236 lines
7.4 KiB
C++
236 lines
7.4 KiB
C++
/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield
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*
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* This software is open source and may be redistributed and/or modified under
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* the terms of the GNU General Public License (GPL) version 2.0.
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* The full license is in LICENSE.txt file included with this distribution,.
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*
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* include LICENSE.txt for more details.
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*/
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#include "AnimationMaterial.h"
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace ss3d;
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void AnimationMaterial::insert(double time,osg::Material* material)
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{
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_timeControlPointMap[time] = material;
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}
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bool AnimationMaterial::getMaterial(double time,osg::Material& material) const
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{
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if (_timeControlPointMap.empty()) return false;
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switch(_loopMode)
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{
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case(SWING):
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{
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double modulated_time = (time - getFirstTime())/(getPeriod()*2.0);
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double fraction_part = modulated_time - floor(modulated_time);
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if (fraction_part>0.5) fraction_part = 1.0-fraction_part;
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time = getFirstTime()+(fraction_part*2.0) * getPeriod();
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break;
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}
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case(LOOP):
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{
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double modulated_time = (time - getFirstTime())/getPeriod();
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double fraction_part = modulated_time - floor(modulated_time);
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time = getFirstTime()+fraction_part * getPeriod();
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break;
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}
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case(NO_LOOPING):
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// no need to modulate the time.
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break;
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}
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TimeControlPointMap::const_iterator second = _timeControlPointMap.lower_bound(time);
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if (second==_timeControlPointMap.begin())
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{
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material = *(second->second);
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}
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else if (second!=_timeControlPointMap.end())
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{
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TimeControlPointMap::const_iterator first = second;
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--first;
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// we have both a lower bound and the next item.
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// deta_time = second.time - first.time
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double delta_time = second->first - first->first;
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if (delta_time==0.0)
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material = *(first->second);
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else
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{
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interpolate(material,(time - first->first)/delta_time, *first->second, *second->second);
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}
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}
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else // (second==_timeControlPointMap.end())
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{
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material = *(_timeControlPointMap.rbegin()->second);
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}
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return true;
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}
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template<class T>
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T interp(float r, const T& lhs, const T& rhs)
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{
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return lhs*(1.0f-r)+rhs*r;
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}
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void AnimationMaterial::interpolate(osg::Material& material, float r, const osg::Material& lhs,const osg::Material& rhs) const
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{
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material.setColorMode(lhs.getColorMode());
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material.setAmbient(osg::Material::FRONT_AND_BACK,interp(r, lhs.getAmbient(osg::Material::FRONT),rhs.getAmbient(osg::Material::FRONT)));
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if (!material.getAmbientFrontAndBack())
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material.setAmbient(osg::Material::BACK,interp(r, lhs.getAmbient(osg::Material::BACK),rhs.getAmbient(osg::Material::BACK)));
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material.setDiffuse(osg::Material::FRONT_AND_BACK,interp(r, lhs.getDiffuse(osg::Material::FRONT),rhs.getDiffuse(osg::Material::FRONT)));
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if (!material.getDiffuseFrontAndBack())
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material.setDiffuse(osg::Material::BACK,interp(r, lhs.getDiffuse(osg::Material::BACK),rhs.getDiffuse(osg::Material::BACK)));
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material.setSpecular(osg::Material::FRONT_AND_BACK,interp(r, lhs.getSpecular(osg::Material::FRONT),rhs.getSpecular(osg::Material::FRONT)));
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if (!material.getSpecularFrontAndBack())
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material.setSpecular(osg::Material::BACK,interp(r, lhs.getSpecular(osg::Material::BACK),rhs.getSpecular(osg::Material::BACK)));
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material.setEmission(osg::Material::FRONT_AND_BACK,interp(r, lhs.getEmission(osg::Material::FRONT),rhs.getEmission(osg::Material::FRONT)));
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if (!material.getEmissionFrontAndBack())
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material.setEmission(osg::Material::BACK,interp(r, lhs.getEmission(osg::Material::BACK),rhs.getEmission(osg::Material::BACK)));
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material.setShininess(osg::Material::FRONT_AND_BACK,interp(r, lhs.getShininess(osg::Material::FRONT),rhs.getShininess(osg::Material::FRONT)));
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if (!material.getShininessFrontAndBack())
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material.setShininess(osg::Material::BACK,interp(r, lhs.getShininess(osg::Material::BACK),rhs.getShininess(osg::Material::BACK)));
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}
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void AnimationMaterial::read(std::istream& in)
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{
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while (!in.eof())
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{
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double time;
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osg::Vec4 color;
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in >> time >> color[0] >> color[1] >> color[2] >> color[3];
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if(!in.eof())
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{
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osg::Material* material = new osg::Material;
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material->setAmbient(osg::Material::FRONT_AND_BACK,color);
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material->setDiffuse(osg::Material::FRONT_AND_BACK,color);
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insert(time,material);
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}
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}
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}
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void AnimationMaterial::write(std::ostream& fout) const
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{
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const TimeControlPointMap& tcpm = getTimeControlPointMap();
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for(TimeControlPointMap::const_iterator tcpmitr=tcpm.begin();
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tcpmitr!=tcpm.end();
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++tcpmitr)
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{
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fout<<tcpmitr->first<<" "<<tcpmitr->second->getDiffuse(osg::Material::FRONT)<<std::endl;
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}
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}
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bool AnimationMaterial::requiresBlending() const
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{
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const TimeControlPointMap& tcpm = getTimeControlPointMap();
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for(TimeControlPointMap::const_iterator tcpmitr=tcpm.begin();
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tcpmitr!=tcpm.end();
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++tcpmitr)
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{
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if ((tcpmitr->second->getDiffuse(osg::Material::FRONT))[3]!=1.0f) return true;
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}
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return false;
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}
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void AnimationMaterialCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (_animationMaterial.valid() &&
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nv->getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR &&
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nv->getFrameStamp())
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{
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double time = nv->getFrameStamp()->getReferenceTime();
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_latestTime = time;
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if (!_pause)
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{
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// Only update _firstTime the first time, when its value is still DBL_MAX
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if (_firstTime==DBL_MAX)
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{
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osg::notify(osg::INFO)<<"AnimationMaterialCallback::operator() resetting _firstTime to "<<time<<std::endl;
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_firstTime = time;
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}
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update(*node);
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}
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}
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// must call any nested node callbacks and continue subgraph traversal.
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NodeCallback::traverse(node,nv);
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}
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double AnimationMaterialCallback::getAnimationTime() const
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{
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if (_firstTime==DBL_MAX) return 0.0f;
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else return ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier;
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}
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void AnimationMaterialCallback::update(osg::Node& node)
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{
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osg::StateSet* stateset = node.getOrCreateStateSet();
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osg::Material* material =
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dynamic_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
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if (!material)
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{
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material = new osg::Material;
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stateset->setAttribute(material,osg::StateAttribute::OVERRIDE);
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}
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_animationMaterial->getMaterial(getAnimationTime(),*material);
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}
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void AnimationMaterialCallback::reset()
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{
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#if 1
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_firstTime = DBL_MAX;
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_pauseTime = DBL_MAX;
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#else
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_firstTime = _latestTime;
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_pauseTime = _latestTime;
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#endif
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}
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void AnimationMaterialCallback::setPause(bool pause)
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{
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if (_pause==pause)
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{
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return;
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}
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_pause = pause;
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if (_firstTime==DBL_MAX) return;
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if (_pause)
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{
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_pauseTime = _latestTime;
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}
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else
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{
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_firstTime += (_latestTime-_pauseTime);
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}
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}
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