OpenSceneGraph/include/osgUtil/Optimizer
Robert Osfield bc49a83c51 Updated the Optimzer::FatternStaticTransform visit so by default it ignores
all dynamic transforms, previously it flattened dynamic transforms as well.
2001-12-17 15:05:06 +00:00

140 lines
4.3 KiB
Plaintext

//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGUTIL_OPTIMIZER
#define OSGUTIL_OPTIMIZER
#include <osg/NodeVisitor>
#include <osg/Matrix>
#include <osgUtil/Export>
namespace osgUtil {
/** Insert impostor nodes into scene graph.
* For example of usage see src/Demos/osgimpostor.
*/
class OSGUTIL_EXPORT Optimizer
{
public:
Optimizer() {}
enum OptimizationOptions
{
FLATTEN_STATIC_TRANSFORMS = 0x1,
REMOVE_REDUNDENT_NODES = 0x2,
COMBINE_ADJACENT_LODS = 0x4,
SHARE_DUPLICATE_STATE = 0x8,
ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
REMOVE_REDUNDENT_NODES |
COMBINE_ADJACENT_LODS |
SHARE_DUPLICATE_STATE
};
/** traverse the node and its subgraph with a series of optimization
* visitors, specificied by the OptizationOptions.*/
virtual void optimize(osg::Node* node, unsigned int options = ALL_OPTIMIZATIONS);
/** Flatten Static Trasform nodes by applying their transform to the
* geometry on the leaves of the scene graph, then removing the
* now redundent transforms.*/
class OSGUTIL_EXPORT FlattenStaticTransformsVisitor : public osg::NodeVisitor
{
public:
typedef std::vector<osg::Matrix> MatrixStack;
typedef std::set<osg::Transform*> TransformList;
MatrixStack _matrixStack;
TransformList _transformList;
bool _ignoreDynamicTransforms;
FlattenStaticTransformsVisitor(bool ignoreDynamicTransforms=true):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_ignoreDynamicTransforms(ignoreDynamicTransforms) {}
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Billboard& billboard);
virtual void apply(osg::LOD& lod);
virtual void apply(osg::Transform& transform);
void removeTransforms();
};
/** Remove rendundent nodes, such as groups with one single child.*/
class OSGUTIL_EXPORT RemoveRedundentNodesVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Node*> NodeList;
NodeList _redundentNodeList;
RemoveRedundentNodesVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::Group& group);
void removeRedundentNodes();
};
/** Optimize the LOD groups, by combining adjacent LOD's which have
* complementary ranges.*/
class OSGUTIL_EXPORT CombineLODsVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Group*> GroupList;
GroupList _groupList;
CombineLODsVisitor():osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
virtual void apply(osg::LOD& lod);
void combineLODs();
};
/** Optimize State in the scene graph by removing duplicate state,
* replacing it with shared instances, both for StateAttributes,
* and whole StateSets.*/
class OSGUTIL_EXPORT StateVisitor : public osg::NodeVisitor
{
public:
/// default to traversing all children.
StateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {}
/** empty visitor, make it ready for next traversal.*/
virtual void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
void optimize();
protected:
void addStateSet(osg::StateSet* stateset,osg::Object* obj);
typedef std::set<osg::Object*> ObjectSet;
typedef std::map<osg::StateSet*,ObjectSet> StateSetMap;
StateSetMap _statesets;
};
};
};
#endif