OpenSceneGraph/src/osgPlugins/osgFX/IO_SpecularHighlights.cpp
Robert Osfield 584f805327 Updates to osgFX, from Marco Jez, to map Effect across to being derived
from osg::Group rather than from osg::Node.
2003-09-09 11:54:05 +00:00

76 lines
1.9 KiB
C++

#include <osgFX/SpecularHighlights>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool SpecularHighlights_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool SpecularHighlights_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy SpecularHighlights_Proxy
(
new osgFX::SpecularHighlights,
"osgFX::SpecularHighlights",
"Object Node Group osgFX::Effect osgFX::SpecularHighlights",
SpecularHighlights_readLocalData,
SpecularHighlights_writeLocalData
);
bool SpecularHighlights_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgFX::SpecularHighlights &myobj = static_cast<osgFX::SpecularHighlights &>(obj);
bool itAdvanced = false;
if (fr[0].matchWord("lightNumber")) {
int n;
if (fr[1].getInt(n)) {
myobj.setLightNumber(n);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("textureUnit")) {
int n;
if (fr[1].getInt(n)) {
myobj.setTextureUnit(n);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("specularColor")) {
osg::Vec4 w;
if (fr[1].getFloat(w.x()) && fr[2].getFloat(w.y()) &&
fr[3].getFloat(w.z()) && fr[4].getFloat(w.w())) {
myobj.setSpecularColor(w);
fr += 5;
itAdvanced = true;
}
}
if (fr[0].matchWord("specularExponent")) {
float f;
if (fr[1].getFloat(f)) {
myobj.setSpecularExponent(f);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool SpecularHighlights_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgFX::SpecularHighlights &myobj = static_cast<const osgFX::SpecularHighlights &>(obj);
fw.indent() << "lightNumber " << myobj.getLightNumber() << "\n";
fw.indent() << "textureUnit " << myobj.getTextureUnit() << "\n";
fw.indent() << "specularColor " << myobj.getSpecularColor() << "\n";
fw.indent() << "specularExponent " << myobj.getSpecularExponent() << "\n";
return true;
}