75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSG_POSITIONATTITIDETRANSFORM
|
|
#define OSG_POSITIONATTITIDETRANSFORM 1
|
|
|
|
#include <osg/Group>
|
|
#include <osg/Transform>
|
|
#include <osg/AnimationPath>
|
|
#include <osg/Quat>
|
|
|
|
namespace osg {
|
|
|
|
/** PositionAttitideTransform - is Transform the set the coordinates transform
|
|
up via a Vec3 position and Quat attitude.
|
|
*/
|
|
class SG_EXPORT PositionAttitudeTransform : public Transform
|
|
{
|
|
public :
|
|
PositionAttitudeTransform();
|
|
|
|
PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
|
Transform(pat,copyop),
|
|
_position(pat._position),
|
|
_attitude(pat._attitude),
|
|
_pivotPoint(pat._pivotPoint) {}
|
|
|
|
|
|
META_Node(osg, PositionAttitudeTransform);
|
|
|
|
|
|
inline void setPosition(const Vec3& pos) { _position = pos; dirtyBound(); }
|
|
|
|
inline const Vec3& getPosition() const { return _position; }
|
|
|
|
|
|
inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
|
|
|
|
inline const Quat& getAttitude() const { return _attitude; }
|
|
|
|
|
|
inline void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; dirtyBound(); }
|
|
|
|
inline const Vec3& getPivotPoint() const { return _pivotPoint; }
|
|
|
|
|
|
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
|
|
|
|
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
|
|
|
|
|
|
|
|
protected :
|
|
|
|
virtual ~PositionAttitudeTransform() {}
|
|
|
|
Vec3 _position;
|
|
Quat _attitude;
|
|
Vec3 _pivotPoint;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|