OpenSceneGraph/include/osgDB/SharedStateManager
Robert Osfield 23443aa5db From Alberto Farre, added osgDB::SharedStateManager. Also a couple of
ammendments by Robert Osfield, adding get/setSharedStateManager()
methods into osgDB::Registry, and clean up fixes in SharedStateManager
for the StateSet arrays.
2004-01-10 17:13:20 +00:00

87 lines
2.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_SHAREDSTATEMANAGER
#define OSGDB_SHAREDSTATEMANAGER 1
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osgDB/Export>
#include <OpenThreads/Mutex>
#include <set>
namespace osgDB {
class OSGDB_EXPORT SharedStateManager : public osg::NodeVisitor
{
public:
enum ShareMode
{
SHARE_NONE = 0x00,
SHARE_TEXTURES = 0x01,
SHARE_STATESETS = 0x02,
SHARE_ALL = SHARE_TEXTURES |
SHARE_STATESETS
};
SharedStateManager();
void setShareMode(unsigned int mode) { shareMode = mode; }
unsigned int getShareMode() { return shareMode; }
// Call right after each unload and before Registry cache prune.
void prune();
// Call right after each load
void share(osg::Node *node, OpenThreads::Mutex *mt=0);
protected:
void apply(osg::Node& node);
void apply(osg::Geode& geode);
void process(osg::StateSet* ss, osg::Object* parent);
inline osg::StateAttribute *find(osg::StateAttribute *sa);
inline osg::StateSet *find(osg::StateSet *ss);
inline void setStateSet(osg::StateSet* ss, osg::Object* object);
inline void shareTextures(osg::StateSet* ss);
// Lists of shared objects
typedef std::set< osg::ref_ptr<osg::StateAttribute> > TextureSet;
TextureSet _sharedTextureList;
typedef std::set< osg::ref_ptr<osg::StateSet> > StateSetSet;
StateSetSet _sharedStateSetList;
// Temporary lists just to avoid unnecesary find calls
typedef std::pair<osg::StateAttribute*, bool> TextureSharePair;
typedef std::map<osg::StateAttribute*, TextureSharePair> TextureTextureSharePairMap;
TextureTextureSharePairMap tmpSharedTextureList;
typedef std::pair<osg::StateSet*, bool> StateSetSharePair;
typedef std::map<osg::StateSet*, StateSetSharePair> StateSetStateSetSharePairMap;
StateSetStateSetSharePairMap tmpSharedStateSetList;
// Share connection mutex
unsigned int shareMode;
OpenThreads::Mutex *mutex;
};
}
#endif