554 lines
27 KiB
C++
554 lines
27 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Matrixd>
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#include <osg/Matrixf>
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#include <osg/Object>
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#include <osg/Quat>
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#include <osg/Vec3d>
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#include <osg/Vec3f>
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#include <osg/Vec4d>
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#include <osg/Vec4f>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(double, osg::Matrixd::value_type)
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BEGIN_VALUE_REFLECTOR(osg::Matrixd)
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I_DeclaringFile("osg/Matrixd");
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I_Constructor0(____Matrixd,
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"",
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"");
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I_Constructor1(IN, const osg::Matrixd &, mat,
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Properties::NON_EXPLICIT,
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____Matrixd__C5_Matrixd_R1,
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"",
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"");
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I_Constructor1(IN, const osg::Matrixf &, mat,
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Properties::NON_EXPLICIT,
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____Matrixd__C5_Matrixf_R1,
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"",
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"");
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I_Constructor1(IN, float const *const, ptr,
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Properties::EXPLICIT,
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____Matrixd__float_C5_P1C5,
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"",
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"");
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I_Constructor1(IN, double const *const, ptr,
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Properties::EXPLICIT,
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____Matrixd__double_C5_P1C5,
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"",
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"");
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I_Constructor1(IN, const osg::Quat &, quat,
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Properties::EXPLICIT,
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____Matrixd__C5_Quat_R1,
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"",
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"");
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I_Constructor16(IN, osg::Matrixd::value_type, a00, IN, osg::Matrixd::value_type, a01, IN, osg::Matrixd::value_type, a02, IN, osg::Matrixd::value_type, a03, IN, osg::Matrixd::value_type, a10, IN, osg::Matrixd::value_type, a11, IN, osg::Matrixd::value_type, a12, IN, osg::Matrixd::value_type, a13, IN, osg::Matrixd::value_type, a20, IN, osg::Matrixd::value_type, a21, IN, osg::Matrixd::value_type, a22, IN, osg::Matrixd::value_type, a23, IN, osg::Matrixd::value_type, a30, IN, osg::Matrixd::value_type, a31, IN, osg::Matrixd::value_type, a32, IN, osg::Matrixd::value_type, a33,
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____Matrixd__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type,
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"",
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"");
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I_Method1(int, compare, IN, const osg::Matrixd &, m,
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Properties::NON_VIRTUAL,
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__int__compare__C5_Matrixd_R1,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_Method0(bool, isNaN,
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Properties::NON_VIRTUAL,
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__bool__isNaN,
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"",
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"");
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I_Method1(void, set, IN, const osg::Matrixd &, rhs,
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Properties::NON_VIRTUAL,
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__void__set__C5_Matrixd_R1,
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"",
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"");
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I_Method1(void, set, IN, const osg::Matrixf &, rhs,
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Properties::NON_VIRTUAL,
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__void__set__C5_Matrixf_R1,
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"",
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"");
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I_Method1(void, set, IN, float const *const, ptr,
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Properties::NON_VIRTUAL,
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__void__set__float_C5_P1C5,
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"",
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"");
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I_Method1(void, set, IN, double const *const, ptr,
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Properties::NON_VIRTUAL,
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__void__set__double_C5_P1C5,
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"",
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"");
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I_Method16(void, set, IN, osg::Matrixd::value_type, a00, IN, osg::Matrixd::value_type, a01, IN, osg::Matrixd::value_type, a02, IN, osg::Matrixd::value_type, a03, IN, osg::Matrixd::value_type, a10, IN, osg::Matrixd::value_type, a11, IN, osg::Matrixd::value_type, a12, IN, osg::Matrixd::value_type, a13, IN, osg::Matrixd::value_type, a20, IN, osg::Matrixd::value_type, a21, IN, osg::Matrixd::value_type, a22, IN, osg::Matrixd::value_type, a23, IN, osg::Matrixd::value_type, a30, IN, osg::Matrixd::value_type, a31, IN, osg::Matrixd::value_type, a32, IN, osg::Matrixd::value_type, a33,
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Properties::NON_VIRTUAL,
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__void__set__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type__value_type,
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"",
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"");
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I_Method0(osg::Matrixd::value_type *, ptr,
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Properties::NON_VIRTUAL,
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__value_type_P1__ptr,
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"",
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"");
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I_Method0(const osg::Matrixd::value_type *, ptr,
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Properties::NON_VIRTUAL,
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__C5_value_type_P1__ptr,
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"",
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"");
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I_Method0(bool, isIdentity,
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Properties::NON_VIRTUAL,
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__bool__isIdentity,
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"",
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"");
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I_Method0(void, makeIdentity,
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Properties::NON_VIRTUAL,
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__void__makeIdentity,
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"",
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"");
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I_Method1(void, makeScale, IN, const osg::Vec3f &, x,
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Properties::NON_VIRTUAL,
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__void__makeScale__C5_Vec3f_R1,
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"",
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"");
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I_Method1(void, makeScale, IN, const osg::Vec3d &, x,
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Properties::NON_VIRTUAL,
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__void__makeScale__C5_Vec3d_R1,
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"",
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"");
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I_Method3(void, makeScale, IN, osg::Matrixd::value_type, x, IN, osg::Matrixd::value_type, x, IN, osg::Matrixd::value_type, x,
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Properties::NON_VIRTUAL,
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__void__makeScale__value_type__value_type__value_type,
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"",
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"");
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I_Method1(void, makeTranslate, IN, const osg::Vec3f &, x,
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Properties::NON_VIRTUAL,
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__void__makeTranslate__C5_Vec3f_R1,
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"",
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"");
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I_Method1(void, makeTranslate, IN, const osg::Vec3d &, x,
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Properties::NON_VIRTUAL,
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__void__makeTranslate__C5_Vec3d_R1,
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"",
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"");
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I_Method3(void, makeTranslate, IN, osg::Matrixd::value_type, x, IN, osg::Matrixd::value_type, x, IN, osg::Matrixd::value_type, x,
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Properties::NON_VIRTUAL,
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__void__makeTranslate__value_type__value_type__value_type,
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"",
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"");
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I_Method2(void, makeRotate, IN, const osg::Vec3f &, from, IN, const osg::Vec3f &, to,
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Properties::NON_VIRTUAL,
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__void__makeRotate__C5_Vec3f_R1__C5_Vec3f_R1,
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"",
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"");
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I_Method2(void, makeRotate, IN, const osg::Vec3d &, from, IN, const osg::Vec3d &, to,
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Properties::NON_VIRTUAL,
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__void__makeRotate__C5_Vec3d_R1__C5_Vec3d_R1,
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"",
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"");
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I_Method2(void, makeRotate, IN, osg::Matrixd::value_type, angle, IN, const osg::Vec3f &, axis,
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Properties::NON_VIRTUAL,
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__void__makeRotate__value_type__C5_Vec3f_R1,
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"",
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"");
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I_Method2(void, makeRotate, IN, osg::Matrixd::value_type, angle, IN, const osg::Vec3d &, axis,
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Properties::NON_VIRTUAL,
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__void__makeRotate__value_type__C5_Vec3d_R1,
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"",
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"");
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I_Method4(void, makeRotate, IN, osg::Matrixd::value_type, angle, IN, osg::Matrixd::value_type, x, IN, osg::Matrixd::value_type, y, IN, osg::Matrixd::value_type, z,
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Properties::NON_VIRTUAL,
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__void__makeRotate__value_type__value_type__value_type__value_type,
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"",
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"");
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I_Method1(void, makeRotate, IN, const osg::Quat &, x,
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Properties::NON_VIRTUAL,
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__void__makeRotate__C5_Quat_R1,
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"",
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"");
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I_Method6(void, makeRotate, IN, osg::Matrixd::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Matrixd::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Matrixd::value_type, angle3, IN, const osg::Vec3f &, axis3,
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Properties::NON_VIRTUAL,
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__void__makeRotate__value_type__C5_Vec3f_R1__value_type__C5_Vec3f_R1__value_type__C5_Vec3f_R1,
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"",
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"");
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I_Method6(void, makeRotate, IN, osg::Matrixd::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Matrixd::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Matrixd::value_type, angle3, IN, const osg::Vec3d &, axis3,
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Properties::NON_VIRTUAL,
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__void__makeRotate__value_type__C5_Vec3d_R1__value_type__C5_Vec3d_R1__value_type__C5_Vec3d_R1,
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"",
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"");
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I_Method4(void, decompose, IN, osg::Vec3f &, translation, IN, osg::Quat &, rotation, IN, osg::Vec3f &, scale, IN, osg::Quat &, so,
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Properties::NON_VIRTUAL,
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__void__decompose__osg_Vec3f_R1__osg_Quat_R1__osg_Vec3f_R1__osg_Quat_R1,
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"decompose the matrix into translation, rotation, scale and scale orientation. ",
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"");
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I_Method4(void, decompose, IN, osg::Vec3d &, translation, IN, osg::Quat &, rotation, IN, osg::Vec3d &, scale, IN, osg::Quat &, so,
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Properties::NON_VIRTUAL,
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__void__decompose__osg_Vec3d_R1__osg_Quat_R1__osg_Vec3d_R1__osg_Quat_R1,
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"decompose the matrix into translation, rotation, scale and scale orientation. ",
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"");
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I_Method6(void, makeOrtho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,
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Properties::NON_VIRTUAL,
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__void__makeOrtho__double__double__double__double__double__double,
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"Set to an orthographic projection. ",
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"See glOrtho for further details. ");
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I_Method6(bool, getOrtho, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar,
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Properties::NON_VIRTUAL,
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__bool__getOrtho__double_R1__double_R1__double_R1__double_R1__double_R1__double_R1,
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"Get the orthographic settings of the orthographic projection matrix. ",
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"Note, if matrix is not an orthographic matrix then invalid values will be returned. ");
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I_Method4(void, makeOrtho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top,
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Properties::NON_VIRTUAL,
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__void__makeOrtho2D__double__double__double__double,
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"Set to a 2D orthographic projection. ",
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"See glOrtho2D for further details. ");
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I_Method6(void, makeFrustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,
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Properties::NON_VIRTUAL,
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__void__makeFrustum__double__double__double__double__double__double,
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"Set to a perspective projection. ",
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"See glFrustum for further details. ");
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I_Method6(bool, getFrustum, IN, double &, left, IN, double &, right, IN, double &, bottom, IN, double &, top, IN, double &, zNear, IN, double &, zFar,
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Properties::NON_VIRTUAL,
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__bool__getFrustum__double_R1__double_R1__double_R1__double_R1__double_R1__double_R1,
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"Get the frustum settings of a perspective projection matrix. ",
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"Note, if matrix is not a perspective matrix then invalid values will be returned. ");
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I_Method4(void, makePerspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar,
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Properties::NON_VIRTUAL,
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__void__makePerspective__double__double__double__double,
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"Set to a symmetrical perspective projection. ",
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"See gluPerspective for further details. Aspect ratio is defined as width/height. ");
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I_Method4(bool, getPerspective, IN, double &, fovy, IN, double &, aspectRatio, IN, double &, zNear, IN, double &, zFar,
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Properties::NON_VIRTUAL,
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__bool__getPerspective__double_R1__double_R1__double_R1__double_R1,
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"Get the frustum settings of a symmetric perspective projection matrix. ",
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"Return false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configuration one should use the AsFrustum method instead. ");
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I_Method3(void, makeLookAt, IN, const osg::Vec3d &, eye, IN, const osg::Vec3d &, center, IN, const osg::Vec3d &, up,
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Properties::NON_VIRTUAL,
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__void__makeLookAt__C5_Vec3d_R1__C5_Vec3d_R1__C5_Vec3d_R1,
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"Set the position and orientation to be a view matrix, using the same convention as gluLookAt. ",
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"");
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I_MethodWithDefaults4(void, getLookAt, IN, osg::Vec3f &, eye, , IN, osg::Vec3f &, center, , IN, osg::Vec3f &, up, , IN, osg::Matrixd::value_type, lookDistance, 1.0f,
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Properties::NON_VIRTUAL,
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__void__getLookAt__Vec3f_R1__Vec3f_R1__Vec3f_R1__value_type,
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"Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. ",
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"");
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I_MethodWithDefaults4(void, getLookAt, IN, osg::Vec3d &, eye, , IN, osg::Vec3d &, center, , IN, osg::Vec3d &, up, , IN, osg::Matrixd::value_type, lookDistance, 1.0f,
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Properties::NON_VIRTUAL,
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__void__getLookAt__Vec3d_R1__Vec3d_R1__Vec3d_R1__value_type,
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"Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. ",
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"");
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I_Method1(bool, invert, IN, const osg::Matrixd &, rhs,
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Properties::NON_VIRTUAL,
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__bool__invert__C5_Matrixd_R1,
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"invert the matrix rhs, automatically select invert_4x3 or invert_4x4. ",
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"");
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I_Method1(bool, invert_4x3, IN, const osg::Matrixd &, rhs,
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Properties::NON_VIRTUAL,
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__bool__invert_4x3__C5_Matrixd_R1,
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"4x3 matrix invert, not right hand column is assumed to be 0,0,0,1. ",
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"");
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I_Method1(bool, invert_4x4, IN, const osg::Matrixd &, rhs,
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Properties::NON_VIRTUAL,
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__bool__invert_4x4__C5_Matrixd_R1,
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"full 4x4 matrix invert. ",
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"");
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I_Method1(void, orthoNormalize, IN, const osg::Matrixd &, rhs,
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Properties::NON_VIRTUAL,
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__void__orthoNormalize__C5_Matrixd_R1,
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"ortho-normalize the 3x3 rotation & scale matrix ",
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"");
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I_Method1(osg::Vec3f, preMult, IN, const osg::Vec3f &, v,
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Properties::NON_VIRTUAL,
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__Vec3f__preMult__C5_Vec3f_R1,
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"",
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"");
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I_Method1(osg::Vec3d, preMult, IN, const osg::Vec3d &, v,
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Properties::NON_VIRTUAL,
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__Vec3d__preMult__C5_Vec3d_R1,
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"",
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"");
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I_Method1(osg::Vec3f, postMult, IN, const osg::Vec3f &, v,
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Properties::NON_VIRTUAL,
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__Vec3f__postMult__C5_Vec3f_R1,
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"",
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"");
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I_Method1(osg::Vec3d, postMult, IN, const osg::Vec3d &, v,
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Properties::NON_VIRTUAL,
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__Vec3d__postMult__C5_Vec3d_R1,
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"",
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"");
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I_Method1(osg::Vec4f, preMult, IN, const osg::Vec4f &, v,
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Properties::NON_VIRTUAL,
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__Vec4f__preMult__C5_Vec4f_R1,
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"",
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"");
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I_Method1(osg::Vec4d, preMult, IN, const osg::Vec4d &, v,
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Properties::NON_VIRTUAL,
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__Vec4d__preMult__C5_Vec4d_R1,
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"",
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"");
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I_Method1(osg::Vec4f, postMult, IN, const osg::Vec4f &, v,
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Properties::NON_VIRTUAL,
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__Vec4f__postMult__C5_Vec4f_R1,
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"",
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"");
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I_Method1(osg::Vec4d, postMult, IN, const osg::Vec4d &, v,
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Properties::NON_VIRTUAL,
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__Vec4d__postMult__C5_Vec4d_R1,
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"",
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"");
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I_Method1(void, set, IN, const osg::Quat &, q,
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Properties::NON_VIRTUAL,
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__void__set__C5_Quat_R1,
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"",
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"");
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I_Method1(void, get, IN, osg::Quat &, q,
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Properties::NON_VIRTUAL,
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__void__get__Quat_R1,
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"",
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"");
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I_Method1(void, setRotate, IN, const osg::Quat &, q,
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Properties::NON_VIRTUAL,
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__void__setRotate__C5_Quat_R1,
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"",
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"");
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I_Method0(osg::Quat, getRotate,
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Properties::NON_VIRTUAL,
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__Quat__getRotate,
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"",
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"");
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I_Method3(void, setTrans, IN, osg::Matrixd::value_type, tx, IN, osg::Matrixd::value_type, ty, IN, osg::Matrixd::value_type, tz,
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Properties::NON_VIRTUAL,
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__void__setTrans__value_type__value_type__value_type,
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"",
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"");
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I_Method1(void, setTrans, IN, const osg::Vec3f &, v,
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Properties::NON_VIRTUAL,
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__void__setTrans__C5_Vec3f_R1,
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"",
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"");
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I_Method1(void, setTrans, IN, const osg::Vec3d &, v,
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Properties::NON_VIRTUAL,
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__void__setTrans__C5_Vec3d_R1,
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"",
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"");
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I_Method0(osg::Vec3d, getTrans,
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Properties::NON_VIRTUAL,
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__Vec3d__getTrans,
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"",
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"");
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I_Method0(osg::Vec3d, getScale,
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Properties::NON_VIRTUAL,
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__Vec3d__getScale,
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"",
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"");
|
|
I_Method2(void, mult, IN, const osg::Matrixd &, x, IN, const osg::Matrixd &, x,
|
|
Properties::NON_VIRTUAL,
|
|
__void__mult__C5_Matrixd_R1__C5_Matrixd_R1,
|
|
"",
|
|
"");
|
|
I_Method1(void, preMult, IN, const osg::Matrixd &, x,
|
|
Properties::NON_VIRTUAL,
|
|
__void__preMult__C5_Matrixd_R1,
|
|
"",
|
|
"");
|
|
I_Method1(void, postMult, IN, const osg::Matrixd &, x,
|
|
Properties::NON_VIRTUAL,
|
|
__void__postMult__C5_Matrixd_R1,
|
|
"",
|
|
"");
|
|
I_StaticMethod0(osg::Matrixd, identity,
|
|
__Matrixd__identity_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod1(osg::Matrixd, scale, IN, const osg::Vec3f &, sv,
|
|
__Matrixd__scale__C5_Vec3f_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod1(osg::Matrixd, scale, IN, const osg::Vec3d &, sv,
|
|
__Matrixd__scale__C5_Vec3d_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod3(osg::Matrixd, scale, IN, osg::Matrixd::value_type, sx, IN, osg::Matrixd::value_type, sy, IN, osg::Matrixd::value_type, sz,
|
|
__Matrixd__scale__value_type__value_type__value_type_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod1(osg::Matrixd, translate, IN, const osg::Vec3f &, dv,
|
|
__Matrixd__translate__C5_Vec3f_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod1(osg::Matrixd, translate, IN, const osg::Vec3d &, dv,
|
|
__Matrixd__translate__C5_Vec3d_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod3(osg::Matrixd, translate, IN, osg::Matrixd::value_type, x, IN, osg::Matrixd::value_type, y, IN, osg::Matrixd::value_type, z,
|
|
__Matrixd__translate__value_type__value_type__value_type_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod2(osg::Matrixd, rotate, IN, const osg::Vec3f &, from, IN, const osg::Vec3f &, to,
|
|
__Matrixd__rotate__C5_Vec3f_R1__C5_Vec3f_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod2(osg::Matrixd, rotate, IN, const osg::Vec3d &, from, IN, const osg::Vec3d &, to,
|
|
__Matrixd__rotate__C5_Vec3d_R1__C5_Vec3d_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod4(osg::Matrixd, rotate, IN, osg::Matrixd::value_type, angle, IN, osg::Matrixd::value_type, x, IN, osg::Matrixd::value_type, y, IN, osg::Matrixd::value_type, z,
|
|
__Matrixd__rotate__value_type__value_type__value_type__value_type_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod2(osg::Matrixd, rotate, IN, osg::Matrixd::value_type, angle, IN, const osg::Vec3f &, axis,
|
|
__Matrixd__rotate__value_type__C5_Vec3f_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod2(osg::Matrixd, rotate, IN, osg::Matrixd::value_type, angle, IN, const osg::Vec3d &, axis,
|
|
__Matrixd__rotate__value_type__C5_Vec3d_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod6(osg::Matrixd, rotate, IN, osg::Matrixd::value_type, angle1, IN, const osg::Vec3f &, axis1, IN, osg::Matrixd::value_type, angle2, IN, const osg::Vec3f &, axis2, IN, osg::Matrixd::value_type, angle3, IN, const osg::Vec3f &, axis3,
|
|
__Matrixd__rotate__value_type__C5_Vec3f_R1__value_type__C5_Vec3f_R1__value_type__C5_Vec3f_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod6(osg::Matrixd, rotate, IN, osg::Matrixd::value_type, angle1, IN, const osg::Vec3d &, axis1, IN, osg::Matrixd::value_type, angle2, IN, const osg::Vec3d &, axis2, IN, osg::Matrixd::value_type, angle3, IN, const osg::Vec3d &, axis3,
|
|
__Matrixd__rotate__value_type__C5_Vec3d_R1__value_type__C5_Vec3d_R1__value_type__C5_Vec3d_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod1(osg::Matrixd, rotate, IN, const osg::Quat &, quat,
|
|
__Matrixd__rotate__C5_Quat_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod1(osg::Matrixd, inverse, IN, const osg::Matrixd &, matrix,
|
|
__Matrixd__inverse__C5_Matrixd_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod1(osg::Matrixd, orthoNormal, IN, const osg::Matrixd &, matrix,
|
|
__Matrixd__orthoNormal__C5_Matrixd_R1_S,
|
|
"",
|
|
"");
|
|
I_StaticMethod6(osg::Matrixd, ortho, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,
|
|
__Matrixd__ortho__double__double__double__double__double__double_S,
|
|
"Create an orthographic projection matrix. ",
|
|
"See glOrtho for further details. ");
|
|
I_StaticMethod4(osg::Matrixd, ortho2D, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top,
|
|
__Matrixd__ortho2D__double__double__double__double_S,
|
|
"Create a 2D orthographic projection. ",
|
|
"See glOrtho for further details. ");
|
|
I_StaticMethod6(osg::Matrixd, frustum, IN, double, left, IN, double, right, IN, double, bottom, IN, double, top, IN, double, zNear, IN, double, zFar,
|
|
__Matrixd__frustum__double__double__double__double__double__double_S,
|
|
"Create a perspective projection. ",
|
|
"See glFrustum for further details. ");
|
|
I_StaticMethod4(osg::Matrixd, perspective, IN, double, fovy, IN, double, aspectRatio, IN, double, zNear, IN, double, zFar,
|
|
__Matrixd__perspective__double__double__double__double_S,
|
|
"Create a symmetrical perspective projection. ",
|
|
"See gluPerspective for further details. Aspect ratio is defined as width/height. ");
|
|
I_StaticMethod3(osg::Matrixd, lookAt, IN, const osg::Vec3f &, eye, IN, const osg::Vec3f &, center, IN, const osg::Vec3f &, up,
|
|
__Matrixd__lookAt__C5_Vec3f_R1__C5_Vec3f_R1__C5_Vec3f_R1_S,
|
|
"Create the position and orientation as per a camera, using the same convention as gluLookAt. ",
|
|
"");
|
|
I_StaticMethod3(osg::Matrixd, lookAt, IN, const osg::Vec3d &, eye, IN, const osg::Vec3d &, center, IN, const osg::Vec3d &, up,
|
|
__Matrixd__lookAt__C5_Vec3d_R1__C5_Vec3d_R1__C5_Vec3d_R1_S,
|
|
"Create the position and orientation as per a camera, using the same convention as gluLookAt. ",
|
|
"");
|
|
I_StaticMethod2(osg::Vec3f, transform3x3, IN, const osg::Vec3f &, v, IN, const osg::Matrixd &, m,
|
|
__Vec3f__transform3x3__C5_Vec3f_R1__C5_Matrixd_R1_S,
|
|
"apply a 3x3 transform of v*M[0. ",
|
|
".2,0..2]. ");
|
|
I_StaticMethod2(osg::Vec3d, transform3x3, IN, const osg::Vec3d &, v, IN, const osg::Matrixd &, m,
|
|
__Vec3d__transform3x3__C5_Vec3d_R1__C5_Matrixd_R1_S,
|
|
"apply a 3x3 transform of v*M[0. ",
|
|
".2,0..2]. ");
|
|
I_StaticMethod2(osg::Vec3f, transform3x3, IN, const osg::Matrixd &, m, IN, const osg::Vec3f &, v,
|
|
__Vec3f__transform3x3__C5_Matrixd_R1__C5_Vec3f_R1_S,
|
|
"apply a 3x3 transform of M[0. ",
|
|
".2,0..2]*v. ");
|
|
I_StaticMethod2(osg::Vec3d, transform3x3, IN, const osg::Matrixd &, m, IN, const osg::Vec3d &, v,
|
|
__Vec3d__transform3x3__C5_Matrixd_R1__C5_Vec3d_R1_S,
|
|
"apply a 3x3 transform of M[0. ",
|
|
".2,0..2]*v. ");
|
|
I_SimpleProperty(osg::Quat, Rotate,
|
|
__Quat__getRotate,
|
|
__void__setRotate__C5_Quat_R1);
|
|
I_SimpleProperty(osg::Vec3d, Scale,
|
|
__Vec3d__getScale,
|
|
0);
|
|
I_SimpleProperty(osg::Vec3d, Trans,
|
|
__Vec3d__getTrans,
|
|
__void__setTrans__C5_Vec3d_R1);
|
|
END_REFLECTOR
|
|
|
|
BEGIN_OBJECT_REFLECTOR(osg::RefMatrixd)
|
|
I_DeclaringFile("osg/Matrixd");
|
|
I_BaseType(osg::Object);
|
|
I_BaseType(osg::Matrixd);
|
|
I_Constructor0(____RefMatrixd,
|
|
"",
|
|
"");
|
|
I_Constructor1(IN, const osg::Matrixd &, other,
|
|
Properties::NON_EXPLICIT,
|
|
____RefMatrixd__C5_Matrixd_R1,
|
|
"",
|
|
"");
|
|
I_Constructor1(IN, const osg::Matrixf &, other,
|
|
Properties::NON_EXPLICIT,
|
|
____RefMatrixd__C5_Matrixf_R1,
|
|
"",
|
|
"");
|
|
I_Constructor1(IN, const osg::RefMatrixd &, other,
|
|
Properties::NON_EXPLICIT,
|
|
____RefMatrixd__C5_RefMatrixd_R1,
|
|
"",
|
|
"");
|
|
I_Constructor1(IN, osg::Matrixd::value_type const *const, def,
|
|
Properties::EXPLICIT,
|
|
____RefMatrixd__Matrixd_value_type_C5_P1C5,
|
|
"",
|
|
"");
|
|
I_Constructor16(IN, osg::Matrixd::value_type, a00, IN, osg::Matrixd::value_type, a01, IN, osg::Matrixd::value_type, a02, IN, osg::Matrixd::value_type, a03, IN, osg::Matrixd::value_type, a10, IN, osg::Matrixd::value_type, a11, IN, osg::Matrixd::value_type, a12, IN, osg::Matrixd::value_type, a13, IN, osg::Matrixd::value_type, a20, IN, osg::Matrixd::value_type, a21, IN, osg::Matrixd::value_type, a22, IN, osg::Matrixd::value_type, a23, IN, osg::Matrixd::value_type, a30, IN, osg::Matrixd::value_type, a31, IN, osg::Matrixd::value_type, a32, IN, osg::Matrixd::value_type, a33,
|
|
____RefMatrixd__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type__Matrixd_value_type,
|
|
"",
|
|
"");
|
|
I_Method0(osg::Object *, cloneType,
|
|
Properties::VIRTUAL,
|
|
__Object_P1__cloneType,
|
|
"Clone the type of an object, with Object* return type. ",
|
|
"Must be defined by derived classes. ");
|
|
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
|
|
Properties::VIRTUAL,
|
|
__Object_P1__clone__C5_CopyOp_R1,
|
|
"Clone an object, with Object* return type. ",
|
|
"Must be defined by derived classes. ");
|
|
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
|
|
Properties::VIRTUAL,
|
|
__bool__isSameKindAs__C5_Object_P1,
|
|
"",
|
|
"");
|
|
I_Method0(const char *, libraryName,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__libraryName,
|
|
"return the name of the object's library. ",
|
|
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
|
|
I_Method0(const char *, className,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__className,
|
|
"return the name of the object's class type. ",
|
|
"Must be defined by derived classes. ");
|
|
END_REFLECTOR
|
|
|