NSOpenGLView is easy.
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@interface SimpleViewerCocoa : NSOpenGLView
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{
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// Note: In Objective-C++, if you use objects instead of pointers as
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// member instance variables, you MUST turn on "Call C++ Default Ctors/Dtors in Objective-C".
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// -fobjc-call-cxx-cdtors
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// This option makes sure constructors and destructors are run.
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// This option is only available for gcc 4.0+ (Mac OS X 10.4+)
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// Is SimpleViewer supposed use ref_ptr? (Doesn't look like it to me.)
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// If so, remember ref_ptr is an object on the stack and the cdtors option must be activated.
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// We could also make simpleViewer an object instead of a pointer, but again, turn on the option.
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osgViewer::SimpleViewer* simpleViewer;
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// This timer is used to trigger animation callbacks since everything is event driven.
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NSTimer* animationTimer;
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// Flags to help track whether ctrl-clicking or option-clicking is being used
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BOOL isUsingCtrlClick;
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BOOL isUsingOptionClick;
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}
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// My custom static method to create a basic pixel format
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+ (NSOpenGLPixelFormat*) basicPixelFormat;
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// Official init methods
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- (id) initWithFrame:(NSRect)frame_rect pixelFormat:(NSOpenGLPixelFormat*)pixel_format;
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- (id) initWithCoder:(NSCoder*)the_coder;
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// Private init helper methods
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- (void) commonInit;
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- (void) initOSGViewer;
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- (void) initAnimationTimer;
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// Official/Special NSOpenGLView method that gets called for you to prepare your OpenGL state.
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- (void) prepareOpenGL;
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// Class dealloc method
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- (void) dealloc;
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// Official mouse event methods
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- (void) mouseDown:(NSEvent*)the_event;
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- (void) mouseDragged:(NSEvent*)the_event;
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- (void) mouseUp:(NSEvent*)the_event;
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- (void) rightMouseDown:(NSEvent*)the_event;
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- (void) rightMouseDragged:(NSEvent*)the_event;
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- (void) rightMouseUp:(NSEvent*)the_event;
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- (void) otherMouseDown:(NSEvent*)the_event;
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- (void) otherMouseDragged:(NSEvent*)the_event;
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- (void) otherMouseUp:(NSEvent*)the_event;
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// Private setter/getter methods to track ctrl/option-clicking
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- (void) setIsUsingCtrlClick:(BOOL)is_using_ctrl_click;
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- (BOOL) isUsingCtrlClick;
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- (void) setIsUsingOptionClick:(BOOL)is_using_option_click;
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- (BOOL) isUsingOptionClick;
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// Private helper methods to help deal with mouse events
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- (void) doLeftMouseButtonDown:(NSEvent*)the_event;
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- (void) doLeftMouseButtonUp:(NSEvent*)the_event;
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- (void) doRightMouseButtonDown:(NSEvent*)the_event;
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- (void) doRightMouseButtonUp:(NSEvent*)the_event;
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- (void) doMiddleMouseButtonDown:(NSEvent*)the_event;
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- (void) doExtraMouseButtonDown:(NSEvent*)the_event buttonNumber:(int)button_number;
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- (void) doMiddleMouseButtonUp:(NSEvent*)the_event;
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- (void) doExtraMouseButtonUp:(NSEvent*)the_event buttonNumber:(int)button_number;
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// Official scrollWheel (scrollball) method
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- (void) scrollWheel:(NSEvent*)the_event;
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// Official methods for keyboard events
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- (BOOL) acceptsFirstResponder;
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- (void) keyDown:(NSEvent*)the_event;
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- (void) keyUp:(NSEvent*)the_event;
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// My custom method to handle timer callbacks
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- (void) animationCallback;
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// Official methods for view stuff and drawing
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- (BOOL) isOpaque;
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- (void) resizeViewport;
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- (void) reshape;
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- (void) drawRect:(NSRect)the_rect;
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// Official methods for drag and drop (view as target)
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- (unsigned int) draggingEntered:(id <NSDraggingInfo>)the_sender;
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- (void) draggingExited:(id <NSDraggingInfo>)the_sender;
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- (BOOL) prepareForDragOperation:(id <NSDraggingInfo>)the_sender;
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- (BOOL) performDragOperation:(id <NSDraggingInfo>)the_sender;
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- (void) concludeDragOperation:(id <NSDraggingInfo>)the_sender;
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// Examples of providing an action to connect to.
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- (IBAction) resetPosition:(id)the_sender;
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- (IBAction) takeBackgroundColorFrom:(id)the_sender;
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@end
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