OpenSceneGraph/applications/present3D/AnimationMaterial.cpp
2009-04-28 11:57:51 +00:00

236 lines
7.4 KiB
C++

/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
*
* This software is open source and may be redistributed and/or modified under
* the terms of the GNU General Public License (GPL) version 2.0.
* The full license is in LICENSE.txt file included with this distribution,.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* include LICENSE.txt for more details.
*/
#include "AnimationMaterial.h"
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/Notify>
#include <osg/io_utils>
using namespace ss3d;
void AnimationMaterial::insert(double time,osg::Material* material)
{
_timeControlPointMap[time] = material;
}
bool AnimationMaterial::getMaterial(double time,osg::Material& material) const
{
if (_timeControlPointMap.empty()) return false;
switch(_loopMode)
{
case(SWING):
{
double modulated_time = (time - getFirstTime())/(getPeriod()*2.0);
double fraction_part = modulated_time - floor(modulated_time);
if (fraction_part>0.5) fraction_part = 1.0-fraction_part;
time = getFirstTime()+(fraction_part*2.0) * getPeriod();
break;
}
case(LOOP):
{
double modulated_time = (time - getFirstTime())/getPeriod();
double fraction_part = modulated_time - floor(modulated_time);
time = getFirstTime()+fraction_part * getPeriod();
break;
}
case(NO_LOOPING):
// no need to modulate the time.
break;
}
TimeControlPointMap::const_iterator second = _timeControlPointMap.lower_bound(time);
if (second==_timeControlPointMap.begin())
{
material = *(second->second);
}
else if (second!=_timeControlPointMap.end())
{
TimeControlPointMap::const_iterator first = second;
--first;
// we have both a lower bound and the next item.
// deta_time = second.time - first.time
double delta_time = second->first - first->first;
if (delta_time==0.0)
material = *(first->second);
else
{
interpolate(material,(time - first->first)/delta_time, *first->second, *second->second);
}
}
else // (second==_timeControlPointMap.end())
{
material = *(_timeControlPointMap.rbegin()->second);
}
return true;
}
template<class T>
T interp(float r, const T& lhs, const T& rhs)
{
return lhs*(1.0f-r)+rhs*r;
}
void AnimationMaterial::interpolate(osg::Material& material, float r, const osg::Material& lhs,const osg::Material& rhs) const
{
material.setColorMode(lhs.getColorMode());
material.setAmbient(osg::Material::FRONT_AND_BACK,interp(r, lhs.getAmbient(osg::Material::FRONT),rhs.getAmbient(osg::Material::FRONT)));
if (!material.getAmbientFrontAndBack())
material.setAmbient(osg::Material::BACK,interp(r, lhs.getAmbient(osg::Material::BACK),rhs.getAmbient(osg::Material::BACK)));
material.setDiffuse(osg::Material::FRONT_AND_BACK,interp(r, lhs.getDiffuse(osg::Material::FRONT),rhs.getDiffuse(osg::Material::FRONT)));
if (!material.getDiffuseFrontAndBack())
material.setDiffuse(osg::Material::BACK,interp(r, lhs.getDiffuse(osg::Material::BACK),rhs.getDiffuse(osg::Material::BACK)));
material.setSpecular(osg::Material::FRONT_AND_BACK,interp(r, lhs.getSpecular(osg::Material::FRONT),rhs.getSpecular(osg::Material::FRONT)));
if (!material.getSpecularFrontAndBack())
material.setSpecular(osg::Material::BACK,interp(r, lhs.getSpecular(osg::Material::BACK),rhs.getSpecular(osg::Material::BACK)));
material.setEmission(osg::Material::FRONT_AND_BACK,interp(r, lhs.getEmission(osg::Material::FRONT),rhs.getEmission(osg::Material::FRONT)));
if (!material.getEmissionFrontAndBack())
material.setEmission(osg::Material::BACK,interp(r, lhs.getEmission(osg::Material::BACK),rhs.getEmission(osg::Material::BACK)));
material.setShininess(osg::Material::FRONT_AND_BACK,interp(r, lhs.getShininess(osg::Material::FRONT),rhs.getShininess(osg::Material::FRONT)));
if (!material.getShininessFrontAndBack())
material.setShininess(osg::Material::BACK,interp(r, lhs.getShininess(osg::Material::BACK),rhs.getShininess(osg::Material::BACK)));
}
void AnimationMaterial::read(std::istream& in)
{
while (!in.eof())
{
double time;
osg::Vec4 color;
in >> time >> color[0] >> color[1] >> color[2] >> color[3];
if(!in.eof())
{
osg::Material* material = new osg::Material;
material->setAmbient(osg::Material::FRONT_AND_BACK,color);
material->setDiffuse(osg::Material::FRONT_AND_BACK,color);
insert(time,material);
}
}
}
void AnimationMaterial::write(std::ostream& fout) const
{
const TimeControlPointMap& tcpm = getTimeControlPointMap();
for(TimeControlPointMap::const_iterator tcpmitr=tcpm.begin();
tcpmitr!=tcpm.end();
++tcpmitr)
{
fout<<tcpmitr->first<<" "<<tcpmitr->second->getDiffuse(osg::Material::FRONT)<<std::endl;
}
}
bool AnimationMaterial::requiresBlending() const
{
const TimeControlPointMap& tcpm = getTimeControlPointMap();
for(TimeControlPointMap::const_iterator tcpmitr=tcpm.begin();
tcpmitr!=tcpm.end();
++tcpmitr)
{
if ((tcpmitr->second->getDiffuse(osg::Material::FRONT))[3]!=1.0f) return true;
}
return false;
}
void AnimationMaterialCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (_animationMaterial.valid() &&
nv->getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp())
{
double time = nv->getFrameStamp()->getReferenceTime();
_latestTime = time;
if (!_pause)
{
// Only update _firstTime the first time, when its value is still DBL_MAX
if (_firstTime==DBL_MAX)
{
osg::notify(osg::INFO)<<"AnimationMaterialCallback::operator() resetting _firstTime to "<<time<<std::endl;
_firstTime = time;
}
update(*node);
}
}
// must call any nested node callbacks and continue subgraph traversal.
NodeCallback::traverse(node,nv);
}
double AnimationMaterialCallback::getAnimationTime() const
{
if (_firstTime==DBL_MAX) return 0.0f;
else return ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier;
}
void AnimationMaterialCallback::update(osg::Node& node)
{
osg::StateSet* stateset = node.getOrCreateStateSet();
osg::Material* material =
dynamic_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
if (!material)
{
material = new osg::Material;
stateset->setAttribute(material,osg::StateAttribute::OVERRIDE);
}
_animationMaterial->getMaterial(getAnimationTime(),*material);
}
void AnimationMaterialCallback::reset()
{
#if 1
_firstTime = DBL_MAX;
_pauseTime = DBL_MAX;
#else
_firstTime = _latestTime;
_pauseTime = _latestTime;
#endif
}
void AnimationMaterialCallback::setPause(bool pause)
{
if (_pause==pause)
{
return;
}
_pause = pause;
if (_firstTime==DBL_MAX) return;
if (_pause)
{
_pauseTime = _latestTime;
}
else
{
_firstTime += (_latestTime-_pauseTime);
}
}