OpenSceneGraph/src
2015-07-17 08:12:38 +00:00
..
OpenThreads From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
osg From Patrick Neary, "Added some lesser used tokens that we use from GL_ARB_texture_rg to computeFormatDataType(), and computeNumComponents() in src/osg/Image.cpp" 2015-07-16 19:17:01 +00:00
osgAnimation From KOS, "New classes for osgAnimation presented: UpdateFloatUniform, UpdateVec3fUniform and UpdateMatrixfUniform (based on UpdateUniform template) 2015-06-03 09:14:35 +00:00
osgDB From Mike Connell, "Give ReadFileCallback access to parent location : These small changes to the database pager allow user code in the ReadFileCallback to safely determine where the file being loaded is destined to be inserted into the scenegraph. 2015-06-08 11:18:24 +00:00
osgFX First step of refactoring the osg::Program management in osgTerrain::GeometryPool for better performance by placing default osg::Program and shader defines on a single StateSet below the osgTerrain::Terrain 2015-02-20 15:02:43 +00:00
osgGA From Philippe Renon, "Fixed potential divide by zero in NodeTrackerManipulator : The divide by zero happens when throwing a NodeTrackerManipulator. 2015-06-10 10:00:27 +00:00
osgManipulator From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
osgParticle From Jannik Heller, "This patch adds a missing initialization of osgParticle::ParticleProcessor::_frameNumber in the copy constructor. 2015-06-01 12:14:53 +00:00
osgPlugins From Patrick Neary, "To the tiff plugin, add the capability to write tiff images with unsigned short data" 2015-07-17 08:12:38 +00:00
osgPresentation From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
osgQt From Cory Slep and Robert Osfield, "When using Open Scene Graph and Qt on Android, the resulting thread that an application developer’s Q*Application is run on is different than what Qt considers the “main” thread, which can cause subtle problems. This is because Qt loads native libraries in one thread, and later runs the application in a different thread. They delay running in the second thread as long as possible as they have a nontrivial bootstrapping process. The motivation for Qt having this second thread is to allow them to remain responsive to both Java and native events, and capture events that would otherwise be “missed”. 2015-07-16 15:49:32 +00:00
osgShadow From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
osgSim From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
osgTerrain Removed redudent shaders, and updated remaining shaders to match OpenSceneGraph-Data/shaders 2015-02-20 15:04:56 +00:00
osgText Added check to catch cases where the backdrop coordinate cache is too small for the number of contexts being computed. 2015-07-16 11:01:35 +00:00
osgUI Added basic frame rendering for TabWidget 2014-09-12 14:16:08 +00:00
osgUtil From Jannik Heller, fixed clearReferencesToDependentCameras() calls 2015-06-19 09:51:30 +00:00
osgViewer Standardize the call to setUpThreading() in CompositeViewer/Viewer::realize(). 2015-07-13 16:03:51 +00:00
osgVolume From Julien Valentin, added missing initializer 2015-01-06 14:55:00 +00:00
osgWidget From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
osgWrappers From Mathias Froehlich, added seriliazers for new osg::ClipControl 2015-07-01 05:10:20 +00:00
CMakeLists.txt From Rafa Gaitan, "I finally had some time to change the build system for Android using a Toolchain, which, I think, will be easier to maintain and uses cmake standard system to build it. 2014-11-21 10:37:33 +00:00