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enum DeviceOrientation{ PORTRAIT_ORIENTATION = 1<<0, PORTRAIT_UPSIDEDOWN_ORIENTATION = 1<<1, LANDSCAPE_LEFT_ORIENTATION = 1<<2, LANDSCAPE_RIGHT_ORIENTATION = 1<<3, ALL_ORIENTATIONS = PORTRAIT_ORIENTATION | PORTRAIT_UPSIDEDOWN_ORIENTATION | LANDSCAPE_LEFT_ORIENTATION | LANDSCAPE_RIGHT_ORIENTATION }; typedef unsigned int DeviceOrientationFlags; The main motivation for this is to easily allow the user to specifiy that the device is in a horizontal orientation rather then having to rotate the view matrix. All flags have been tested individually as well as in combinations. The default is ALL_ORIENTATIONS to keep the exiting functionality for anyone who hasn't specified WindowData for their context traits. " |
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GraphicsWindowIOS |