OpenSceneGraph/src/osg/TextureCubeMap.cpp
Robert Osfield 12226e4371 Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
2002-09-02 12:31:35 +00:00

263 lines
7.9 KiB
C++

#include <osg/GLExtensions>
#include <osg/ref_ptr>
#include <osg/Image>
#include <osg/State>
#include <osg/TextureCubeMap>
#include <osg/GLU>
using namespace osg;
// include/osg/TextureCubeMap defines GL_TEXTURE_CUBE_MAP to be
// 0x8513 which is the same as GL_TEXTURE_CUBE_MAP_ARB & _EXT.
// assume its the same as what OpenGL 1.3 defines.
#ifndef GL_ARB_texture_cube_map
#define GL_ARB_texture_cube_map 1
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#endif
#ifndef GL_EXT_texture_cube_map
#define GL_EXT_texture_cube_map 1
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
#endif
#ifdef GL_ARB_texture_cube_map
# define CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
# define CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
# define CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
# define CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
# define CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
# define CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
#elif GL_EXT_texture_cube_map
# define CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT
# define CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT
# define CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT
# define CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT
# define CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT
# define CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT
#endif
# if GL_EXT_texture_cube_map || GL_ARB_texture_cube_map
static GLenum faceTarget[6] =
{
CUBE_MAP_POSITIVE_X,
CUBE_MAP_NEGATIVE_X,
CUBE_MAP_POSITIVE_Y,
CUBE_MAP_NEGATIVE_Y,
CUBE_MAP_POSITIVE_Z,
CUBE_MAP_NEGATIVE_Z
};
#endif
TextureCubeMap::TextureCubeMap():
_textureWidth(0),
_textureHeight(0),
_numMimpmapLevels(0)
{
}
TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop):
Texture(text,copyop),
_textureWidth(text._textureWidth),
_textureHeight(text._textureHeight),
_numMimpmapLevels(text._numMimpmapLevels),
_subloadCallback(text._subloadCallback)
{
_images[0] = copyop(text._images[0].get());
_images[1] = copyop(text._images[1].get());
_images[2] = copyop(text._images[2].get());
_images[3] = copyop(text._images[3].get());
_images[4] = copyop(text._images[4].get());
_images[5] = copyop(text._images[5].get());
}
TextureCubeMap::~TextureCubeMap()
{
}
int TextureCubeMap::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(TextureCubeMap,sa)
for (int n=0; n<6; n++)
{
if (_images[n]!=rhs._images[n]) // smart pointer comparison.
{
if (_images[n].valid())
{
if (rhs._images[n].valid())
{
if (_images[n]->getFileName()<rhs._images[n]->getFileName()) return -1;
else if (_images[n]->getFileName()>rhs._images[n]->getFileName()) return 1;;
}
else
{
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._images[n].valid())
{
return -1; // valid rhs._image is greater than null.
}
}
}
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_subloadCallback)
return 0; // passed all the above comparison macro's, must be equal.
}
void TextureCubeMap::setImage( Face face, Image* image)
{
// Quick and dirty implementation committed by ABJ.
if (face == 0)
{
// delete old texture objects.
for(TextureNameList::iterator itr=_handleList.begin();
itr!=_handleList.end();
++itr)
{
if (*itr != 0)
{
// contact global texture object handler to delete texture objects
// in appropriate context.
// glDeleteTextures( 1L, (const GLuint *)itr );
*itr = 0;
}
}
}
_images[face] = image;
}
Image* TextureCubeMap::getImage(Face face)
{
return _images[face].get();
}
const Image* TextureCubeMap::getImage(Face face) const
{
return _images[face].get();
}
bool TextureCubeMap::imagesValid() const
{
for (int n=0; n<6; n++)
{
if (!_images[n].valid() || !_images[n]->data())
return false;
}
return true;
}
void TextureCubeMap::computeInternalFormat() const
{
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
}
void TextureCubeMap::apply(State& state) const
{
static bool s_CubeMapSupported = isGLExtensionSupported("GL_ARB_texture_cube_map") ||
isGLExtensionSupported("GL_EXT_texture_cube_map");
if (!s_CubeMapSupported)
return;
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const uint contextID = state.getContextID();
// get the globj for the current contextID.
GLuint& handle = getTextureObject(contextID);
if (handle != 0)
{
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
if (_texParametersDirty) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
if (_subloadCallback.valid())
{
_subloadCallback->subload(*this,state);
}
}
else if (_subloadCallback.valid())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
_subloadCallback->load(*this,state);
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
}
else if (imagesValid())
{
glGenTextures( 1L, (GLuint *)&handle );
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
for (int n=0; n<6; n++)
{
applyTexImage2D( faceTarget[n], _images[n].get(), state, _textureWidth, _textureHeight, _numMimpmapLevels);
}
// in theory the following line is redundent, but in practice
// have found that the first frame drawn doesn't apply the textures
// unless a second bind is called?!!
// perhaps it is the first glBind which is not required...
glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
}
else
{
glBindTexture( GL_TEXTURE_CUBE_MAP, 0 );
}
}