OpenSceneGraph/src/osg/Array.cpp
2007-12-04 14:44:21 +00:00

56 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Array>
using namespace osg;
static const char* s_ArrayNames[] =
{
"Array", // 0
"ByteArray", // 1
"ShortArray", // 2
"IntArray", // 3
"UByteArray", // 4
"UShortArray", // 5
"UIntArray", // 6
"Vec4ubArray", // 7
"FloatArray", // 8
"Vec2Array", // 9
"Vec3Array", // 10
"Vec4Array", // 11
"Vec2sArray", // 12
"Vec3sArray", // 13
"Vec4sArray", // 14
"Vec2bArray", // 15
"Vec3bArray", // 16
"Vec4bArray", // 17
"DoubleArray", // 18
"Vec2dArray", // 19
"Vec3dArray", // 20
"Vec4dArray", // 21
};
const char* Array::className() const
{
if (_arrayType>=ArrayType && _arrayType<=Vec4dArrayType)
return s_ArrayNames[_arrayType];
else
return "UnknownArray";
}