b523cb15c1
attached you'll find the second part of the IOS-submission. It contains * GraphicsWindowIOS, which supports external and "retina" displays, multisample-buffers (for IOS > 4.0) and multi-touch-events * an ios-specific implementation of the imageio-plugin * an iphone-viewer example * cMake support for creating a xcode-project * an updated ReadMe-file describing the necessary steps to get a working xcode-project-file from CMake Please credit Thomas Hogarth and Stephan Huber for these changes. This brings the ios-support in line with the git-fork on github. It needs some more testing and some more love, the cmake-process is still a little complicated. You'll need a special version of the freetype lib compiled for IOS, there's one bundled in the OpenFrameworks-distribution, which can be used." Notes, from Robert Osfield, modified CMakeLists.txt files so that the IOS specific paths are within IF(APPLE) blocks.
33 lines
657 B
Objective-C
Executable File
33 lines
657 B
Objective-C
Executable File
//Created by Thomas Hogarth 2009
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//force the link to our desired osgPlugins
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#include "osgPlugins.h"
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#include <osgDB/ReadFile>
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#include <osg/MatrixTransform>
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#include <osg/CameraNode>
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#include <osgText/Text>
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#include <osgViewer/Viewer>
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#import <UIKit/UIKit.h>
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@interface iphoneViewerAppDelegate : NSObject <UIApplicationDelegate, UIAccelerometerDelegate> {
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UIWindow* _window; //main application window
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UIAccelerationValue accel[3];
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osg::ref_ptr<osgViewer::Viewer> _viewer;
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osg::ref_ptr<osg::MatrixTransform> _root;
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}
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@property (nonatomic, retain) /*IBOutlet*/ UIWindow *_window;
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- (void)updateScene;
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@end
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