OpenSceneGraph/include/osg/GL

100 lines
3.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GL
#define OSG_GL 1
#ifndef WIN32
// non windows, doesn't require nonsense as seen below :-)
#ifndef __gl_h_
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#endif
// required for compatibility with glext.h sytle function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#else // WIN32
#if defined(__CYGWIN__) || defined(__MINGW32__)
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#define APIENTRY __stdcall
#endif
// XXX This is from Win32's <winnt.h>
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#else // ! __CYGWIN__
// Under windows avoid including <windows.h>
// to avoid name space pollution, but Win32's <GL/gl.h>
// needs APIENTRY and WINGDIAPI defined properly.
// XXX This is from Win32's <windef.h>
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define WINAPI __stdcall
#define APIENTRY WINAPI
#else
#define APIENTRY
#endif
#endif
// XXX This is from Win32's <winnt.h>
#ifndef CALLBACK
#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
#define CALLBACK __stdcall
#else
#define CALLBACK
#endif
#endif
#endif // __CYGWIN__
// XXX This is from Win32's <wingdi.h> and <winnt.h>
#ifndef WINGDIAPI
#define GLUT_WINGDIAPI_DEFINED
#define DECLSPEC_IMPORT __declspec(dllimport)
#define WINGDIAPI DECLSPEC_IMPORT
#endif
// XXX This is from Win32's <ctype.h>
#if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&(__GNUC__ == 3))
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif
#ifndef __gl_h_
#include <GL/gl.h>
#endif
#endif // WIN32
inline void glLoadMatrix(const float* mat) { glLoadMatrixf((GLfloat*)mat); }
inline void glLoadMatrix(const double* mat) { glLoadMatrixd((GLdouble*)mat); }
inline void glMultMatrix(const float* mat) { glMultMatrixf((GLfloat*)mat); }
inline void glMultMatrix(const double* mat) { glMultMatrixd((GLdouble*)mat); }
#endif // __osgGL_h