e693f148cb
Generalised the osgDB::Field so that its getFloat() method can be used with either doubles or floats governed by the type passed in - this helps support either float/double Quat and Matrix classes seemlessly.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#include <osg/TexMat>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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using namespace osg;
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using namespace osgDB;
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// forward declare functions to use later.
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bool TexMat_readLocalData(Object& obj, Input& fr);
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bool TexMat_writeLocalData(const Object& obj, Output& fw);
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// register the read and write functions with the osgDB::Registry.
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RegisterDotOsgWrapperProxy g_TexMatProxy
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(
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new osg::TexMat,
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"TexMat",
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"Object StateAttribute TexMat",
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&TexMat_readLocalData,
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&TexMat_writeLocalData
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);
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bool TexMat_readLocalData(Object& obj, Input& fr)
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{
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bool iteratorAdvanced = false;
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TexMat& texmat = static_cast<TexMat&>(obj);
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bool matched = true;
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for(int k=0;k<16 && matched;++k)
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{
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matched = fr[k].isFloat();
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}
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if (matched)
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{
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Matrix& matrix = texmat.getMatrix();
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int k=0;
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double v;
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for(int i=0;i<4;++i)
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{
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for(int j=0;j<4;++j)
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{
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fr[k].getFloat(v);
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matrix(i,j)=v;
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k++;
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}
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}
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fr += 16;
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iteratorAdvanced = true;
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}
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return iteratorAdvanced;
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}
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bool TexMat_writeLocalData(const Object& obj, Output& fw)
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{
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const TexMat& texmat = static_cast<const TexMat&>(obj);
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const Matrix& matrix = texmat.getMatrix();
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fw.indent() << matrix(0,0) << " " << matrix(0,1) << " " << matrix(0,2) << " " << matrix(0,3) << std::endl;
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fw.indent() << matrix(1,0) << " " << matrix(1,1) << " " << matrix(1,2) << " " << matrix(1,3) << std::endl;
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fw.indent() << matrix(2,0) << " " << matrix(2,1) << " " << matrix(2,2) << " " << matrix(2,3) << std::endl;
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fw.indent() << matrix(3,0) << " " << matrix(3,1) << " " << matrix(3,2) << " " << matrix(3,3) << std::endl;
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return true;
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}
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