780 lines
22 KiB
C++
780 lines
22 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/GL>
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#include <osg/GLU>
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#include <osg/Image>
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#include <osg/Notify>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/StateSet>
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#include <osg/Texture2D>
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using namespace osg;
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using namespace std;
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Image::Image()
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{
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_fileName = "";
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_s = _t = _r = 0;
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_internalTextureFormat = 0;
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_pixelFormat = (unsigned int)0;
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_dataType = (unsigned int)0;
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_packing = 4;
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_allocationMode = USE_NEW_DELETE;
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_data = (unsigned char *)0L;
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_modifiedTag = 0;
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}
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Image::Image(const Image& image,const CopyOp& copyop):
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Object(image,copyop),
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_fileName(image._fileName),
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_s(image._s), _t(image._t), _r(image._r),
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_internalTextureFormat(image._internalTextureFormat),
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_pixelFormat(image._pixelFormat),
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_dataType(image._dataType),
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_packing(image._packing),
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_data(0L),
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_modifiedTag(image._modifiedTag),
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_mipmapData(image._mipmapData)
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{
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if (image._data)
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{
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int num_components =
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_pixelFormat == GL_LUMINANCE ? 1 :
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_pixelFormat == GL_LUMINANCE_ALPHA ? 2 :
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_pixelFormat == GL_RGB ? 3 :
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_pixelFormat == GL_RGBA ? 4 : 4;
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int size = _s*_t*_r*num_components;
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setData(new unsigned char [size],USE_NEW_DELETE);
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memcpy(_data,image._data,size);
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}
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}
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Image::~Image()
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{
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deallocateData();
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}
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void Image::deallocateData()
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{
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if (_data) {
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if (_allocationMode==USE_NEW_DELETE) delete [] _data;
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else if (_allocationMode==USE_MALLOC_FREE) ::free(_data);
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_data = 0;
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}
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}
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int Image::compare(const Image& rhs) const
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{
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if (getFileName()<rhs.getFileName()) return -1;
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else if (getFileName()>rhs.getFileName()) return 1;
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// need to test against image contents here...
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COMPARE_StateAttribute_Parameter(_s)
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COMPARE_StateAttribute_Parameter(_t)
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COMPARE_StateAttribute_Parameter(_internalTextureFormat)
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COMPARE_StateAttribute_Parameter(_pixelFormat)
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COMPARE_StateAttribute_Parameter(_dataType)
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COMPARE_StateAttribute_Parameter(_packing)
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COMPARE_StateAttribute_Parameter(_modifiedTag)
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if (_data<rhs._data) return -1;
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if (_data>rhs._data) return 1;
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if (_mipmapData<rhs._mipmapData) return -1;
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if (_mipmapData>rhs._mipmapData) return 1;
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return 0;
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}
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void Image::setFileName(const std::string& fileName)
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{
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_fileName = fileName;
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}
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void Image::setData(unsigned char* data, AllocationMode mode)
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{
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deallocateData();
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_data = data;
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_allocationMode = mode;
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}
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bool Image::isPackedType(GLenum type)
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{
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switch(type)
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{
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case(GL_UNSIGNED_BYTE_3_3_2):
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case(GL_UNSIGNED_BYTE_2_3_3_REV):
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case(GL_UNSIGNED_SHORT_5_6_5):
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case(GL_UNSIGNED_SHORT_5_6_5_REV):
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case(GL_UNSIGNED_SHORT_4_4_4_4):
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case(GL_UNSIGNED_SHORT_4_4_4_4_REV):
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case(GL_UNSIGNED_SHORT_5_5_5_1):
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case(GL_UNSIGNED_SHORT_1_5_5_5_REV):
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case(GL_UNSIGNED_INT_8_8_8_8):
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case(GL_UNSIGNED_INT_8_8_8_8_REV):
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case(GL_UNSIGNED_INT_10_10_10_2):
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case(GL_UNSIGNED_INT_2_10_10_10_REV): return true;
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default: return false;
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}
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}
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unsigned int Image::computeNumComponents(GLenum pixelFormat)
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{
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switch(pixelFormat)
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{
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case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return 3;
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case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return 4;
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case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return 4;
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case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return 4;
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case(GL_COLOR_INDEX): return 1;
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case(GL_STENCIL_INDEX): return 1;
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case(GL_DEPTH_COMPONENT): return 1;
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case(GL_RED): return 1;
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case(GL_GREEN): return 1;
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case(GL_BLUE): return 1;
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case(GL_ALPHA): return 1;
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case(GL_RGB): return 3;
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case(GL_BGR): return 3;
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case(GL_RGBA): return 4;
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case(GL_BGRA): return 4;
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case(GL_LUMINANCE): return 1;
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case(GL_INTENSITY): return 1;
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case(GL_LUMINANCE_ALPHA): return 2;
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case(GL_HILO_NV): return 2;
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case(GL_DSDT_NV): return 2;
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case(GL_DSDT_MAG_NV): return 3;
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case(GL_DSDT_MAG_VIB_NV): return 4;
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default:
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{
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notify(WARN)<<"error pixelFormat = "<<std::hex<<pixelFormat<<std::endl;
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return 0;
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}
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}
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}
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unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
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{
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if(format & 0x80F0) /* DXT* compressed formats */
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{
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switch(format)
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{
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case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return 4;
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case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return 4;
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case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return 8;
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case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return 8;
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default:
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{
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notify(WARN)<<"error format = "<<format<<std::endl;
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return 0;
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}
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}
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}
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switch(type)
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{
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case(GL_BITMAP): return computeNumComponents(format);
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case(GL_BYTE):
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case(GL_UNSIGNED_BYTE): return 8*computeNumComponents(format);
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case(GL_SHORT):
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case(GL_UNSIGNED_SHORT): return 16*computeNumComponents(format);
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case(GL_INT):
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case(GL_UNSIGNED_INT):
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case(GL_FLOAT): return 32*computeNumComponents(format);
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case(GL_UNSIGNED_BYTE_3_3_2):
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case(GL_UNSIGNED_BYTE_2_3_3_REV): return 8;
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case(GL_UNSIGNED_SHORT_5_6_5):
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case(GL_UNSIGNED_SHORT_5_6_5_REV):
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case(GL_UNSIGNED_SHORT_4_4_4_4):
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case(GL_UNSIGNED_SHORT_4_4_4_4_REV):
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case(GL_UNSIGNED_SHORT_5_5_5_1):
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case(GL_UNSIGNED_SHORT_1_5_5_5_REV): return 16;
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case(GL_UNSIGNED_INT_8_8_8_8):
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case(GL_UNSIGNED_INT_8_8_8_8_REV):
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case(GL_UNSIGNED_INT_10_10_10_2):
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case(GL_UNSIGNED_INT_2_10_10_10_REV): return 32;
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default:
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{
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notify(WARN)<<"error type = "<<type<<std::endl;
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return 0;
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}
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}
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}
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unsigned int Image::computeRowWidthInBytes(int width,GLenum pixelFormat,GLenum type,int packing)
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{
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unsigned int pixelSize = computePixelSizeInBits(pixelFormat,type);
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int widthInBits = width*pixelSize;
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int packingInBits = packing*8;
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//notify(INFO) << "width="<<width<<" pixelSize="<<pixelSize<<" width in bit="<<widthInBits<<" packingInBits="<<packingInBits<<" widthInBits%packingInBits="<<widthInBits%packingInBits<<std::endl;
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return (widthInBits/packingInBits + ((widthInBits%packingInBits)?1:0))*packing;
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}
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int Image::computeNearestPowerOfTwo(int s,float bias)
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{
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if ((s & (s-1))!=0)
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{
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// it isn't so lets find the closest power of two.
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// yes, logf and powf are slow, but this code should
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// only be called during scene graph initilization,
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// if at all, so not critical in the greater scheme.
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float p2 = logf((float)s)/logf(2.0f);
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float rounded_p2 = floorf(p2+bias);
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s = (int)(powf(2.0f,rounded_p2));
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}
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return s;
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}
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unsigned int Image::getTotalSizeInBytesIncludingMipmaps() const
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{
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if (_mipmapData.empty())
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{
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// no mips so just return size of main image
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return getTotalSizeInBytes();
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}
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int s = _s;
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int t = _t;
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int r = _r;
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unsigned int maxValue = 0;
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for(unsigned int i=0;i<_mipmapData.size() && _mipmapData[i];++i)
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{
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s >>= 1;
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t >>= 1;
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r >>= 1;
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maxValue = maximum(maxValue,_mipmapData[i]);
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}
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if (s==0) s=1;
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if (t==0) t=1;
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if (r==0) r=1;
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unsigned int sizeOfLastMipMap;
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if(_pixelFormat & 0x80F0)
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{
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unsigned int blockSize = (_pixelFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
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sizeOfLastMipMap = maximum(computeRowWidthInBytes(s,_pixelFormat,_dataType,_packing)* r*t, blockSize);
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}
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else
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sizeOfLastMipMap = computeRowWidthInBytes(s,_pixelFormat,_dataType,_packing)* r*t;
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// notify(INFO)<<"sizeOfLastMipMap="<<sizeOfLastMipMap<<"\ts="<<s<<"\tt="<<t<<"\tr"<<r<<std::endl;
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return maxValue+sizeOfLastMipMap;
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}
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void Image::setInternalTextureFormat(GLint internalFormat)
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{
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// won't do any sanity checking right now, leave it to
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// OpenGL to make the call.
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_internalTextureFormat = internalFormat;
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}
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void Image::setPixelFormat(GLenum pixelFormat)
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{
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if (_pixelFormat==pixelFormat) return; // do nothing if the same.
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if (computeNumComponents(_pixelFormat)==computeNumComponents(pixelFormat))
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{
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// if the two formats have the same number of componets then
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// we can do a straight swap.
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_pixelFormat = pixelFormat;
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}
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else
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{
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notify(WARN)<<"Image::setPixelFormat(..) - warning, attempt to reset the pixel format with a different number of components."<<std::endl;
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}
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}
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void Image::allocateImage(int s,int t,int r,
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GLenum format,GLenum type,
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int packing)
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{
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_mipmapData.clear();
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unsigned int previousTotalSize = 0;
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if (_data) previousTotalSize = computeRowWidthInBytes(_s,_pixelFormat,_dataType,_packing)*_t*_r;
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unsigned int newTotalSize = computeRowWidthInBytes(s,format,type,packing)*t*r;
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if (newTotalSize!=previousTotalSize)
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{
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if (newTotalSize)
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setData(new unsigned char [newTotalSize],USE_NEW_DELETE);
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else
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deallocateData(); // and sets it to NULL.
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}
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if (_data)
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{
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_s = s;
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_t = t;
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_r = r;
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_pixelFormat = format;
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_dataType = type;
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_packing = packing;
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_internalTextureFormat = format;
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}
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else
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{
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// throw exception?? not for now, will simply set values to 0.
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_s = 0;
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_t = 0;
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_r = 0;
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_pixelFormat = 0;
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_dataType = 0;
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_packing = 0;
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_internalTextureFormat = 0;
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}
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++_modifiedTag;
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}
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void Image::setImage(int s,int t,int r,
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GLint internalTextureFormat,
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GLenum format,GLenum type,
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unsigned char *data,
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AllocationMode mode,
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int packing)
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{
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_mipmapData.clear();
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_s = s;
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_t = t;
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_r = r;
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_internalTextureFormat = internalTextureFormat;
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_pixelFormat = format;
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_dataType = type;
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setData(data,mode);
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_packing = packing;
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++_modifiedTag;
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}
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void Image::readPixels(int x,int y,int width,int height,
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GLenum format,GLenum type)
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{
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allocateImage(width,height,1,format,type);
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glPixelStorei(GL_PACK_ALIGNMENT,_packing);
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glReadPixels(x,y,width,height,format,type,_data);
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}
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void Image::readImageFromCurrentTexture(unsigned int contextID)
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{
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const osg::Texture::Extensions* extensions = osg::Texture::getExtensions(contextID,true);
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GLint internalformat;
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GLint width;
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GLint height;
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if (extensions->isCompressedTexImage2DSupported())
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{
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GLint compressed;
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GLint compressed_size;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed);
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/* if the compression has been successful */
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if (compressed == GL_TRUE)
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{
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressed_size);
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allocateImage(width,height,1,internalformat,internalformat);
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extensions->glGetCompressedTexImage(GL_TEXTURE_2D, 0, _data);
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_internalTextureFormat = internalformat;
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return;
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}
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}
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// non compressed texture implemention.
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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allocateImage(width,height,1,internalformat,GL_UNSIGNED_BYTE);
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_internalTextureFormat = internalformat;
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glGetTexImage(GL_TEXTURE_2D,0,_pixelFormat,_dataType,_data);
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}
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void Image::scaleImage(int s,int t,int r, GLenum newDataType)
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{
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if (_s==s && _t==t && _r==r) return;
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if (_data==NULL)
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{
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notify(WARN) << "Error Image::scaleImage() do not succeed : cannot scale NULL image."<<std::endl;
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return;
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}
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if (_r!=1 || r!=1)
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{
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notify(WARN) << "Error Image::scaleImage() do not succeed : scaling of volumes not implemented."<<std::endl;
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return;
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}
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unsigned int newTotalSize = computeRowWidthInBytes(s,_pixelFormat,newDataType,_packing)*t;
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// need to sort out what size to really use...
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unsigned char* newData = new unsigned char [newTotalSize];
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if (!newData)
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{
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// should we throw an exception??? Just return for time being.
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notify(FATAL) << "Error Image::scaleImage() do not succeed : out of memory."<<newTotalSize<<std::endl;
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return;
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}
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glPixelStorei(GL_PACK_ALIGNMENT,_packing);
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glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
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GLint status = gluScaleImage(_pixelFormat,
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_s,
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_t,
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_dataType,
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_data,
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s,
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t,
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newDataType,
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newData);
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if (status==0)
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{
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// free old image.
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_s = s;
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_t = t;
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_dataType = newDataType;
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setData(newData,USE_NEW_DELETE);
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}
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else
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{
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delete [] newData;
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notify(WARN) << "Error Image::scaleImage() did not succeed : errorString = "<<gluErrorString((GLenum)status)<<std::endl;
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}
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++_modifiedTag;
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}
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void Image::copySubImage(int s_offset,int t_offset,int r_offset,osg::Image* source)
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{
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if (!source) return;
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if (s_offset<0 || t_offset<0 || r_offset<0)
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{
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notify(WARN)<<"Warning: negative offsets passed to Image::copySubImage(..) not supported, operation ignored."<<std::endl;
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return;
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}
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if (!_data)
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{
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notify(INFO)<<"allocating image"<<endl;
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allocateImage(s_offset+source->r(),t_offset+source->t(),r_offset+source->t(),
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source->getPixelFormat(),source->getDataType(),
|
|
source->getPacking());
|
|
}
|
|
|
|
if (s_offset>=_s || t_offset>=_t || r_offset>=_r)
|
|
{
|
|
notify(WARN)<<"Warning: offsets passed to Image::copySubImage(..) outside destination image, operation ignored."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
|
|
if (_pixelFormat != source->getPixelFormat())
|
|
{
|
|
notify(WARN)<<"Warning: image with an incompatible pixel formats passed to Image::copySubImage(..), operation ignored."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
void* data_destination = data(s_offset,t_offset,r_offset);
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT,source->getPacking());
|
|
glPixelStorei(GL_PACK_ROW_LENGTH,_s);
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT,_packing);
|
|
|
|
GLint status = gluScaleImage(_pixelFormat,
|
|
source->s(),
|
|
source->t(),
|
|
source->getDataType(),
|
|
source->data(),
|
|
source->s(),
|
|
source->t(),
|
|
_dataType,
|
|
data_destination);
|
|
|
|
glPixelStorei(GL_PACK_ROW_LENGTH,0);
|
|
|
|
if (status!=0)
|
|
{
|
|
notify(WARN) << "Error Image::scaleImage() do not succeed : errorString = "<<gluErrorString((GLenum)status)<<std::endl;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Image::flipHorizontal(int image)
|
|
{
|
|
if (_data==NULL)
|
|
{
|
|
notify(WARN) << "Error Image::flipHorizontal() do not succeed : cannot flip NULL image."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
unsigned int elemSize = getPixelSizeInBits()/8;
|
|
|
|
for (int t=0; t<_t; ++t)
|
|
{
|
|
unsigned char* rowData = _data+t*getRowSizeInBytes()+image*getImageSizeInBytes();
|
|
unsigned char* left = rowData ;
|
|
unsigned char* right = rowData + ((_s-1)*getPixelSizeInBits())/8;
|
|
|
|
while (left < right)
|
|
{
|
|
char tmp[32]; // max elem size is four floats
|
|
memcpy(tmp, left, elemSize);
|
|
memcpy(left, right, elemSize);
|
|
memcpy(right, tmp, elemSize);
|
|
left += elemSize;
|
|
right -= elemSize;
|
|
}
|
|
}
|
|
|
|
++_modifiedTag;
|
|
}
|
|
|
|
|
|
void Image::flipVertical(int image)
|
|
{
|
|
if (_data==NULL)
|
|
{
|
|
notify(WARN) << "Error Image::flipVertical() do not succeed : cannot flip NULL image."<<std::endl;
|
|
return;
|
|
}
|
|
|
|
unsigned int rowSizeInBytes = getRowSizeInBytes();
|
|
unsigned int imageSizeInBytes = getImageSizeInBytes();
|
|
unsigned char* imageData = _data+image*imageSizeInBytes;
|
|
|
|
// make temp. buffer for one image
|
|
unsigned char *tmpData = new unsigned char [imageSizeInBytes];
|
|
|
|
for (int t=0; t<_t; ++t)
|
|
{
|
|
unsigned char* srcRowData = imageData+t*rowSizeInBytes;
|
|
unsigned char* dstRowData = tmpData+(_t-1-t)*rowSizeInBytes;
|
|
memcpy(dstRowData, srcRowData, rowSizeInBytes);
|
|
}
|
|
|
|
// insert fliped image
|
|
memcpy(imageData, tmpData, imageSizeInBytes);
|
|
|
|
delete [] tmpData;
|
|
|
|
++_modifiedTag;
|
|
}
|
|
|
|
|
|
|
|
void Image::ensureValidSizeForTexturing(GLint maxTextureSize)
|
|
{
|
|
int new_s = computeNearestPowerOfTwo(_s);
|
|
int new_t = computeNearestPowerOfTwo(_t);
|
|
|
|
if (new_s>maxTextureSize) new_s = maxTextureSize;
|
|
if (new_t>maxTextureSize) new_t = maxTextureSize;
|
|
|
|
if (new_s!=_s || new_t!=_t)
|
|
{
|
|
if (!_fileName.empty()) notify(NOTICE) << "Scaling image '"<<_fileName<<"' from ("<<_s<<","<<_t<<") to ("<<new_s<<","<<new_t<<")"<<std::endl;
|
|
else notify(NOTICE) << "Scaling image from ("<<_s<<","<<_t<<") to ("<<new_s<<","<<new_t<<")"<<std::endl;
|
|
|
|
scaleImage(new_s,new_t,_r);
|
|
}
|
|
}
|
|
|
|
void Image::computeMipMaps()
|
|
{
|
|
}
|
|
|
|
|
|
bool Image::isImageTranslucent() const
|
|
{
|
|
|
|
|
|
if (getPixelFormat()==GL_LUMINANCE_ALPHA)
|
|
{
|
|
return true;
|
|
|
|
|
|
// unfinished code so commenting out right now...
|
|
// switch(type)
|
|
// {
|
|
// case(GL_BYTE):
|
|
// {
|
|
// int rowSizeInBytes = getRowSizeInBytes();
|
|
// int imageSizeInBytes = getImageSizeInBytes();
|
|
//
|
|
// for (int r=0;r<_r,++r)
|
|
// {
|
|
// for (int t=0;t<int _t,++t)
|
|
// {
|
|
// char* ptr = _data+r*getRowSizeInBytes()+image*getImageSizeInBytes();
|
|
// for (int s=0;s<_s,++s)
|
|
// {
|
|
//
|
|
// }
|
|
// }
|
|
// }
|
|
// break
|
|
// }
|
|
// case(GL_UNSIGNED_BYTE): return 8*computeNumComponents(format);
|
|
//
|
|
// case(GL_SHORT):
|
|
// case(GL_UNSIGNED_SHORT): return 16*computeNumComponents(format);
|
|
//
|
|
// case(GL_INT):
|
|
// case(GL_UNSIGNED_INT):
|
|
// case(GL_FLOAT): return 32*computeNumComponents(format);
|
|
//
|
|
// default: return 0;
|
|
// }
|
|
|
|
}
|
|
else if (getPixelFormat()==GL_RGBA)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
Geode* osg::createGeodeForImage(osg::Image* image)
|
|
{
|
|
return createGeodeForImage(image,image->s(),image->t());
|
|
}
|
|
|
|
|
|
Geode* osg::createGeodeForImage(osg::Image* image,float s,float t)
|
|
{
|
|
if (image)
|
|
{
|
|
if (s>0 && t>0)
|
|
{
|
|
|
|
float y = 1.0;
|
|
float x = y*(s/t);
|
|
|
|
// set up the texture.
|
|
osg::Texture2D* texture = new osg::Texture2D;
|
|
texture->setImage(image);
|
|
|
|
// set up the drawstate.
|
|
osg::StateSet* dstate = new osg::StateSet;
|
|
dstate->setMode(GL_CULL_FACE,osg::StateAttribute::OFF);
|
|
dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
|
dstate->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
|
|
|
|
// set up the geoset.
|
|
Geometry* geom = new Geometry;
|
|
geom->setStateSet(dstate);
|
|
|
|
Vec3Array* coords = new Vec3Array(4);
|
|
(*coords)[0].set(-x,0.0f,y);
|
|
(*coords)[1].set(-x,0.0f,-y);
|
|
(*coords)[2].set(x,0.0f,-y);
|
|
(*coords)[3].set(x,0.0f,y);
|
|
geom->setVertexArray(coords);
|
|
|
|
Vec2Array* tcoords = new Vec2Array(4);
|
|
(*tcoords)[0].set(0.0f,1.0f);
|
|
(*tcoords)[1].set(0.0f,0.0f);
|
|
(*tcoords)[2].set(1.0f,0.0f);
|
|
(*tcoords)[3].set(1.0f,1.0f);
|
|
geom->setTexCoordArray(0,tcoords);
|
|
|
|
osg::Vec4Array* colours = new osg::Vec4Array(1);
|
|
(*colours)[0].set(1.0f,1.0f,1.0,1.0f);
|
|
geom->setColorArray(colours);
|
|
geom->setColorBinding(Geometry::BIND_OVERALL);
|
|
|
|
geom->addPrimitiveSet(new DrawArrays(PrimitiveSet::QUADS,0,4));
|
|
|
|
// set up the geode.
|
|
osg::Geode* geode = new osg::Geode;
|
|
geode->addDrawable(geom);
|
|
|
|
return geode;
|
|
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|