45fcb25765
"1. Location: <OSG_SOURCE_ROOT>\src\osgPlugins\osg\Fog.cpp Reason: ".osg" writter plugins output incorrected string for osg::Fog's Mode. How to Fix: Line 138 in Fog.cpp: case(Fog::LINEAR): return "NERVER"; Change to: case(Fog::LINEAR): return "LINEAR"; 2. Location: <OSG_SOURCE_ROOT>\src\osgPlugins\ive\ Reason: ".ive" writter plugins missing to process "osg::Fog". How to Fix: (1). Line 86 in ReadWrite.h: Add: #define IVEFOG 0x00001133 (2). In CMakeLists.txt "SET(TARGET_SRC" section Add: Fog.cpp "SET(TARGET_H" section Add: Fog.h (3). In DataInputStream.cpp Line 54,Add: #include "Fog.h" Line 1185,Add: else if(attributeID == IVEFOG){ attribute = new osg::Fog(); ((ive::Fog*)(attribute))->read(this); } (4). In DataOutputStream.cpp Line 57,Add: #include "Fog.h" Line 832,Add: // This is a Fog else if(dynamic_cast<const osg::Fog*>(attribute)){ ((ive::Fog*)(attribute))->write(this); } (5). Add newly created ive::Fog Object in Fog.h and Fog.cpp. " |
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applications | ||
CMakeModules | ||
doc/Doxyfiles | ||
examples | ||
include | ||
packaging/pkgconfig | ||
PlatformSpecifics/Windows | ||
src | ||
Xcode | ||
AUTHORS.txt | ||
ChangeLog | ||
CMakeLists.txt | ||
configure | ||
genwrapper.conf | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For up-to-date information on the project, in-depth details on how to compile and run libraries and examples, see the documentation on the OpenSceneGraph website: http://www.openscenegraph.org For the impatient, read the simplified build notes below. For support subscribe to our public mailing list: http://www.openscenegraph.org/projects/osg/wiki/MailingLists Robert Osfield. Project Lead. 6th June 2008. -- How to build the OpenSceneGraph =============================== The OpenSceneGraph uses the CMake build system to generate a platform-specific build environment. CMake reads the CMakeLists.txt files that you'll find throughout the OpenSceneGraph directories, checks for installed dependenciesand then generates the appropriate build system. If you don't already have CMake installed on your system you can grab it from http://www.cmake.org, use version 2.4.6 or later. Details on the OpenSceneGraph's CMake build can be found at: http://www.openscenegraph.org/projects/osg/wiki/Build/CMake Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the cmake or ccmake command-line utils, or use the included tiny configure script that'll run cmake for you. The configure script simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you get the best performance from your final libraries/applications. cd OpenSceneGraph ./configure make sudo make install Alternatively, you can create an out-of-source build directory and run cmake or ccmake from there. The advantage to this approach is that the temporary files created by CMake won't clutter the OpenSceneGraph source directory, and also makes it possible to have multiple independent build targets by creating multiple build directories. In a directory alongside the OpenSceneGraph use: mkdir build cd build cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release make sudo make install Under Windows use the GUI tool CMakeSetup to build your VisualStudio files. The following page on our wiki dedicated to the CMake build system should help guide you through the process: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio Under OSX you can either use the CMake build system above, or use the Xcode projects that you will find in the OpenSceneGraph/Xcode directory. For further details on compilation, installation and platform-specific information read "Getting Started" guide: http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted