OpenSceneGraph/include/osgWidget/ScriptEngine
2008-07-25 20:04:41 +00:00

44 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008
// $Id: ScriptEngine 2 2008-01-24 16:11:26Z cubicool $
#ifndef OSGWIDGET_SCRIPT_ENGINE
#define OSGWIDGET_SCRIPT_ENGINE
#include <osg/Referenced>
namespace osgWidget {
// An interface for our scripting API so that we can have a unified way to talk to both
// Lua and Python; perhaps even more! Furthermore, this will allow us to put the
// entire implementation into a source file...
class ScriptEngine: public osg::Referenced
{
public:
virtual bool initialize () { return false; }
virtual bool close () { return false; }
virtual bool eval (const std::string&) { return false; }
virtual bool runFile (const std::string&) { return false; }
virtual const std::string& getLastErrorText() const { return _err; }
protected:
std::string _err;
};
}
#endif