4761442005
email from Marco) "Most relevant news: 1) particle systems now have the "freezeOnCull" property set to false by default. Since it is an optimization, and using it may cause some unwanted behaviors if not handled properly, it makes more sense to turn it off by default. 2) new "LINE" shape mode which uses GL_LINES to draw line segments that point to the direction of motion. 3) particles can now have a rotation angle and angular velocity. 4) new AngularAccelOperator applies angular acceleration to particles. 5) particle processors such as emitters and programs can have a "start", "end" and "reset" time coordinate. For example, an emitter may be instructed to start emitting particles only after a certain time, stop after another amount of time and then start again. Update (2) is from Gideon May. Updates (3) to (5) are from Douglas A. Pouk." |
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.. | ||
GNUmakefile | ||
IO_AccelOperator.cpp | ||
IO_AngularAccelOperator.cpp | ||
IO_CenteredPlacer.cpp | ||
IO_Emitter.cpp | ||
IO_FluidFrictionOperator.cpp | ||
IO_ForceOperator.cpp | ||
IO_LinearInterpolator.cpp | ||
IO_ModularEmitter.cpp | ||
IO_ModularProgram.cpp | ||
IO_MultiSegmentPlacer.cpp | ||
IO_Particle.cpp | ||
IO_ParticleProcessor.cpp | ||
IO_ParticleSystem.cpp | ||
IO_ParticleSystemUpdater.cpp | ||
IO_PointPlacer.cpp | ||
IO_Program.cpp | ||
IO_RadialShooter.cpp | ||
IO_RandomRateCounter.cpp | ||
IO_SectorPlacer.cpp | ||
IO_SegmentPlacer.cpp | ||
IO_VariableRateCounter.cpp |