OpenSceneGraph/examples/osgfxbrowser/osgfxbrowser.cpp
2011-06-14 16:54:20 +00:00

378 lines
14 KiB
C++

/* OpenSceneGraph example, osgfxbrowser.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Group>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Projection>
#include <osg/MatrixTransform>
#include <osg/BlendFunc>
#include <osg/LightSource>
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgText/Text>
#include <osgUtil/Optimizer>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
#include <osgFX/Registry>
#include <osgFX/Effect>
#include "Frame.h"
#include <vector>
#include <string>
#include <iostream>
class RotateCallback: public osg::NodeCallback {
public:
RotateCallback(): osg::NodeCallback(), enabled_(true) {}
void operator()(osg::Node* node, osg::NodeVisitor *nv)
{
osg::MatrixTransform *xform = dynamic_cast<osg::MatrixTransform *>(node);
if (xform && enabled_) {
double t = nv->getFrameStamp()->getSimulationTime();
xform->setMatrix(osg::Matrix::rotate(t, osg::Vec3(0, 0, 1)));
}
traverse(node, nv);
}
bool enabled_;
};
// yes, I know global variables are not good things in C++
// but in this case it is useful... :-P
RotateCallback *rotate_cb;
class EffectPanel: public osgfxbrowser::Frame {
public:
class KeyboardHandler: public osgGA::GUIEventHandler {
public:
KeyboardHandler(EffectPanel* ep): ep_(ep) {}
bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN) {
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right) {
ep_->setEffectIndex(ep_->getEffectIndex()+1);
return true;
}
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left) {
ep_->setEffectIndex(ep_->getEffectIndex()-1);
return true;
}
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Return) {
ep_->setNodeMask(0xffffffff - ep_->getNodeMask());
return true;
}
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Delete) {
ep_->setEffectsEnabled(!ep_->getEffectsEnabled());
return true;
}
if (ea.getKey() == 'x') {
osgDB::writeNodeFile(*ep_->getRoot(), "osgfx_model.osgt");
std::cout << "written nodes to \"osgfx_model.osgt\"\n";
return true;
}
if (ea.getKey() == 'r') {
rotate_cb->enabled_ = !rotate_cb->enabled_;
return true;
}
}
return false;
}
private:
osg::ref_ptr<EffectPanel> ep_;
};
EffectPanel()
: osgfxbrowser::Frame(),
_selected_fx(-1),
_fxen(true),
_root(new osg::Group),
_hints_color(0.75f, 0.75f, 0.75f, 1.0f),
_name_color(1, 1, 1, 1),
_desc_color(1, 1, 0.7f, 1)
{
setBackgroundColor(osg::Vec4(0.3f, 0.1f, 0.15f, 0.75f));
std::cout << "INFO: available osgFX effects:\n";
osgFX::Registry::EffectMap emap = osgFX::Registry::instance()->getEffectMap();
for (osgFX::Registry::EffectMap::const_iterator i=emap.begin(); i!=emap.end(); ++i) {
std::cout << "INFO: \t" << i->first << "\n";
osg::ref_ptr<osgFX::Effect> effect = static_cast<osgFX::Effect *>(i->second->cloneType());
_effects.push_back(effect.get());
}
std::cout << "INFO: " << emap.size() << " effect(s) ready.\n";
if (!_effects.empty()) {
_selected_fx = 0;
}
}
inline osg::Group* getRoot() { return _root.get(); }
inline void setRoot(osg::Group* node) { _root = node; }
inline osg::Node* getScene() { return _scene.get(); }
inline void setScene(osg::Node* node) { _scene = node; }
inline bool getEffectsEnabled() const { return _fxen; }
inline void setEffectsEnabled(bool v)
{
_fxen = v;
if (getSelectedEffect()) {
getSelectedEffect()->setEnabled(_fxen);
}
}
inline int getEffectIndex() const { return _selected_fx; }
inline void setEffectIndex(int i)
{
if (i >= static_cast<int>(_effects.size())) i = 0;
if (i < 0) i = static_cast<int>(_effects.size()-1);
_selected_fx = i;
rebuild();
}
inline osgFX::Effect *getSelectedEffect()
{
if (_selected_fx >= 0 && _selected_fx < static_cast<int>(_effects.size())) {
return _effects[_selected_fx].get();
}
return 0;
}
protected:
void rebuild_client_area(const osgfxbrowser::Rect &client_rect)
{
float zPos = -0.1; // note from Robert, was 0.1f, but now must be -0.1f to keep text visible??#!? due
// to some other change in the OSG not tracked down yet...
osg::ref_ptr<osgText::Font> arial = osgText::readFontFile("fonts/arial.ttf");
osg::ref_ptr<osgText::Text> hints = new osgText::Text;
hints->setFont(arial.get());
hints->setColor(_hints_color);
hints->setAlignment(osgText::Text::CENTER_BOTTOM);
hints->setCharacterSize(13);
hints->setPosition(osg::Vec3((client_rect.x0+client_rect.x1)/2, client_rect.y0 + 4, zPos));
hints->setText("<RETURN> show/hide this panel <LEFT> previous effect <RIGHT> next effect <DEL> enable/disable effects 'x' save to file 'r' rotate/stop");
addDrawable(hints.get());
std::string effect_name = "No Effect Selected";
std::string effect_description = "";
if (_selected_fx >= 0 && _selected_fx < static_cast<int>(_effects.size())) {
effect_name = _effects[_selected_fx]->effectName();
std::string author_name = _effects[_selected_fx]->effectAuthor();
if (!author_name.empty()) {
effect_description = author_name = "AUTHOR: " + std::string(_effects[_selected_fx]->effectAuthor()) + std::string("\n\n");
}
effect_description += "DESCRIPTION:\n" + std::string(_effects[_selected_fx]->effectDescription());
if (_scene.valid() && _root.valid()) {
_root->removeChildren(0, _root->getNumChildren());
osg::ref_ptr<osgFX::Effect> effect = _effects[_selected_fx].get();
effect->setEnabled(_fxen);
effect->removeChildren(0, effect->getNumChildren());
effect->addChild(_scene.get());
effect->setUpDemo();
_root->addChild(effect.get());
}
}
osg::ref_ptr<osgText::Text> ename = new osgText::Text;
ename->setFont(arial.get());
ename->setColor(_name_color);
ename->setAlignment(osgText::Text::CENTER_TOP);
ename->setCharacterSize(32);
ename->setPosition(osg::Vec3((client_rect.x0 + client_rect.x1) / 2, client_rect.y1 - 22, zPos));
ename->setText(effect_name);
addDrawable(ename.get());
osg::ref_ptr<osgText::Text> edesc = new osgText::Text;
edesc->setMaximumWidth(client_rect.width() - 16);
edesc->setFont(arial.get());
edesc->setColor(_desc_color);
edesc->setAlignment(osgText::Text::LEFT_TOP);
edesc->setCharacterSize(16);
edesc->setPosition(osg::Vec3(client_rect.x0 + 8, client_rect.y1 - 60, zPos));
edesc->setText(effect_description);
addDrawable(edesc.get());
}
private:
int _selected_fx;
typedef std::vector<osg::ref_ptr<osgFX::Effect> > Effect_list;
Effect_list _effects;
bool _fxen;
osg::ref_ptr<osg::Group> _root;
osg::ref_ptr<osg::Node> _scene;
osg::Vec4 _hints_color;
osg::Vec4 _name_color;
osg::Vec4 _desc_color;
};
osg::Group* build_hud_base(osg::Group* root)
{
osg::ref_ptr<osg::Projection> proj = new osg::Projection(osg::Matrix::ortho2D(0, 1024, 0, 768));
proj->setCullingActive(false);
root->addChild(proj.get());
osg::ref_ptr<osg::MatrixTransform> xform = new osg::MatrixTransform(osg::Matrix::identity());
xform->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
proj->addChild(xform.get());
osg::StateSet *ss = xform->getOrCreateStateSet();
ss->setRenderBinDetails(100, "RenderBin");
ss->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
osg::ref_ptr<osg::BlendFunc> bf = new osg::BlendFunc;
ss->setAttributeAndModes(bf.get());
return xform.release();
}
EffectPanel* build_gui(osg::Group* root)
{
osg::ref_ptr<osg::Group> hud = build_hud_base(root);
osg::ref_ptr<EffectPanel> effect_panel = new EffectPanel;
effect_panel->setCaption("osgFX Effect Browser");
effect_panel->setRect(osgfxbrowser::Rect(20, 20, 1000, 280));
hud->addChild(effect_panel.get());
return effect_panel.release();
}
void build_world(osg::Group* root, osg::Node* scene, osgViewer::Viewer& viewer)
{
osg::ref_ptr<EffectPanel> effect_panel = build_gui(root);
effect_panel->setScene(scene);
effect_panel->rebuild();
viewer.addEventHandler(new EffectPanel::KeyboardHandler(effect_panel.get()));
root->addChild(effect_panel->getRoot());
}
int main(int argc, char *argv[])
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc, argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " is a simple browser that allows you to apply osgFX effects to models interactively.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName() + " [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help", "Display this information");
arguments.getApplicationUsage()->addKeyboardMouseBinding("Left", "Apply previous effect");
arguments.getApplicationUsage()->addKeyboardMouseBinding("Right", "Apply next effect");
arguments.getApplicationUsage()->addKeyboardMouseBinding("Del", "Enable or disable osgFX");
arguments.getApplicationUsage()->addKeyboardMouseBinding("Return", "Show or hide the effect information panel");
arguments.getApplicationUsage()->addKeyboardMouseBinding("x", "Save the scene graph with current effect applied");
// construct the viewer.
osgViewer::Viewer viewer;
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help")) {
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
osgViewer::Viewer::ThreadingModel threading = osgViewer::Viewer::SingleThreaded;
while (arguments.read("--SingleThreaded")) threading = osgViewer::Viewer::SingleThreaded;
while (arguments.read("--CullDrawThreadPerContext")) threading = osgViewer::Viewer::CullDrawThreadPerContext;
while (arguments.read("--DrawThreadPerContext")) threading = osgViewer::Viewer::DrawThreadPerContext;
while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) threading = osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext;
viewer.setThreadingModel(threading);
// setup stencil buffer for Outline f/x.
osg::DisplaySettings::instance()->setMinimumNumStencilBits(1);
unsigned int clearMask = viewer.getCamera()->getClearMask();
viewer.getCamera()->setClearMask(clearMask | GL_STENCIL_BUFFER_BIT);
viewer.getCamera()->setClearStencil(0);
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occurred when parsing the program arguments.
if (arguments.errors()) {
arguments.writeErrorMessages(std::cout);
return 1;
}
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
// if not loaded assume no arguments passed in, try use default mode instead.
if (!loadedModel) loadedModel = osgDB::readNodeFile("dumptruck.osgt");
if (!loadedModel)
{
std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
return 1;
}
// optimize the scene graph, remove redundant nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
// set up a transform to rotate the model
osg::ref_ptr<osg::MatrixTransform> xform = new osg::MatrixTransform;
rotate_cb = new RotateCallback;
xform->setUpdateCallback(rotate_cb);
xform->addChild(loadedModel.get());
osg::ref_ptr<osg::Light> light = new osg::Light;
light->setLightNum(0);
light->setDiffuse(osg::Vec4(1, 1, 1, 1));
light->setSpecular(osg::Vec4(1, 1, 0.8f, 1));
light->setAmbient(osg::Vec4(0.2f, 0.2f, 0.2f, 0.2f));
light->setPosition(osg::Vec4(1, -1, 1, 0));
osg::ref_ptr<osg::LightSource> root = new osg::LightSource;
root->setLight(light.get());
root->setLocalStateSetModes();
build_world(root.get(), xform.get(), viewer);
// set the scene to render
viewer.setSceneData(root.get());
return viewer.run();
}