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structure of scene graphs. I only considered the case of DEEP_COPY_NODES, but it is sufficient for me. It is not the most elegant way -- I used a map to list all the already cloned nodes with multiple parents, to be looked up whenever such a node is revisited. The good part is, it works." From Robert Osfield, fixed build problems under Linux 64 due to use of int's to store Node* in internal maps used in above custom CopyOp. Added ref_ptr<> usage to main to prevent memory leaks |
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bin | ||
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doc | ||
examples | ||
include | ||
lib | ||
Make | ||
src | ||
VisualStudio | ||
Xcode | ||
AUTHORS.txt | ||
ChangeLog | ||
genwrapper.conf | ||
GNUmakefile | ||
INSTALL.txt | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For up to date information on the project, how to compile and run libraries and examples, and see the documentation on the OpenSceneGraph website. http://www.openscenegraph.org Robert Osfield. robert@openscenegraph.com July 19th 2006.