58 lines
2.3 KiB
C++
58 lines
2.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// The following symbol has a underscore suffix for compatibility.
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#ifndef OSGVIEWER_EXPORT_
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#define OSGVIEWER_EXPORT_ 1
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#define USE_REFERENCE_TIME DBL_MAX
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#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4251 )
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#pragma warning( disable : 4267 )
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#pragma warning( disable : 4275 )
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#pragma warning( disable : 4290 )
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#pragma warning( disable : 4786 )
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#pragma warning( disable : 4305 )
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#pragma warning( disable : 4996 )
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#endif
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
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# if defined( OSG_LIBRARY_STATIC )
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# define OSGVIEWER_EXPORT
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# elif defined( OSGVIEWER_LIBRARY )
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# define OSGVIEWER_EXPORT __declspec(dllexport)
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# else
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# define OSGVIEWER_EXPORT __declspec(dllimport)
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#endif
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#else
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#define OSGVIEWER_EXPORT
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#endif
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#endif
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/**
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\namespace osgViewer
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The osgViewer library provides high level viewer functionality designed to make it easier to write a range of differnt types of viewers,
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from viewers embedded in existing windows via SimpleViewer, through to highly scalable and flexible Viewer and Composite classes. A
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set of event handlers add functionality to these viewers so that you can rapidly compose the viewer functionality taylored to your needs.
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Finally the viewer classes can be adapted to work with a range of different window toolkit API's via GraphicsWindow implementations,
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with native Win32, X11 and Carbon implementations on Windows, Unices and OSX respectively, and other window toolkits such as WxWidgets, Qt etc.
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*/
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