OpenSceneGraph/include/osgTerrain/Locator
Robert Osfield 6b4e2fbdf2 From Alexandre Amalric, Fox example
From Robert Osfield, CMake build support for FOX example
2007-07-24 14:02:53 +00:00

133 lines
4.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_LOCATOR
#define OSGTERRAIN_LOCATOR 1
#include <osg/Object>
#include <osg/Vec3d>
#include <osg/CoordinateSystemNode>
#include <osgTerrain/Export>
namespace osgTerrain {
class OSGTERRAIN_EXPORT Locator : public osg::Object
{
public:
Locator();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Locator(const Locator&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgTerrain, Locator);
virtual bool orientationOpenGL() const { return true; }
virtual bool convertLocalToModel(const osg::Vec3d& /*local*/, osg::Vec3d& /*world*/) const { return false; }
virtual bool convertModelToLocal(const osg::Vec3d& /*world*/, osg::Vec3d& /*local*/) const { return false; }
static bool convertLocalCoordBetween(const Locator& source, const osg::Vec3d& sourceNDC,
const Locator& destination, osg::Vec3d& destinationNDC)
{
osg::Vec3d model;
if (!source.convertLocalToModel(sourceNDC, model)) return false;
if (!destination.convertModelToLocal(model, destinationNDC)) return false;
return true;
}
bool computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::Vec3d& topRight);
protected:
virtual ~Locator();
};
class OSGTERRAIN_EXPORT EllipsoidLocator : public osgTerrain::Locator
{
public:
EllipsoidLocator(double longitude, double latitude, double deltaLongitude, double deltaLatitude, double height=0.0, double heightScale = 1.0f, double radiusEquator = osg::WGS_84_RADIUS_EQUATOR, double radiusPolar = osg::WGS_84_RADIUS_POLAR);
void setExtents(double longitude, double latitude, double deltaLongitude, double deltaLatitude, double height=0.0, double heightScale = 1.0f);
double getLongitude() const { return _longitude; }
double getDeltaLongitude() const { return _deltaLongitude; }
double getLatitude() const { return _latitude; }
double getDeltaLatitude() const { return _deltaLatitude; }
double getHeight() const { return _height; }
void setEllipsoidModel(osg::EllipsoidModel* em) { _em=em; }
osg::EllipsoidModel* getEllipsoidModel() { return _em.get(); }
const osg::EllipsoidModel* getEllipsoidModel() const { return _em.get(); }
virtual bool orientationOpenGL() const;
virtual bool convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const;
virtual bool convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const;
protected:
osg::ref_ptr<osg::EllipsoidModel> _em;
double _longitude;
double _latitude;
double _deltaLongitude;
double _deltaLatitude;
double _height;
double _heightScale;
};
class OSGTERRAIN_EXPORT CartesianLocator : public osgTerrain::Locator
{
public:
CartesianLocator(double originX, double originY, double lengthX, double lengthY, double height = 0.0f, double heightScale = 1.0f);
void setExtents(double originX, double originY, double lengthX, double lengthY, double height = 0.0f, double heightScale = 1.0f);
void setOriginX(double x) { _originX = x; }
double getOriginX() const { return _originX; }
void setOriginY(double y) { _originY = y; }
double getOriginY() const { return _originY; }
void setLengthX(double x) { _lengthX = x; }
double getLengthX() const { return _lengthX; }
void setLengthY(double y) { _lengthY = y; }
double getLengthY() const { return _lengthY; }
virtual bool orientationOpenGL() const;
virtual bool convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const;
virtual bool convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const;
protected:
double _originX;
double _originY;
double _lengthX;
double _lengthY;
double _height;
double _heightScale;
};
}
#endif