OpenSceneGraph/src/osgPlugins/osgParticle/IO_ParticleSystem.cpp
Robert Osfield 00cc3a1833 Converted the instance of osgNew and osgDelete back to new and delete as part
of depecating the include/osg/MemoryManager
2002-12-16 13:40:58 +00:00

174 lines
5.1 KiB
C++

#include <osgParticle/ParticleSystem>
#include <osg/BoundingBox>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <iostream>
#include <string>
extern bool read_particle(osgDB::Input &fr, osgParticle::Particle &P);
extern void write_particle(const osgParticle::Particle &P, osgDB::Output &fw);
bool ParticleSystem_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ParticleSystem_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ParticleSystem_Proxy
(
new osgParticle::ParticleSystem,
"ParticleSystem",
"Object Drawable ParticleSystem",
ParticleSystem_readLocalData,
ParticleSystem_writeLocalData
);
bool ParticleSystem_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::ParticleSystem &myobj = static_cast<osgParticle::ParticleSystem &>(obj);
bool itAdvanced = false;
if (fr[0].matchWord("particleAlignment")) {
if (fr[1].matchWord("BILLBOARD")) {
myobj.setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD);
fr += 2;
itAdvanced = true;
}
if (fr[1].matchWord("FIXED")) {
myobj.setParticleAlignment(osgParticle::ParticleSystem::FIXED);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("alignVectorX")) {
osg::Vec3 v;
if (fr[1].getFloat(v.x()) && fr[2].getFloat(v.y()) && fr[3].getFloat(v.z())) {
myobj.setAlignVectorX(v);
fr += 4;
itAdvanced = true;
}
}
if (fr[0].matchWord("alignVectorY")) {
osg::Vec3 v;
if (fr[1].getFloat(v.x()) && fr[2].getFloat(v.y()) && fr[3].getFloat(v.z())) {
myobj.setAlignVectorY(v);
fr += 4;
itAdvanced = true;
}
}
if (fr[0].matchWord("doublePassRendering")) {
if (fr[1].matchWord("TRUE")) {
myobj.setDoublePassRendering(true);
fr += 2;
itAdvanced = true;
} else if (fr[1].matchWord("FALSE")) {
myobj.setDoublePassRendering(false);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("frozen")) {
if (fr[1].matchWord("TRUE")) {
myobj.setFrozen(true);
fr += 2;
itAdvanced = true;
} else if (fr[1].matchWord("FALSE")) {
myobj.setFrozen(false); // this might not be necessary
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("freezeOnCull")) {
if (fr[1].matchWord("TRUE")) {
myobj.setFreezeOnCull(true);
fr += 2;
itAdvanced = true;
} else if (fr[1].matchWord("FALSE")) {
myobj.setFreezeOnCull(false);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("defaultBoundingBox")) {
osg::BoundingBox bbox;
if ( fr[1].getFloat(bbox.xMin()) &&
fr[2].getFloat(bbox.yMin()) &&
fr[3].getFloat(bbox.zMin()) &&
fr[4].getFloat(bbox.xMax()) &&
fr[5].getFloat(bbox.yMax()) &&
fr[6].getFloat(bbox.zMax()) ) {
myobj.setDefaultBoundingBox(bbox);
fr += 7;
itAdvanced = true;
}
}
if (fr[0].matchWord("particleTemplate")) {
++fr;
itAdvanced = true;
osgParticle::Particle P;
if (read_particle(fr, P)) {
myobj.setDefaultParticleTemplate(P);
}
}
return itAdvanced;
}
bool ParticleSystem_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::ParticleSystem &myobj = static_cast<const osgParticle::ParticleSystem &>(obj);
fw.indent() << "particleAlignment ";
switch (myobj.getParticleAlignment()) {
default:
case osgParticle::ParticleSystem::BILLBOARD:
fw << "BILLBOARD" << std::endl;
break;
case osgParticle::ParticleSystem::FIXED:
fw << "FIXED" << std::endl;
break;
}
osg::Vec3 v = myobj.getAlignVectorX();
fw.indent() << "alignVectorX " << v.x() << " " << v.y() << " " << v.z() << std::endl;
v = myobj.getAlignVectorY();
fw.indent() << "alignVectorY " << v.x() << " " << v.y() << " " << v.z() << std::endl;
fw.indent() << "doublePassRendering ";
if (myobj.getDoublePassRendering())
fw << "TRUE" << std::endl;
else
fw << "FALSE" << std::endl;
fw.indent() << "frozen ";
if (myobj.isFrozen())
fw << "TRUE" << std::endl;
else
fw << "FALSE" << std::endl;
fw.indent() << "freezeOnCull ";
if (myobj.getFreezeOnCull())
fw << "TRUE" << std::endl;
else
fw << "FALSE" << std::endl;
osg::BoundingBox bbox = myobj.getDefaultBoundingBox();
fw.indent() << "defaultBoundingBox ";
fw << bbox.xMin() << " " << bbox.yMin() << " " << bbox.zMin() << " ";
fw << bbox.xMax() << " " << bbox.yMax() << " " << bbox.zMax() << std::endl;
fw.indent() << "particleTemplate ";
write_particle(myobj.getDefaultParticleTemplate(), fw);
return true;
}