OpenSceneGraph/doc/doc++/osg/TexGen.html
2001-09-22 02:42:08 +00:00

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<TITLE>class SG_EXPORT osg::TexGen</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::TexGen</A></H2></H2><BLOCKQUOTE>TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexGen,MTexGen.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.1">TexGen</A></B>( void )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.2">META_StateAttribute</A></B>(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.80.6.21">TEXGEN</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.85.3">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.85.4">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.80.2">GLModeValue</A> value) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.85.5">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.7">setMode</A></B>( const <!1><A HREF="TexGen.html#DOC.2.85.6">Mode</A> mode )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexGen.html#DOC.2.85.6">Mode</A> <B><A HREF="#DOC.2.85.8">getMode</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.85.10">setPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.85.9">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.85.11">getPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.85.9">Coord</A> which) const
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.85.6">Mode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.85.9">Coord</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.85.6">Mode</A> <B><A HREF="#DOC.2.85.13">_mode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.85.14">_plane_s</A></B>
<DD><I>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.85.15">_plane_t</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.85.16">_plane_r</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.85.17">_plane_q</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.85.12">~TexGen</A></B>( void )
</DL></P>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.80.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state</BLOCKQUOTE>
<DL>
<A NAME="TexGen"></A>
<A NAME="DOC.2.85.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.85.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.80.6.21">TEXGEN</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.85.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.85.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.80.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.85.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Mode"></A>
<A NAME="DOC.2.85.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="OBJECT_LINEAR"></A>
<A NAME="DOC.2.85.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OBJECT_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="EYE_LINEAR"></A>
<A NAME="DOC.2.85.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EYE_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SPHERE_MAP"></A>
<A NAME="DOC.2.85.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPHERE_MAP</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setMode"></A>
<A NAME="DOC.2.85.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="TexGen.html#DOC.2.85.6">Mode</A> mode )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.85.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexGen.html#DOC.2.85.6">Mode</A> getMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="Coord"></A>
<A NAME="DOC.2.85.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Coord</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="S"></A>
<A NAME="DOC.2.85.9.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> S</B></TT>
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<A NAME="T"></A>
<A NAME="DOC.2.85.9.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> T</B></TT>
<DL><DT><DD></DL><P>
<A NAME="R"></A>
<A NAME="DOC.2.85.9.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> R</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Q"></A>
<A NAME="DOC.2.85.9.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Q</B></TT>
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<A NAME="setPlane"></A>
<A NAME="DOC.2.85.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPlane(const <!1><A HREF="TexGen.html#DOC.2.85.9">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPlane"></A>
<A NAME="DOC.2.85.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getPlane(const <!1><A HREF="TexGen.html#DOC.2.85.9">Coord</A> which) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~TexGen"></A>
<A NAME="DOC.2.85.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexGen( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mode"></A>
<A NAME="DOC.2.85.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.85.6">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_s"></A>
<A NAME="DOC.2.85.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_s</B></TT>
<DD>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,
<DL><DT><DD></DL><P>
<A NAME="_plane_t"></A>
<A NAME="DOC.2.85.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_t</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_r"></A>
<A NAME="DOC.2.85.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_r</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_plane_q"></A>
<A NAME="DOC.2.85.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_q</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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