73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_LIGHTPOINT
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#define OSGSIM_LIGHTPOINT 1
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#include <osgSim/Export>
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#include <osgSim/Sector>
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#include <osgSim/BlinkSequence>
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#include <osg/Quat>
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#include <osg/Vec3>
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#include <osg/Vec4>
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namespace osgSim {
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class OSGSIM_EXPORT LightPoint
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{
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public:
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enum BlendingMode
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{
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ADDITIVE,
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BLENDED
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};
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LightPoint();
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LightPoint(const osg::Vec3& position,
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const osg::Vec4& color);
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LightPoint(bool on,
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const osg::Vec3& position,
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const osg::Vec4& color,
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float intensity=1.0f,
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float radius=1.0f,
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Sector* sector=0,
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BlinkSequence* blinkSequence=0,
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BlendingMode blendingMode=BLENDED);
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LightPoint(const LightPoint& lp);
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LightPoint& operator = (const LightPoint& lp);
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bool _on;
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osg::Vec3 _position;
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osg::Vec4 _color;
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float _intensity;
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float _radius;
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osg::ref_ptr<Sector> _sector;
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osg::ref_ptr<BlinkSequence> _blinkSequence;
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BlendingMode _blendingMode;
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};
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}
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#endif
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