OpenSceneGraph/examples/osgfxbrowser/osgfxbrowser.cpp
Robert Osfield 584f805327 Updates to osgFX, from Marco Jez, to map Effect across to being derived
from osg::Group rather than from osg::Node.
2003-09-09 11:54:05 +00:00

380 lines
12 KiB
C++

#include <osg/Group>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Projection>
#include <osg/MatrixTransform>
#include <osg/BlendFunc>
#include <osg/LightSource>
#include <osgProducer/Viewer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgText/Text>
#include <osgUtil/Optimizer>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>
#include <osgFX/Registry>
#include <osgFX/Effect>
#include "Frame.h"
#include <vector>
#include <string>
class RotateCallback: public osg::NodeCallback {
public:
RotateCallback(): osg::NodeCallback(), enabled_(true) {}
void operator()(osg::Node *node, osg::NodeVisitor *nv)
{
osg::MatrixTransform *xform = dynamic_cast<osg::MatrixTransform *>(node);
if (xform && enabled_) {
double t = nv->getFrameStamp()->getReferenceTime();
xform->setMatrix(osg::Matrix::rotate(t, osg::Vec3(0, 0, 1)));
}
traverse(node, nv);
}
bool enabled_;
};
// yes, I know global variables are not good things in C++
// but in this case it is useful... :-P
RotateCallback *rotate_cb;
class EffectPanel: public Frame {
public:
class KeyboardHandler: public osgGA::GUIEventHandler {
public:
KeyboardHandler(EffectPanel *ep): ep_(ep) {}
bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN) {
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right) {
ep_->setEffectIndex(ep_->getEffectIndex()+1);
return true;
}
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left) {
ep_->setEffectIndex(ep_->getEffectIndex()-1);
return true;
}
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Return) {
ep_->setNodeMask(0xffffffff - ep_->getNodeMask());
return true;
}
if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Delete) {
ep_->setEffectsEnabled(!ep_->getEffectsEnabled());
return true;
}
if (ea.getKey() == 'x') {
osgDB::writeNodeFile(*ep_->getRoot(), "osgfx_model.osg");
std::cout << "written nodes to \"osgfx_model.osg\"\n";
return true;
}
if (ea.getKey() == 'r') {
rotate_cb->enabled_ = !rotate_cb->enabled_;
return true;
}
}
return false;
}
private:
osg::ref_ptr<EffectPanel> ep_;
};
EffectPanel()
: Frame(),
selected_fx_(-1),
fxen_(true),
root_(new osg::Group),
hints_color_(0.75f, 0.75f, 0.75f, 1.0f),
name_color_(1, 1, 1, 1),
desc_color_(1, 1, 0.7f, 1)
{
setBackgroundColor(osg::Vec4(0.3f, 0.1f, 0.15f, 0.75f));
std::cout << "INFO: available osgFX effects:\n";
osgFX::Registry::Effect_map emap = osgFX::Registry::instance()->getEffectMap();
for (osgFX::Registry::Effect_map::const_iterator i=emap.begin(); i!=emap.end(); ++i) {
std::cout << "INFO: \t" << i->first << "\n";
osg::ref_ptr<osgFX::Effect> effect = static_cast<osgFX::Effect *>(i->second->cloneType());
effects_.push_back(effect.get());
}
std::cout << "INFO: " << emap.size() << " effect(s) ready.\n";
if (!effects_.empty()) {
selected_fx_ = 0;
}
}
inline osg::Group *getRoot() { return root_.get(); }
inline void setRoot(osg::Group *node) { root_ = node; }
inline osg::Node *getScene() { return scene_.get(); }
inline void setScene(osg::Node *node) { scene_ = node; }
inline bool getEffectsEnabled() const { return fxen_; }
inline void setEffectsEnabled(bool v)
{
fxen_ = v;
if (getSelectedEffect()) {
getSelectedEffect()->setEnabled(fxen_);
}
}
inline int getEffectIndex() const { return selected_fx_; }
inline void setEffectIndex(int i)
{
if (i >= static_cast<int>(effects_.size())) i = 0;
if (i < 0) i = static_cast<int>(effects_.size()-1);
selected_fx_ = i;
rebuild();
}
inline osgFX::Effect *getSelectedEffect()
{
if (selected_fx_ >= 0 && selected_fx_ < static_cast<int>(effects_.size())) {
return effects_[selected_fx_].get();
}
return 0;
}
protected:
void rebuild_client_area(const Rect &client_rect)
{
osg::ref_ptr<osgText::Font> arial = osgText::readFontFile("fonts/arial.ttf");
osg::ref_ptr<osgText::Text> hints = new osgText::Text;
hints->setFont(arial.get());
hints->setColor(hints_color_);
hints->setAlignment(osgText::Text::CENTER_BOTTOM);
hints->setCharacterSize(13);
hints->setFontResolution(13, 13);
hints->setPosition(osg::Vec3((client_rect.x0+client_rect.x1)/2, client_rect.y0 + 4, 0.1f));
hints->setText("<RETURN> show/hide this panel <LEFT> previous effect <RIGHT> next effect <DEL> enable/disable effects 'x' save to file 'r' rotate/stop");
addDrawable(hints.get());
std::string effect_name = "No Effect Selected";
std::string effect_description = "";
if (selected_fx_ >= 0 && selected_fx_ < static_cast<int>(effects_.size())) {
effect_name = effects_[selected_fx_]->effectName();
std::string author_name = effects_[selected_fx_]->effectAuthor();
if (!author_name.empty()) {
effect_description = author_name = "AUTHOR: " + std::string(effects_[selected_fx_]->effectAuthor()) + std::string("\n\n");
}
effect_description += "DESCRIPTION:\n" + std::string(effects_[selected_fx_]->effectDescription());
if (scene_.valid() && root_.valid()) {
root_->removeChild(0, root_->getNumChildren());
osg::ref_ptr<osgFX::Effect> effect = effects_[selected_fx_].get();
effect->setEnabled(fxen_);
effect->removeChild(0, effect->getNumChildren());
effect->addChild(scene_.get());
effect->setUpDemo();
root_->addChild(effect.get());
}
}
osg::ref_ptr<osgText::Text> ename = new osgText::Text;
ename->setFont(arial.get());
ename->setColor(name_color_);
ename->setAlignment(osgText::Text::CENTER_TOP);
ename->setCharacterSize(32);
ename->setFontResolution(32, 32);
ename->setPosition(osg::Vec3((client_rect.x0 + client_rect.x1) / 2, client_rect.y1 - 22, 0.1f));
ename->setText(effect_name);
addDrawable(ename.get());
osg::ref_ptr<osgText::Text> edesc = new osgText::Text;
edesc->setMaximumWidth(client_rect.width() - 16);
edesc->setFont(arial.get());
edesc->setColor(desc_color_);
edesc->setAlignment(osgText::Text::LEFT_TOP);
edesc->setCharacterSize(16);
edesc->setFontResolution(16, 16);
edesc->setPosition(osg::Vec3(client_rect.x0 + 8, client_rect.y1 - 60, 0.1f));
edesc->setText(effect_description);
addDrawable(edesc.get());
}
private:
int selected_fx_;
typedef std::vector<osg::ref_ptr<osgFX::Effect> > Effect_list;
Effect_list effects_;
bool fxen_;
osg::ref_ptr<osg::Group> root_;
osg::ref_ptr<osg::Node> scene_;
osg::Vec4 hints_color_;
osg::Vec4 name_color_;
osg::Vec4 desc_color_;
};
osg::Group *build_hud_base(osg::Group *root)
{
osg::ref_ptr<osg::Projection> proj = new osg::Projection(osg::Matrix::ortho2D(0, 1024, 0, 768));
proj->setCullingActive(false);
root->addChild(proj.get());
osg::ref_ptr<osg::MatrixTransform> xform = new osg::MatrixTransform(osg::Matrix::identity());
xform->setReferenceFrame(osg::Transform::RELATIVE_TO_ABSOLUTE);
proj->addChild(xform.get());
osg::StateSet *ss = xform->getOrCreateStateSet();
ss->setRenderBinDetails(100, "RenderBin");
ss->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
osg::ref_ptr<osg::BlendFunc> bf = new osg::BlendFunc;
ss->setAttributeAndModes(bf.get());
return xform.take();
}
EffectPanel *build_gui(osg::Group *root)
{
osg::ref_ptr<osg::Group> hud = build_hud_base(root);
osg::ref_ptr<EffectPanel> effect_panel = new EffectPanel;
effect_panel->setCaption("osgFX Effect Browser");
effect_panel->setRect(Rect(20, 20, 1000, 280));
hud->addChild(effect_panel.get());
return effect_panel.take();
}
void build_world(osg::Group *root, osg::Node *scene, osgProducer::Viewer &viewer)
{
osg::ref_ptr<EffectPanel> effect_panel = build_gui(root);
effect_panel->setScene(scene);
effect_panel->rebuild();
viewer.getEventHandlerList().push_front(new EffectPanel::KeyboardHandler(effect_panel.get()));
root->addChild(effect_panel->getRoot());
}
int main(int argc, char *argv[])
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc, argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName() + " is a simple browser that allows you to apply osgFX effects to models interactively.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName() + " [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help", "Display this information");
arguments.getApplicationUsage()->addKeyboardMouseBinding("Left", "Apply previous effect");
arguments.getApplicationUsage()->addKeyboardMouseBinding("Right", "Apply next effect");
arguments.getApplicationUsage()->addKeyboardMouseBinding("Del", "Enable or disable osgFX");
arguments.getApplicationUsage()->addKeyboardMouseBinding("Return", "Show or hide the effect information panel");
arguments.getApplicationUsage()->addKeyboardMouseBinding("x", "Save the scene graph with current effect applied");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help")) {
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors()) {
arguments.writeErrorMessages(std::cout);
return 1;
}
if (arguments.argc() <= 1) {
arguments.getApplicationUsage()->write(std::cout, osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
osg::Timer timer;
osg::Timer_t start_tick = timer.tick();
// read the scene from the list of file specified commandline args.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
// if no model has been successfully loaded report failure.
if (!loadedModel) {
std::cout << arguments.getApplicationName() << ": No data loaded" << std::endl;
return 1;
}
osg::Timer_t end_tick = timer.tick();
std::cout << "Time to load = " << timer.delta_s(start_tick,end_tick) << std::endl;
// optimize the scene graph, remove rendundent nodes and state etc.
osgUtil::Optimizer optimizer;
optimizer.optimize(loadedModel.get());
// set up a transform to rotate the model
osg::ref_ptr<osg::MatrixTransform> xform = new osg::MatrixTransform;
rotate_cb = new RotateCallback;
xform->setUpdateCallback(rotate_cb);
xform->addChild(loadedModel.get());
osg::ref_ptr<osg::Light> light = new osg::Light;
light->setLightNum(0);
light->setDiffuse(osg::Vec4(1, 1, 1, 1));
light->setSpecular(osg::Vec4(1, 1, 0.8f, 1));
light->setAmbient(osg::Vec4(0.2f, 0.2f, 0.2f, 0.2f));
light->setPosition(osg::Vec4(1, -1, 1, 0));
osg::ref_ptr<osg::LightSource> root = new osg::LightSource;
root->setLight(light.get());
root->setLocalStateSetModes();
build_world(root.get(), xform.get(), viewer);
// set the scene to render
viewer.setSceneData(root.get());
// create the windows and run the threads.
viewer.realize();
while(!viewer.done())
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}