OpenSceneGraph/src/osgWrappers/osg/AnimationPath.cpp

428 lines
17 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/AnimationPath>
#include <osg/CopyOp>
#include <osg/Matrixd>
#include <osg/Matrixf>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Quat>
#include <osg/Vec3d>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::map< double COMMA osg::AnimationPath::ControlPoint >, osg::AnimationPath::TimeControlPointMap)
BEGIN_ENUM_REFLECTOR(osg::AnimationPath::LoopMode)
I_DeclaringFile("osg/AnimationPath");
I_EnumLabel(osg::AnimationPath::SWING);
I_EnumLabel(osg::AnimationPath::LOOP);
I_EnumLabel(osg::AnimationPath::NO_LOOPING);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::AnimationPath)
I_DeclaringFile("osg/AnimationPath");
I_VirtualBaseType(osg::Object);
I_Constructor0(____AnimationPath,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::AnimationPath &, ap, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____AnimationPath__C5_AnimationPath_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixf &, matrix,
Properties::NON_VIRTUAL,
__bool__getMatrix__double__Matrixf_R1,
"Given a specific time, return the transformation matrix for a point. ",
"");
I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixd &, matrix,
Properties::NON_VIRTUAL,
__bool__getMatrix__double__Matrixd_R1,
"Given a specific time, return the transformation matrix for a point. ",
"");
I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixf &, matrix,
Properties::NON_VIRTUAL,
__bool__getInverse__double__Matrixf_R1,
"Given a specific time, return the inverse transformation matrix for a point. ",
"");
I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixd &, matrix,
Properties::NON_VIRTUAL,
__bool__getInverse__double__Matrixd_R1,
"",
"");
I_Method2(bool, getInterpolatedControlPoint, IN, double, time, IN, osg::AnimationPath::ControlPoint &, controlPoint,
Properties::VIRTUAL,
__bool__getInterpolatedControlPoint__double__ControlPoint_R1,
"Given a specific time, return the local ControlPoint frame for a point. ",
"");
I_Method2(void, insert, IN, double, time, IN, const osg::AnimationPath::ControlPoint &, controlPoint,
Properties::NON_VIRTUAL,
__void__insert__double__C5_ControlPoint_R1,
"",
"");
I_Method0(double, getFirstTime,
Properties::NON_VIRTUAL,
__double__getFirstTime,
"",
"");
I_Method0(double, getLastTime,
Properties::NON_VIRTUAL,
__double__getLastTime,
"",
"");
I_Method0(double, getPeriod,
Properties::NON_VIRTUAL,
__double__getPeriod,
"",
"");
I_Method1(void, setLoopMode, IN, osg::AnimationPath::LoopMode, lm,
Properties::NON_VIRTUAL,
__void__setLoopMode__LoopMode,
"",
"");
I_Method0(osg::AnimationPath::LoopMode, getLoopMode,
Properties::NON_VIRTUAL,
__LoopMode__getLoopMode,
"",
"");
I_Method1(void, setTimeControlPointMap, IN, osg::AnimationPath::TimeControlPointMap &, tcpm,
Properties::NON_VIRTUAL,
__void__setTimeControlPointMap__TimeControlPointMap_R1,
"",
"");
I_Method0(osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap,
Properties::NON_VIRTUAL,
__TimeControlPointMap_R1__getTimeControlPointMap,
"",
"");
I_Method0(const osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap,
Properties::NON_VIRTUAL,
__C5_TimeControlPointMap_R1__getTimeControlPointMap,
"",
"");
I_Method0(bool, empty,
Properties::NON_VIRTUAL,
__bool__empty,
"",
"");
I_Method0(void, clear,
Properties::NON_VIRTUAL,
__void__clear,
"",
"");
I_Method1(void, read, IN, std::istream &, in,
Properties::NON_VIRTUAL,
__void__read__std_istream_R1,
"Read the animation path from a flat ASCII file stream. ",
"");
I_Method1(void, write, IN, std::ostream &, out,
Properties::NON_VIRTUAL,
__void__write__std_ostream_R1,
"Write the animation path to a flat ASCII file stream. ",
"");
I_SimpleProperty(double, FirstTime,
__double__getFirstTime,
0);
I_SimpleProperty(double, LastTime,
__double__getLastTime,
0);
I_SimpleProperty(osg::AnimationPath::LoopMode, LoopMode,
__LoopMode__getLoopMode,
__void__setLoopMode__LoopMode);
I_SimpleProperty(double, Period,
__double__getPeriod,
0);
I_SimpleProperty(osg::AnimationPath::TimeControlPointMap &, TimeControlPointMap,
__TimeControlPointMap_R1__getTimeControlPointMap,
__void__setTimeControlPointMap__TimeControlPointMap_R1);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::AnimationPath::ControlPoint)
I_DeclaringFile("osg/AnimationPath");
I_Constructor0(____ControlPoint,
"",
"");
I_Constructor1(IN, const osg::Vec3d &, position,
Properties::NON_EXPLICIT,
____ControlPoint__C5_osg_Vec3d_R1,
"",
"");
I_Constructor2(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation,
____ControlPoint__C5_osg_Vec3d_R1__C5_osg_Quat_R1,
"",
"");
I_Constructor3(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation, IN, const osg::Vec3d &, scale,
____ControlPoint__C5_osg_Vec3d_R1__C5_osg_Quat_R1__C5_osg_Vec3d_R1,
"",
"");
I_Method1(void, setPosition, IN, const osg::Vec3d &, position,
Properties::NON_VIRTUAL,
__void__setPosition__C5_osg_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getPosition,
Properties::NON_VIRTUAL,
__C5_osg_Vec3d_R1__getPosition,
"",
"");
I_Method1(void, setRotation, IN, const osg::Quat &, rotation,
Properties::NON_VIRTUAL,
__void__setRotation__C5_osg_Quat_R1,
"",
"");
I_Method0(const osg::Quat &, getRotation,
Properties::NON_VIRTUAL,
__C5_osg_Quat_R1__getRotation,
"",
"");
I_Method1(void, setScale, IN, const osg::Vec3d &, scale,
Properties::NON_VIRTUAL,
__void__setScale__C5_osg_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getScale,
Properties::NON_VIRTUAL,
__C5_osg_Vec3d_R1__getScale,
"",
"");
I_Method3(void, interpolate, IN, float, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second,
Properties::NON_VIRTUAL,
__void__interpolate__float__C5_ControlPoint_R1__C5_ControlPoint_R1,
"",
"");
I_Method3(void, interpolate, IN, double, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second,
Properties::NON_VIRTUAL,
__void__interpolate__double__C5_ControlPoint_R1__C5_ControlPoint_R1,
"",
"");
I_Method1(void, getMatrix, IN, osg::Matrixf &, matrix,
Properties::NON_VIRTUAL,
__void__getMatrix__Matrixf_R1,
"",
"");
I_Method1(void, getMatrix, IN, osg::Matrixd &, matrix,
Properties::NON_VIRTUAL,
__void__getMatrix__Matrixd_R1,
"",
"");
I_Method1(void, getInverse, IN, osg::Matrixf &, matrix,
Properties::NON_VIRTUAL,
__void__getInverse__Matrixf_R1,
"",
"");
I_Method1(void, getInverse, IN, osg::Matrixd &, matrix,
Properties::NON_VIRTUAL,
__void__getInverse__Matrixd_R1,
"",
"");
I_SimpleProperty(const osg::Vec3d &, Position,
__C5_osg_Vec3d_R1__getPosition,
__void__setPosition__C5_osg_Vec3d_R1);
I_SimpleProperty(const osg::Quat &, Rotation,
__C5_osg_Quat_R1__getRotation,
__void__setRotation__C5_osg_Quat_R1);
I_SimpleProperty(const osg::Vec3d &, Scale,
__C5_osg_Vec3d_R1__getScale,
__void__setScale__C5_osg_Vec3d_R1);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::AnimationPathCallback)
I_DeclaringFile("osg/AnimationPath");
I_BaseType(osg::NodeCallback);
I_Constructor0(____AnimationPathCallback,
"",
"");
I_Constructor2(IN, const osg::AnimationPathCallback &, apc, IN, const osg::CopyOp &, copyop,
____AnimationPathCallback__C5_AnimationPathCallback_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_ConstructorWithDefaults3(IN, osg::AnimationPath *, ap, , IN, double, timeOffset, 0.0, IN, double, timeMultiplier, 1.0,
____AnimationPathCallback__AnimationPath_P1__double__double,
"Construct an AnimationPathCallback with a specified animation path. ",
"");
I_Constructor3(IN, const osg::Vec3d &, pivot, IN, const osg::Vec3d &, axis, IN, float, angularVelocity,
____AnimationPathCallback__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__float,
"Construct an AnimationPathCallback and automatical create an animation path to produce a rotation about a point. ",
"");
I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, path,
Properties::NON_VIRTUAL,
__void__setAnimationPath__AnimationPath_P1,
"",
"");
I_Method0(osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(const osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__C5_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot,
Properties::NON_VIRTUAL,
__void__setPivotPoint__C5_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getPivotPoint,
Properties::NON_VIRTUAL,
__C5_Vec3d_R1__getPivotPoint,
"",
"");
I_Method1(void, setUseInverseMatrix, IN, bool, useInverseMatrix,
Properties::NON_VIRTUAL,
__void__setUseInverseMatrix__bool,
"",
"");
I_Method0(bool, getUseInverseMatrix,
Properties::NON_VIRTUAL,
__bool__getUseInverseMatrix,
"",
"");
I_Method1(void, setTimeOffset, IN, double, offset,
Properties::NON_VIRTUAL,
__void__setTimeOffset__double,
"",
"");
I_Method0(double, getTimeOffset,
Properties::NON_VIRTUAL,
__double__getTimeOffset,
"",
"");
I_Method1(void, setTimeMultiplier, IN, double, multiplier,
Properties::NON_VIRTUAL,
__void__setTimeMultiplier__double,
"",
"");
I_Method0(double, getTimeMultiplier,
Properties::NON_VIRTUAL,
__double__getTimeMultiplier,
"",
"");
I_Method0(void, reset,
Properties::NON_VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, setPause, IN, bool, pause,
Properties::NON_VIRTUAL,
__void__setPause__bool,
"",
"");
I_Method0(bool, getPause,
Properties::NON_VIRTUAL,
__bool__getPause,
"",
"");
I_Method0(double, getAnimationTime,
Properties::NON_VIRTUAL,
__double__getAnimationTime,
"Get the animation time that is used to specify the position along the AnimationPath. ",
"Animation time is computed from the formula: ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier. ");
I_Method1(void, update, IN, osg::Node &, node,
Properties::NON_VIRTUAL,
__void__update__osg_Node_R1,
"",
"");
I_SimpleProperty(osg::AnimationPath *, AnimationPath,
__AnimationPath_P1__getAnimationPath,
__void__setAnimationPath__AnimationPath_P1);
I_SimpleProperty(double, AnimationTime,
__double__getAnimationTime,
0);
I_SimpleProperty(bool, Pause,
__bool__getPause,
__void__setPause__bool);
I_SimpleProperty(const osg::Vec3d &, PivotPoint,
__C5_Vec3d_R1__getPivotPoint,
__void__setPivotPoint__C5_Vec3d_R1);
I_SimpleProperty(double, TimeMultiplier,
__double__getTimeMultiplier,
__void__setTimeMultiplier__double);
I_SimpleProperty(double, TimeOffset,
__double__getTimeOffset,
__void__setTimeOffset__double);
I_SimpleProperty(bool, UseInverseMatrix,
__bool__getUseInverseMatrix,
__void__setUseInverseMatrix__bool);
I_PublicMemberProperty(osg::ref_ptr< osg::AnimationPath >, _animationPath);
I_PublicMemberProperty(osg::Vec3d, _pivotPoint);
I_PublicMemberProperty(bool, _useInverseMatrix);
I_PublicMemberProperty(double, _timeOffset);
I_PublicMemberProperty(double, _timeMultiplier);
I_PublicMemberProperty(double, _firstTime);
I_PublicMemberProperty(double, _latestTime);
I_PublicMemberProperty(bool, _pause);
I_PublicMemberProperty(double, _pauseTime);
END_REFLECTOR
STD_MAP_REFLECTOR(std::map< double COMMA osg::AnimationPath::ControlPoint >)