OpenSceneGraph/include/osgUtil/Statistics
Robert Osfield 0669107287 From Roland Smeenk, "While working on the Collada plugin I noticed that all geometry created by the dae reader result in slow path geometry.
Because there already exists the option to convert slow path geometry to the fast path by computing an internal fast path alternative, I added a new optimizer option that automatically does this. To check the results I also made some changes to the statistics gathering and rendering.

Somewhat unrelated, but also part of the optimizer I disabled removal of CameraView nodes during RemoveRedundantNodes optimization.
As discussed on the ML, CameraViews were removed from the scenegraph. This solves that issue.

Summary:
-Geometry::areFastPathsUsed now also looks at internalOptimizedGeometry
-Added Optimize option to make all slow path geometry compute their internal fast path alternative
-Added fast geometry counter to the statistics
-Disabled removel of CameraViews in optimizer
"
2009-03-10 14:15:59 +00:00

224 lines
7.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_STATISTICS
#define OSGUTIL_STATISTICS 1
#include <osgUtil/Export>
#include <osg/PrimitiveSet>
#include <osg/Drawable>
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/LOD>
#include <osg/Switch>
#include <osg/Geometry>
#include <osg/Transform>
#include <map>
#include <set>
#include <ostream>
namespace osgUtil {
/**
* Statistics base class. Used to extract primitive information from
* the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat)
* for any new drawable (or drawable derived class) that you generate
* (eg see Geometry.cpp). There are 20 types of drawable counted - actually only
* 14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES
* GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc
* The number of triangles rendered is inferred:
* each triangle = 1 triangle (number of vertices/3)
* each quad = 2 triangles (nverts/2)
* each trifan or tristrip = (length-2) triangles and so on.
*/
class OSGUTIL_EXPORT Statistics : public osg::PrimitiveFunctor
{
public:
typedef std::pair<unsigned int,unsigned int> PrimitivePair;
typedef std::map<GLenum,PrimitivePair> PrimitiveValueMap;
typedef std::map<GLenum, unsigned int> PrimitiveCountMap;
Statistics();
enum StatsType
{
STAT_NONE, // default
STAT_FRAMERATE,
STAT_GRAPHS,
STAT_PRIMS,
STAT_PRIMSPERVIEW,
STAT_PRIMSPERBIN,
STAT_DC,
STAT_RESTART // hint to restart the stats
};
void reset();
void setType(StatsType t) {stattype=t;}
virtual void setVertexArray(unsigned int count,const osg::Vec3*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec2*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec4*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec3d*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec2d*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec4d*) { _vertexCount += count; }
virtual void drawArrays(GLenum mode,GLint,GLsizei count);
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte*);
virtual void drawElements(GLenum mode,GLsizei count,const GLushort*);
virtual void drawElements(GLenum mode,GLsizei count,const GLuint*);
virtual void begin(GLenum mode);
inline void vertex()
{
PrimitivePair& prim = _primitiveCount[_currentPrimitiveFunctorMode];
++prim.second;
_number_of_vertexes++;
}
virtual void vertex(float,float,float) { vertex(); }
virtual void vertex(const osg::Vec3&) { vertex(); }
virtual void vertex(const osg::Vec2&) { vertex(); }
virtual void vertex(const osg::Vec4&) { vertex(); }
virtual void vertex(float,float) { vertex(); }
virtual void vertex(float,float,float,float) { vertex(); }
virtual void end();
void addDrawable() { numDrawables++;}
void addMatrix() { nummat++;}
void addLight(int np) { nlights+=np;}
void addImpostor(int np) { nimpostor+= np; }
inline int getBins() { return nbins;}
void setDepth(int d) { depth=d; }
void addBins(int np) { nbins+= np; }
void setBinNo(int n) { _binNo=n;}
void add(const Statistics& stats);
public:
PrimitiveCountMap& getPrimitiveCountMap() { return _primitives_count; }
const PrimitiveCountMap& getPrimitiveCountMap() const { return _primitives_count; }
/// deprecated
PrimitiveCountMap::iterator GetPrimitivesBegin() { return _primitives_count.begin(); }
/// deprecated
PrimitiveCountMap::iterator GetPrimitivesEnd() { return _primitives_count.end(); }
int numDrawables, nummat, nbins;
int nlights;
int depth; // depth into bins - eg 1.1,1.2,1.3 etc
int _binNo;
StatsType stattype;
int nimpostor; // number of impostors rendered
unsigned int _vertexCount;
PrimitiveValueMap _primitiveCount;
GLenum _currentPrimitiveFunctorMode;
private:
PrimitiveCountMap _primitives_count;
unsigned int _total_primitives_count;
unsigned int _number_of_vertexes;
inline unsigned int _calculate_primitives_number_by_mode(GLenum, GLsizei);
};
inline unsigned int Statistics::_calculate_primitives_number_by_mode(GLenum mode, GLsizei count)
{
switch (mode)
{
case GL_POINTS:
case GL_LINE_LOOP:
case GL_POLYGON: return count;
case GL_LINES: return count / 2;
case GL_LINE_STRIP: return count - 1;
case GL_TRIANGLES: return count / 3;
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN: return count - 2;
case GL_QUADS: return count / 4;
case GL_QUAD_STRIP: return count / 2 - 1;
default: return 0;
}
}
/** StatsVisitor for collecting statistics about scene graph.*/
class OSGUTIL_EXPORT StatsVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Node*> NodeSet;
typedef std::set<osg::Drawable*> DrawableSet;
typedef std::set<osg::StateSet*> StateSetSet;
StatsVisitor();
META_NodeVisitor("osgUtil","StatsVisitor")
void reset();
void apply(osg::Node& node);
void apply(osg::Group& node);
void apply(osg::Transform& node);
void apply(osg::LOD& node);
void apply(osg::Switch& node);
void apply(osg::Geode& node);
void apply(osg::Drawable& drawable);
void totalUpStats();
void print(std::ostream& out);
unsigned int _numInstancedGroup;
unsigned int _numInstancedSwitch;
unsigned int _numInstancedLOD;
unsigned int _numInstancedTransform;
unsigned int _numInstancedGeode;
unsigned int _numInstancedDrawable;
unsigned int _numInstancedGeometry;
unsigned int _numInstancedFastGeometry;
unsigned int _numInstancedStateSet;
NodeSet _groupSet;
NodeSet _transformSet;
NodeSet _lodSet;
NodeSet _switchSet;
NodeSet _geodeSet;
DrawableSet _drawableSet;
DrawableSet _geometrySet;
DrawableSet _fastGeometrySet;
StateSetSet _statesetSet;
osgUtil::Statistics _uniqueStats;
osgUtil::Statistics _instancedStats;
};
}
#endif