d3b2d9b074
Merged by Robert Osfield, from OpenSceneGraph-osgWidget-dev.
279 lines
7.7 KiB
C++
279 lines
7.7 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_EASE_MOTION_H
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#define OSGANIMATION_EASE_MOTION_H
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namespace osgAnimation {
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struct OutBounceFunction
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{
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inline static void getValueAt(float t, float& result)
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{
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if ((t) < (1/2.75))
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{
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result = 7.5625 * t * t;
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}
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else if (t < (2/2.75))
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{
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t = t - (1.5/2.75);
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result = 7.5625* t * t + .75;
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}
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else if (t < (2.5/2.75))
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{
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t = t - (2.25/2.75);
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result = 7.5625 * t * t + .9375;
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}
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else
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{
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t = t - (2.625/2.75);
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result = 7.5625* t * t + .984375;
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}
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}
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};
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struct InBounceFunction
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{
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inline static void getValueAt(float t, float& result)
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{
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OutBounceFunction::getValueAt(1-t, result);
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result = 1 - result;
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}
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};
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struct InOutBounceFunction
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{
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inline static void getValueAt(float t, float& result)
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{
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if (t < 0.5)
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{
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InBounceFunction::getValueAt(t * 2, result);
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result *= 0.5;
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}
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else
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{
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OutBounceFunction::getValueAt(t * 2 - 1 , result);
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result = result * 0.5 + 0.5;
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}
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}
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};
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/// Linear function
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struct LinearFunction
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{
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inline static void getValueAt(float t, float& result) { result = t;}
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};
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/// Quad function
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struct OutQuadFunction
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{
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inline static void getValueAt(float t, float& result) { result = - (t * (t -2.0));}
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};
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struct InQuadFunction
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{
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inline static void getValueAt(float t, float& result) { result = t*t;}
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};
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struct InOutQuadFunction
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{
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inline static void getValueAt(float t, float& result)
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{
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t = t * 2.0;
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if (t < 1.0)
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result = 0.5 * t * t;
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else
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{
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t = t - 1.0;
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result = - 0.5 * t * ( t - 2) - 1;
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}
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}
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};
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/// Cubic function
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struct OutCubicFunction
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{
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inline static void getValueAt(float t, float& result) { t = t-1.0; result = t*t*t + 1;}
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};
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struct InCubicFunction
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{
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inline static void getValueAt(float t, float& result) { result = t*t*t;}
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};
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struct InOutCubicFunction
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{
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inline static void getValueAt(float t, float& result)
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{
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t = t * 2;
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if (t < 1.0)
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result = 0.5 * t * t * t;
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else {
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t = t - 2;
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result = 0.5 * t * t * t + 2;
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}
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}
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};
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/// Quart function
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struct InQuartFunction
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{
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inline static void getValueAt(float t, float& result) { result = t*t*t*t*t;}
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};
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struct OutQuartFunction
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{
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inline static void getValueAt(float t, float& result) { t = t - 1; result = - (t*t*t*t -1); }
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};
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struct InOutQuartFunction
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{
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inline static void getValueAt(float t, float& result)
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{
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t = t * 2.0;
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if ( t < 1)
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result = 0.5*t*t*t*t;
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else
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{
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t -= 2.0;
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result = -0.5 * (t*t*t*t -2);
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}
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}
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};
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class Motion
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{
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public:
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typedef float value_type;
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enum TimeBehaviour
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{
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CLAMP,
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LOOP,
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};
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Motion(float startValue = 0, float duration = 1, float changeValue = 1, TimeBehaviour tb = CLAMP) : _time(0), _b(startValue), _c(changeValue), _d(duration), _behaviour(tb) {}
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virtual ~Motion() {}
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void reset() { setTime(0);}
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float getTime() const { return _time; }
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void update(float dt)
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{
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_time += dt;
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switch (_behaviour)
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{
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case CLAMP:
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if (_time > _d)
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_time = _d;
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else if (_time < 0.0)
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_time = 0.0;
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break;
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case LOOP:
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_time = fmodf(_time, _d);
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break;
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}
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}
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void setTime(float time) { _time = time; update(0);}
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void getValue(value_type& result) const { getValueAt(_time, result); }
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value_type getValue() const
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{
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value_type result;
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getValueAt(_time, result);
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return result;
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}
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void getValueAt(float time, value_type& result) const
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{
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getValueInNormalizedRange(time/_d, result);
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result = result * _c + _b;
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}
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value_type getValueAt(float time) const
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{
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value_type result;
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getValueAt(time, result);
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return result;
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}
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virtual void getValueInNormalizedRange(float t, value_type& result) const = 0;
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protected:
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float _time;
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float _b;
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float _c;
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float _d;
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TimeBehaviour _behaviour;
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};
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template <typename T>
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struct MathMotionTemplate : public Motion
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{
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MathMotionTemplate(float startValue = 0, float duration = 1, float changeValue = 1, TimeBehaviour tb = CLAMP) : Motion(startValue, duration, changeValue, tb) {}
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virtual void getValueInNormalizedRange(float t, value_type& result) const { T::getValueAt(t, result); }
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};
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template <class T>
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struct SamplerMotionTemplate : public Motion
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{
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T _sampler;
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SamplerMotionTemplate(float startValue = 0, float duration = 1, float changeValue = 1, TimeBehaviour tb = CLAMP) : Motion(startValue, duration, changeValue, tb) {}
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T& getSampler() { return _sampler;}
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const T& getSampler() const { return _sampler;}
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virtual void getValueInNormalizedRange(float t, value_type& result) const
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{
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if (!_sampler.getKeyframeContainer())
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{
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result = 0;
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return;
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}
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float size = _sampler.getEndTime() - _sampler.getStartTime();
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t = t * size + _sampler.getStartTime();
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_sampler.getValueAt(t, result);
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}
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};
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// linear
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typedef MathMotionTemplate<LinearFunction > LinearMotion;
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// quad
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typedef MathMotionTemplate<OutQuadFunction > OutQuadMotion;
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typedef MathMotionTemplate<InQuadFunction> InQuadMotion;
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typedef MathMotionTemplate<InOutQuadFunction> InOutQuadMotion;
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// cubic
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typedef MathMotionTemplate<OutCubicFunction > OutCubicMotion;
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typedef MathMotionTemplate<InCubicFunction> InCubicMotion;
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typedef MathMotionTemplate<InOutCubicFunction> InOutCubicMotion;
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// quart
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typedef MathMotionTemplate<OutQuartFunction > OutQuartMotion;
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typedef MathMotionTemplate<InQuartFunction> InQuartMotion;
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typedef MathMotionTemplate<InOutQuartFunction> InOutQuartMotion;
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// bounce
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typedef MathMotionTemplate<OutBounceFunction > OutBounceMotion;
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typedef MathMotionTemplate<InBounceFunction> InBounceMotion;
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typedef MathMotionTemplate<InOutBounceFunction> InOutBounceMotion;
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}
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#endif
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