0adf26ec6e
META_OSGMANIPULATOR_Object macro to ensure these classes could work with their wrappers, and a few naming styles should be changed as well. Fortunately everything seems to compile fine under Windows and my new Ubuntu system. And I finally find the problem of the serializers/osgTerrain/Terrain.cpp, it just missed an "osg::Group" before "osg::CoordinateSystemNode" indicator. With the small fix attached now VPB could generate terrain with osgt/osgb formats."
118 lines
5.3 KiB
C++
118 lines
5.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
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#ifndef OSGMANIPULATOR_SCALE2DDRAGGER
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#define OSGMANIPULATOR_SCALE2DDRAGGER 1
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#include <osgManipulator/Dragger>
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#include <osgManipulator/Projector>
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namespace osgManipulator {
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/**
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* Dragger for performing 2D scaling.
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*/
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class OSGMANIPULATOR_EXPORT Scale2DDragger : public Dragger
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{
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public:
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enum ScaleMode
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{
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SCALE_WITH_ORIGIN_AS_PIVOT = 0,
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SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT
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};
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Scale2DDragger(ScaleMode scaleMode=SCALE_WITH_ORIGIN_AS_PIVOT);
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META_OSGMANIPULATOR_Object(osgManipulator,Scale2DDragger)
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/**
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* Handle pick events on dragger and generate TranslateInLine commands.
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*/
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virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
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/** Setup default geometry for dragger. */
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void setupDefaultGeometry();
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/** Set/Get min scale for dragger. */
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inline void setMinScale(const osg::Vec2d& min) { _minScale = min; }
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inline const osg::Vec2d& getMinScale() const { return _minScale; }
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/** Set/Get color for dragger. */
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inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); }
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inline const osg::Vec4& getColor() const { return _color; }
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/**
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* Set/Get pick color for dragger. Pick color is color of the dragger
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* when picked. It gives a visual feedback to show that the dragger has
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* been picked.
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*/
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inline void setPickColor(const osg::Vec4& color) { _pickColor = color; }
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inline const osg::Vec4& getPickColor() const { return _pickColor; }
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/** Set/Get the handle nodes for dragger. */
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inline void setTopLeftHandleNode (osg::Node& node) { _topLeftHandleNode = &node; }
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inline osg::Node* getTopLeftHandleNode() { return _topLeftHandleNode.get(); }
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inline const osg::Node* getTopLeftHandleNode() const { return _topLeftHandleNode.get(); }
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inline void setBottomLeftHandleNode (osg::Node& node) { _bottomLeftHandleNode = &node; }
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inline osg::Node* getBottomLeftHandleNode() { return _bottomLeftHandleNode.get(); }
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inline const osg::Node* getBottomLeftHandleNode() const { return _bottomLeftHandleNode.get(); }
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inline void setTopRightHandleNode(osg::Node& node) { _topRightHandleNode = &node; }
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inline osg::Node* getTopRightHandleNode() { return _topRightHandleNode.get(); }
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inline const osg::Node* getTopRightHandleNode() const { return _topRightHandleNode.get(); }
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inline void setBottomRightHandleNode(osg::Node& node) { _bottomRightHandleNode = &node; }
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inline osg::Node* getBottomRightHandleNode() { return _bottomRightHandleNode.get(); }
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inline const osg::Node* getBottomRightHandleNode() const { return _bottomRightHandleNode.get(); }
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/** Set/Get the handle nodes postion for dragger. */
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inline void setTopLeftHandlePosition(const osg::Vec2d& pos) { _topLeftHandlePosition = pos; }
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const osg::Vec2d& getTopLeftHandlePosition() const { return _topLeftHandlePosition; }
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inline void setBottomLeftHandlePosition(const osg::Vec2d& pos) { _bottomLeftHandlePosition = pos; }
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const osg::Vec2d& getBottomLeftHandlePosition() const { return _bottomLeftHandlePosition; }
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inline void setTopRightHandlePosition(const osg::Vec2d& pos) { _topRightHandlePosition = pos; }
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const osg::Vec2d& getTopRightHandlePosition() const { return _topRightHandlePosition; }
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inline void setBottomRightHandlePosition(const osg::Vec2d& pos){ _bottomRightHandlePosition = pos; }
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const osg::Vec2d& getBottomRightHandlePosition() const { return _bottomRightHandlePosition; }
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protected:
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virtual ~Scale2DDragger();
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osg::ref_ptr< PlaneProjector > _projector;
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osg::Vec3d _startProjectedPoint;
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osg::Vec2d _scaleCenter;
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osg::Vec2d _referencePoint;
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osg::Vec2d _minScale;
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osg::ref_ptr< osg::Node > _topLeftHandleNode;
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osg::ref_ptr< osg::Node > _bottomLeftHandleNode;
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osg::ref_ptr< osg::Node > _topRightHandleNode;
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osg::ref_ptr< osg::Node > _bottomRightHandleNode;
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osg::Vec2d _topLeftHandlePosition;
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osg::Vec2d _bottomLeftHandlePosition;
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osg::Vec2d _topRightHandlePosition;
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osg::Vec2d _bottomRightHandlePosition;
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osg::Vec4 _color;
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osg::Vec4 _pickColor;
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ScaleMode _scaleMode;
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};
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}
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#endif
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