OpenSceneGraph/examples/osgmovie/osgmovie.cpp
2007-05-08 15:32:35 +00:00

697 lines
24 KiB
C++

// -*-c++-*-
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/StateSet>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/TextureRectangle>
#include <osg/TextureCubeMap>
#include <osg/TexMat>
#include <osg/CullFace>
#include <osg/ImageStream>
#include <osg/io_utils>
#include <osgGA/TrackballManipulator>
#include <osgGA/EventVisitor>
#include <iostream>
osg::ImageStream* s_imageStream = 0;
class MovieEventHandler : public osgGA::GUIEventHandler
{
public:
MovieEventHandler():_trackMouse(false) {}
void setMouseTracking(bool track) { _trackMouse = track; }
bool getMouseTracking() const { return _trackMouse; }
void set(osg::Node* node);
virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv);
virtual void getUsage(osg::ApplicationUsage& usage) const;
typedef std::vector< osg::ref_ptr<osg::ImageStream> > ImageStreamList;
protected:
virtual ~MovieEventHandler() {}
class FindImageStreamsVisitor : public osg::NodeVisitor
{
public:
FindImageStreamsVisitor(ImageStreamList& imageStreamList):
_imageStreamList(imageStreamList) {}
virtual void apply(osg::Geode& geode)
{
apply(geode.getStateSet());
for(unsigned int i=0;i<geode.getNumDrawables();++i)
{
apply(geode.getDrawable(i)->getStateSet());
}
traverse(geode);
}
virtual void apply(osg::Node& node)
{
apply(node.getStateSet());
traverse(node);
}
inline void apply(osg::StateSet* stateset)
{
if (!stateset) return;
osg::StateAttribute* attr = stateset->getTextureAttribute(0,osg::StateAttribute::TEXTURE);
if (attr)
{
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(attr);
if (texture2D) apply(dynamic_cast<osg::ImageStream*>(texture2D->getImage()));
osg::TextureRectangle* textureRec = dynamic_cast<osg::TextureRectangle*>(attr);
if (textureRec) apply(dynamic_cast<osg::ImageStream*>(textureRec->getImage()));
}
}
inline void apply(osg::ImageStream* imagestream)
{
if (imagestream)
{
_imageStreamList.push_back(imagestream);
s_imageStream = imagestream;
}
}
ImageStreamList& _imageStreamList;
};
bool _trackMouse;
ImageStreamList _imageStreamList;
};
void MovieEventHandler::set(osg::Node* node)
{
_imageStreamList.clear();
if (node)
{
FindImageStreamsVisitor fisv(_imageStreamList);
node->accept(fisv);
}
}
bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor* nv)
{
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::MOVE):
case(osgGA::GUIEventAdapter::PUSH):
case(osgGA::GUIEventAdapter::RELEASE):
{
if (_trackMouse)
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
osgUtil::LineSegmentIntersector::Intersections intersections;
if (view && view->computeIntersections(ea.getX(), ea.getY(), nv->getNodePath(), intersections))
{
// use the nearest intersection
const osgUtil::LineSegmentIntersector::Intersection& intersection = *(intersections.begin());
osg::Drawable* drawable = intersection.drawable.get();
osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
if (vertices)
{
// get the vertex indices.
const osgUtil::LineSegmentIntersector::Intersection::IndexList& indices = intersection.indexList;
const osgUtil::LineSegmentIntersector::Intersection::RatioList& ratios = intersection.ratioList;
if (indices.size()==3 && ratios.size()==3)
{
unsigned int i1 = indices[0];
unsigned int i2 = indices[1];
unsigned int i3 = indices[2];
float r1 = ratios[0];
float r2 = ratios[1];
float r3 = ratios[2];
osg::Array* texcoords = (geometry->getNumTexCoordArrays()>0) ? geometry->getTexCoordArray(0) : 0;
osg::Vec2Array* texcoords_Vec2Array = dynamic_cast<osg::Vec2Array*>(texcoords);
if (texcoords_Vec2Array)
{
// we have tex coord array so now we can compute the final tex coord at the point of intersection.
osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
osg::Vec2 tc = tc1*r1 + tc2*r2 + tc3*r3;
osg::notify(osg::NOTICE)<<"We hit tex coords "<<tc<<std::endl;
}
}
else
{
osg::notify(osg::NOTICE)<<"Intersection has insufficient indices to work with";
}
}
}
else
{
osg::notify(osg::NOTICE)<<"No intersection"<<std::endl;
}
}
break;
}
case(osgGA::GUIEventAdapter::KEYDOWN):
{
if (ea.getKey()=='s')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Play"<<std::endl;
(*itr)->play();
}
return true;
}
else if (ea.getKey()=='p')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Pause"<<std::endl;
(*itr)->pause();
}
return true;
}
else if (ea.getKey()=='r')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
std::cout<<"Restart"<<std::endl;
(*itr)->rewind();
(*itr)->play();
}
return true;
}
else if (ea.getKey()=='l')
{
for(ImageStreamList::iterator itr=_imageStreamList.begin();
itr!=_imageStreamList.end();
++itr)
{
if ( (*itr)->getLoopingMode() == osg::ImageStream::LOOPING)
{
std::cout<<"Toggle Looping Off"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::NO_LOOPING );
}
else
{
std::cout<<"Toggle Looping On"<<std::endl;
(*itr)->setLoopingMode( osg::ImageStream::LOOPING );
}
}
return true;
}
return false;
}
default:
return false;
}
return false;
}
void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const
{
usage.addKeyboardMouseBinding("p","Pause movie");
usage.addKeyboardMouseBinding("s","Play movie");
usage.addKeyboardMouseBinding("r","Restart movie");
usage.addKeyboardMouseBinding("l","Toggle looping of movie");
}
osg::Geometry* myCreateTexturedQuadGeometry(const osg::Vec3& pos,float width,float height, osg::Image* image, bool useTextureRectangle)
{
if (useTextureRectangle)
{
osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
osg::Vec3(width,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,height),
0.0f,image->t(), image->s(),0.0f);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
new osg::TextureRectangle(image),
osg::StateAttribute::ON);
return pictureQuad;
}
else
{
osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
osg::Vec3(width,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,height),
0.0f,1.0f, 1.0f,0.0f);
osg::Texture2D* texture = new osg::Texture2D(image);
texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
texture,
osg::StateAttribute::ON);
return pictureQuad;
}
}
osg::Geometry* createDomeDistortionMesh(const osg::Vec3& origin, const osg::Vec3& widthVector, const osg::Vec3& heightVector,
osg::ArgumentParser& arguments)
{
double sphere_radius = 1.0;
if (arguments.read("--radius", sphere_radius)) {}
double collar_radius = 0.45;
if (arguments.read("--collar", collar_radius)) {}
osg::Vec3d center(0.0,0.0,0.0);
osg::Vec3d eye(0.0,0.0,0.0);
double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
if (arguments.read("--distance", distance)) {}
bool centerProjection = false;
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
osg::notify(osg::NOTICE)<<"Projector position = "<<projector<<std::endl;
osg::notify(osg::NOTICE)<<"distance = "<<distance<<std::endl;
// create the quad to visualize.
osg::Geometry* geometry = new osg::Geometry();
geometry->setSupportsDisplayList(false);
osg::Vec3 xAxis(widthVector);
float width = widthVector.length();
xAxis /= width;
osg::Vec3 yAxis(heightVector);
float height = heightVector.length();
yAxis /= height;
int noSteps = 160;
osg::Vec3Array* vertices = new osg::Vec3Array;
osg::Vec2Array* texcoords = new osg::Vec2Array;
osg::Vec4Array* colors = new osg::Vec4Array;
osg::Vec3 bottom = origin;
osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
osg::Vec3d screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
float screenRadius = heightVector.length() * 0.5f;
osg::Vec3 cursor = bottom;
int i,j;
int midSteps = noSteps/2;
for(i=0;i<midSteps;++i)
{
osg::Vec3 cursor = bottom+dy*(float)i;
for(j=0;j<midSteps;++j)
{
osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
double theta = atan2(delta.x(), -delta.y());
theta += 2*osg::PI;
double phi = osg::PI_2 * delta.length() / screenRadius;
if (phi > osg::PI_2) phi = osg::PI_2;
double f = distance * sin(phi);
double e = distance * cos(phi) + sqrt( sphere_radius*sphere_radius - f*f);
double l = e * cos(phi);
double h = e * sin(phi);
double gamma = atan2(h, l-distance);
osg::Vec2 texcoord(theta/(2.0*osg::PI), 1.0-gamma/osg::PI);
// osg::notify(osg::NOTICE)<<"cursor = "<<cursor<< " theta = "<<theta<< "phi="<<phi<<" gamma = "<<gamma<<" texcoord="<<texcoord<<std::endl;
vertices->push_back(cursor);
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
texcoords->push_back(texcoord);
if (j+1<midSteps) cursor += dx;
}
for(;j<noSteps;++j)
{
osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
double theta = atan2(delta.x(), -delta.y());
double phi = osg::PI_2 * delta.length() / screenRadius;
if (phi > osg::PI_2) phi = osg::PI_2;
double f = distance * sin(phi);
double e = distance * cos(phi) + sqrt( sphere_radius*sphere_radius - f*f);
double l = e * cos(phi);
double h = e * sin(phi);
double gamma = atan2(h, l-distance);
osg::Vec2 texcoord(theta/(2.0*osg::PI), 1.0-gamma/osg::PI);
// osg::notify(osg::NOTICE)<<"cursor = "<<cursor<< " theta = "<<theta<< "phi="<<phi<<" gamma = "<<gamma<<" texcoord="<<texcoord<<std::endl;
vertices->push_back(cursor);
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
texcoords->push_back(texcoord);
cursor += dx;
}
// osg::notify(osg::NOTICE)<<std::endl;
}
for(;i<noSteps;++i)
{
osg::Vec3 cursor = bottom+dy*(float)i;
for(j=0;j<noSteps;++j)
{
osg::Vec2 delta(cursor.x() - screenCenter.x(), cursor.y() - screenCenter.y());
double theta = atan2(delta.x(), -delta.y());
if (theta<0.0) theta += 2*osg::PI;
double phi = osg::PI_2 * delta.length() / screenRadius;
if (phi > osg::PI_2) phi = osg::PI_2;
double f = distance * sin(phi);
double e = distance * cos(phi) + sqrt( sphere_radius*sphere_radius - f*f);
double l = e * cos(phi);
double h = e * sin(phi);
double gamma = atan2(h, l-distance);
osg::Vec2 texcoord(theta/(2.0*osg::PI), 1.0-gamma/osg::PI);
// osg::notify(osg::NOTICE)<<"cursor = "<<cursor<< " theta = "<<theta<< "phi="<<phi<<" gamma = "<<gamma<<" texcoord="<<texcoord<<std::endl;
vertices->push_back(cursor);
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
texcoords->push_back(texcoord);
cursor += dx;
}
// osg::notify(osg::NOTICE)<<std::endl;
}
// pass the created vertex array to the points geometry object.
geometry->setVertexArray(vertices);
geometry->setColorArray(colors);
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
geometry->setTexCoordArray(0,texcoords);
for(i=0;i<noSteps-1;++i)
{
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::QUAD_STRIP);
for(j=0;j<noSteps;++j)
{
elements->push_back(j+(i+1)*noSteps);
elements->push_back(j+(i)*noSteps);
}
geometry->addPrimitiveSet(elements);
}
return geometry;
}
void setDomeCorrection(osgViewer::Viewer& viewer, osg::ArgumentParser& arguments)
{
// enforce single threading right now to avoid double buffering of RTT texture
viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
while (arguments.read("--width",width)) {}
while (arguments.read("--height",height)) {}
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gc)
{
osg::notify(osg::NOTICE)<<"GraphicsWindow has not been created successfully."<<std::endl;
return;
}
osg::ref_ptr<osg::Drawable> distortionCorrectionMash = createDomeDistortionMesh(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(width,0.0f,0.0f), osg::Vec3(0.0f,height,0.0f), arguments);
osg::Texture* texture = 0;
for(int i=1;i<arguments.argc() && !texture;++i)
{
if (arguments.isString(i))
{
osg::Image* image = osgDB::readImageFile(arguments[i]);
osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
if (imagestream) imagestream->play();
if (image)
{
#if 1
texture = new osg::TextureRectangle(image);
#else
texture = new osg::Texture2D(image);
#endif
}
}
}
if (!texture)
{
return;
}
// distortion correction set up.
{
osg::Geode* geode = new osg::Geode();
geode->addDrawable(distortionCorrectionMash.get());
// new we need to add the texture to the mesh, we do so by creating a
// StateSet to contain the Texture StateAttribute.
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(0, texture, osg::StateAttribute::ON);
texture->setMaxAnisotropy(16.0f);
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
#if 1
osg::TexMat* texmat = new osg::TexMat;
texmat->setScaleByTextureRectangleSize(true);
stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
#endif
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
camera->setClearColor( osg::Vec4(0.1,0.1,1.0,1.0) );
camera->setViewport(new osg::Viewport(0, 0, width, height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
//camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setProjectionMatrixAsOrtho2D(0,width,0,height);
camera->setViewMatrix(osg::Matrix::identity());
// add subgraph to render
// camera->addChild(geode);
camera->setName("DistortionCorrectionCamera");
viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), true);
viewer.setSceneData(geode);
}
viewer.getCamera()->setNearFarRatio(0.0001f);
}
int main(int argc, char** argv)
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" example demonstrates the use of ImageStream for rendering movies as textures.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("--texture2D","Use Texture2D rather than TextureRectangle.");
arguments.getApplicationUsage()->addCommandLineOption("--shader","Use shaders to post process the video.");
arguments.getApplicationUsage()->addCommandLineOption("--dome","Use full dome distortion correction.");
bool useTextureRectangle = true;
bool useShader = false;
// construct the viewer.
osgViewer::Viewer viewer;
if (arguments.argc()<=1)
{
arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
return 1;
}
while (arguments.read("--texture2D")) useTextureRectangle=false;
while (arguments.read("--shader")) useShader=true;
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
if (arguments.read("--dome") || arguments.read("--puffer") )
{
setDomeCorrection(viewer, arguments);
}
else
{
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
osg::Vec3 pos(0.0f,0.0f,0.0f);
osg::StateSet* stateset = geode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
if (useShader)
{
//useTextureRectangle = false;
static const char *shaderSourceTextureRec = {
"uniform vec4 cutoff_color;\n"
"uniform samplerRect movie_texture;\n"
"void main(void)\n"
"{\n"
" vec4 texture_color = textureRect(movie_texture, gl_TexCoord[0]); \n"
" if (all(lessThanEqual(texture_color,cutoff_color))) discard; \n"
" gl_FragColor = texture_color;\n"
"}\n"
};
static const char *shaderSourceTexture2D = {
"uniform vec4 cutoff_color;\n"
"uniform sampler2D movie_texture;\n"
"void main(void)\n"
"{\n"
" vec4 texture_color = texture2D(movie_texture, gl_TexCoord[0]); \n"
" if (all(lessThanEqual(texture_color,cutoff_color))) discard; \n"
" gl_FragColor = texture_color;\n"
"}\n"
};
osg::Program* program = new osg::Program;
program->addShader(new osg::Shader(osg::Shader::FRAGMENT,
useTextureRectangle ? shaderSourceTextureRec : shaderSourceTexture2D));
stateset->addUniform(new osg::Uniform("cutoff_color",osg::Vec4(0.1f,0.1f,0.1f,1.0f)));
stateset->addUniform(new osg::Uniform("movie_texture",0));
stateset->setAttribute(program);
}
for(int i=1;i<arguments.argc();++i)
{
if (arguments.isString(i))
{
osg::Image* image = osgDB::readImageFile(arguments[i]);
osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
if (imagestream) imagestream->play();
if (image)
{
geode->addDrawable(myCreateTexturedQuadGeometry(pos,image->s(),image->t(),image, useTextureRectangle));
pos.z() += image->t()*1.5f;
}
else
{
std::cout<<"Unable to read file "<<arguments[i]<<std::endl;
}
}
}
// set the scene to render
viewer.setSceneData(geode.get());
if (viewer.getSceneData()==0)
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
}
// pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate.
MovieEventHandler* meh = new MovieEventHandler();
meh->set(viewer.getSceneData());
viewer.addEventHandler(meh);
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// create the windows and run the threads.
return viewer.run();
}