OpenSceneGraph/applications
Robert Osfield 4994b806d2 From Pjotr Svetachov, "For me osgviewer.cpp and Renderer.cpp were not compiling (visual studio 2013 with profile GL2) because they were still using GLuintEXT. So I changed that, see the attached files.
I also noticed that the generated OpenGL header were not copied to the installation directory so my own application could not find it."
2014-04-25 08:57:27 +00:00
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osgarchive Added explict handling of osg::Image, osg::HeightField, osg::Shader and osg::Node when doing writes to the archive. 2012-11-22 09:49:24 +00:00
osgconv Replaced deprecated osg::Geometry::set*Binding() usage 2013-06-27 09:54:45 +00:00
osgfilecache Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths. 2013-06-18 11:18:28 +00:00
osgversion Updated ChangeLog and fixed Contributors list 2014-04-08 17:45:21 +00:00
osgviewer From Pjotr Svetachov, "For me osgviewer.cpp and Renderer.cpp were not compiling (visual studio 2013 with profile GL2) because they were still using GLuintEXT. So I changed that, see the attached files. 2014-04-25 08:57:27 +00:00
present3D From Stephan Huber, "attached are some fixes to the osc-plugin and the touch-implementations for iOS and os x and other small bugfixes. These fixes will normalize the orientation of the touch points, and transmitting the touch points over osc via the TUIO-protocol works now more robustly between two osg-applications. 2014-01-23 15:37:48 +00:00
CMakeLists.txt Added support for initial cut of static build of Present3D. 2009-06-20 17:03:38 +00:00