56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Array>
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using namespace osg;
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static const char* s_ArrayNames[] =
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{
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"Array", // 0
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"ByteArray", // 1
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"ShortArray", // 2
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"IntArray", // 3
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"UByteArray", // 4
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"UShortArray", // 5
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"UIntArray", // 6
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"Vec4ubArray", // 7
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"FloatArray", // 8
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"Vec2Array", // 9
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"Vec3Array", // 10
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"Vec4Array", // 11
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"Vec2sArray", // 12
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"Vec3sArray", // 13
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"Vec4sArray", // 14
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"Vec2bArray", // 15
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"Vec3bArray", // 16
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"Vec4bArray", // 17
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"DoubleArray", // 18
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"Vec2dArray", // 19
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"Vec3dArray", // 20
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"Vec4dArray", // 21
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};
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const char* Array::className() const
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{
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if (_arrayType>=ArrayType && _arrayType<=Vec4dArrayType)
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return s_ArrayNames[_arrayType];
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else
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return "UnknownArray";
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}
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