298 lines
12 KiB
HTML
298 lines
12 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class SG_EXPORT osg::Switch</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Switch</A></H2></H2><BLOCKQUOTE>Switch is a Group node which allows switching between children.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CSwitch,MSwitch.html">
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<param name=before value="M,M,M,M,M">
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<param name=after value="Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3,4">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.83.2">Switch</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.83.3">META_Node</A></B>(<!1><A HREF="Switch.html">Switch</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.83.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.83.5">setValue</A></B>(const int value)
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<DD><I> Selects the active child Node or enables a special SwitchType mode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.83.6">getValue</A></B>() const
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<DD><I> Returns the number of the active child Node or the SwitchType</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.83.1">SwitchType</A></B>
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<DD><I> Special mode values for the Switch.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.83.8">_value</A></B>
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<DD><I>The current Switch value.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.83.7">~Switch</A></B>()
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( const int i ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string& name )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* name )
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.54.11">ParentList</A>& <B>getParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getAppCallback</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildrenRequiringAppTraversal</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(void* <!1><A HREF="Image.html#DOC.2.36.15">data</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma=0L)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void* <B>getUserData</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const void* <B>getUserData</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* <B>getMemoryAdapter</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* <B>getMemoryAdapter</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(const NodeMask nm)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.54.27">DescriptionList</A>& <B>getDescriptions</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.54.27">DescriptionList</A>& <B>getDescriptions</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline std::string& <B>getDescription</B>(const int i)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumDescriptions</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string& desc)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B>getBound</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B>ParentList</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector<std::string> <B>DescriptionList</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.54.11">ParentList</A> <B>_parents</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>int <B>_numChildrenRequiringAppTraversal</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void* <B>_userData</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>> <B>_memoryAdapter</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.54.27">DescriptionList</A> <B>_descriptions</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringAppTraversal</B>(const int num)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Switch is a Group node which allows switching between children.
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Typical uses would be for objects which might need to be rendered
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differently at different times, for instance a switch could be used
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to represent the different states of a traffic light.</BLOCKQUOTE>
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<DL>
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<A NAME="SwitchType"></A>
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<A NAME="DOC.2.83.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SwitchType</B></TT>
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<DD>
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Special mode values for the Switch. Use these if you want to
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turn on/off all child nodes.
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<DL><DT><DD></DL><P><DL>
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<A NAME="ALL_CHILDREN_ON"></A>
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<A NAME="DOC.2.83.1.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALL_CHILDREN_ON</B></TT>
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<DD>Turn on all children.
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<DL><DT><DD></DL><P>
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<A NAME="ALL_CHILDREN_OFF"></A>
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<A NAME="DOC.2.83.1.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALL_CHILDREN_OFF</B></TT>
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<DD>Turn off all children.
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<DL><DT><DD></DL><P></DL>
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<A NAME="Switch"></A>
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<A NAME="DOC.2.83.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="META_Node"></A>
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<A NAME="DOC.2.83.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Switch.html">Switch</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="traverse"></A>
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<A NAME="DOC.2.83.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setValue"></A>
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<A NAME="DOC.2.83.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setValue(const int value)</B></TT>
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<DD>
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Selects the active child Node or enables a special
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SwitchType mode.
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<DL><DT><DT><B>Parameters:</B><DD><B>value</B> - the number of the active child
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(<!1><A HREF="ImpostorSpriteManager.html#DOC.2.41.3">first</A> child == number 0) or SwitchType. Invalid <!1><A HREF="Matrix.html#DOC.2.47.18">values</A>
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will be ignored.<BR><DD></DL><P>
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<A NAME="getValue"></A>
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<A NAME="DOC.2.83.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getValue() const </B></TT>
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<DD>
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Returns the number of the active child Node or the SwitchType
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<DL><DT><DD></DL><P>
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<A NAME="~Switch"></A>
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<A NAME="DOC.2.83.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Switch()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_value"></A>
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<A NAME="DOC.2.83.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _value</B></TT>
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<DD>The current Switch value.
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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