d3b2d9b074
Merged by Robert Osfield, from OpenSceneGraph-osgWidget-dev.
301 lines
11 KiB
C++
301 lines
11 KiB
C++
/* -*-c++-*-
|
|
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSGANIMATION_BONE_H
|
|
#define OSGANIMATION_BONE_H
|
|
|
|
#include <osg/Transform>
|
|
#include <osg/Quat>
|
|
#include <osg/Vec3>
|
|
#include <osg/Node>
|
|
#include <osg/Geode>
|
|
#include <osg/Geometry>
|
|
#include <osg/Notify>
|
|
#include <osg/io_utils>
|
|
#include <osgAnimation/Export>
|
|
#include <osgAnimation/Target>
|
|
#include <osgAnimation/Sampler>
|
|
#include <osgAnimation/Channel>
|
|
#include <osgAnimation/Keyframe>
|
|
#include <osgAnimation/UpdateCallback>
|
|
#include <osgAnimation/Animation>
|
|
#include <osgAnimation/AnimationManager>
|
|
#include <osgAnimation/VertexInfluence>
|
|
|
|
namespace osgAnimation
|
|
{
|
|
|
|
inline osg::Matrix operator* (const osg::Matrix matrix, double v)
|
|
{
|
|
osg::Matrix result;
|
|
for (int i = 0; i < 16; i++)
|
|
result.ptr()[i] = matrix.ptr()[i] * v;
|
|
return result;
|
|
}
|
|
|
|
inline osg::Matrix operator+ (const osg::Matrix a, const osg::Matrix b)
|
|
{
|
|
osg::Matrix result;
|
|
for (int i = 0; i < 16; i++)
|
|
result.ptr()[i] = a.ptr()[i] + b.ptr()[i];
|
|
return result;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
namespace osgAnimation
|
|
{
|
|
|
|
// A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
|
|
// has not sense. You can share the entire hierarchie but not only a part of
|
|
class OSGANIMATION_EXPORT Bone : public osg::Transform
|
|
{
|
|
public:
|
|
typedef osg::ref_ptr<Bone> PointerType;
|
|
typedef std::map<std::string, PointerType > BoneMap;
|
|
typedef osg::Matrix MatrixType;
|
|
|
|
META_Node(osgAnimation, Bone);
|
|
Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) :
|
|
osg::Transform(b,copyop),
|
|
_position(b._position),
|
|
_rotation(b._rotation),
|
|
_scale(b._scale) {}
|
|
|
|
Bone(const std::string& name = "")
|
|
{
|
|
setName(name);
|
|
_needToRecomputeBindMatrix = false;
|
|
setUpdateCallback(new UpdateBone(name));
|
|
}
|
|
|
|
|
|
struct BoneMapVisitor : public osg::NodeVisitor
|
|
{
|
|
BoneMap _map;
|
|
BoneMapVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
|
|
|
|
void apply(osg::Node& node) { return; }
|
|
void apply(osg::Transform& node)
|
|
{
|
|
Bone* bone = dynamic_cast<Bone*>(&node);
|
|
if (bone)
|
|
{
|
|
_map[bone->getName()] = bone;
|
|
traverse(node);
|
|
}
|
|
}
|
|
};
|
|
|
|
struct FindNearestParentAnimationManager : public osg::NodeVisitor
|
|
{
|
|
osg::ref_ptr<osgAnimation::AnimationManagerBase> _manager;
|
|
FindNearestParentAnimationManager() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
|
|
void apply(osg::Group& node)
|
|
{
|
|
if (_manager.valid())
|
|
return;
|
|
_manager = dynamic_cast<osgAnimation::AnimationManagerBase*>(&node);
|
|
traverse(node);
|
|
}
|
|
};
|
|
|
|
|
|
class OSGANIMATION_EXPORT UpdateBone : public AnimationUpdateCallback
|
|
{
|
|
public:
|
|
osg::ref_ptr<osgAnimation::Vec3Target> _position;
|
|
osg::ref_ptr<osgAnimation::QuatTarget> _quaternion;
|
|
osg::ref_ptr<osgAnimation::Vec3Target> _scale;
|
|
|
|
public:
|
|
META_Object(osgAnimation, UpdateBone);
|
|
UpdateBone(const UpdateBone& apc,const osg::CopyOp& copyop);
|
|
|
|
UpdateBone(const std::string& name = "")
|
|
{
|
|
setName(name);
|
|
_quaternion = new osgAnimation::QuatTarget;
|
|
_position = new osgAnimation::Vec3Target;
|
|
_scale = new osgAnimation::Vec3Target;
|
|
}
|
|
|
|
void update(osgAnimation::Bone& bone)
|
|
{
|
|
bone.setTranslation(_position->getValue());
|
|
bone.setRotation(_quaternion->getValue());
|
|
bone.setScale(_scale->getValue());
|
|
bone.dirtyBound();
|
|
}
|
|
|
|
bool needLink() const
|
|
{
|
|
// the idea is to return true if nothing is linked
|
|
return !((_position->getCount() + _quaternion->getCount() + _scale->getCount()) > 3);
|
|
}
|
|
|
|
bool link(osgAnimation::Channel* channel)
|
|
{
|
|
if (channel->getName().find("quaternion") != std::string::npos)
|
|
{
|
|
osgAnimation::QuatSphericalLinearChannel* qc = dynamic_cast<osgAnimation::QuatSphericalLinearChannel*>(channel);
|
|
if (qc)
|
|
{
|
|
qc->setTarget(_quaternion.get());
|
|
return true;
|
|
}
|
|
}
|
|
else if (channel->getName().find("position") != std::string::npos)
|
|
{
|
|
osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
|
|
if (vc)
|
|
{
|
|
vc->setTarget(_position.get());
|
|
return true;
|
|
}
|
|
}
|
|
else if (channel->getName().find("scale") != std::string::npos)
|
|
{
|
|
osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
|
|
if (vc)
|
|
{
|
|
vc->setTarget(_scale.get());
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** Callback method called by the NodeVisitor when visiting a node.*/
|
|
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
|
{
|
|
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
|
{
|
|
Bone* b = dynamic_cast<Bone*>(node);
|
|
if (b && !_manager.valid())
|
|
{
|
|
FindNearestParentAnimationManager finder;
|
|
|
|
if (b->getParents().size() > 1)
|
|
{
|
|
osg::notify(osg::WARN) << "A Bone should not have multi parent ( " << b->getName() << " ) has parents ";
|
|
osg::notify(osg::WARN) << "( " << b->getParents()[0]->getName();
|
|
for (int i = 1; i < (int)b->getParents().size(); i++)
|
|
osg::notify(osg::WARN) << ", " << b->getParents()[i]->getName();
|
|
osg::notify(osg::WARN) << ")" << std::endl;
|
|
return;
|
|
}
|
|
b->getParents()[0]->accept(finder);
|
|
|
|
if (!finder._manager.valid())
|
|
{
|
|
osg::notify(osg::WARN) << "Warning can't update Bone, path to parent AnimationManagerBase not found" << std::endl;
|
|
return;
|
|
}
|
|
|
|
_manager = finder._manager.get();
|
|
}
|
|
|
|
updateLink();
|
|
update(*b);
|
|
}
|
|
traverse(node,nv);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
osg::Vec3 _position;
|
|
osg::Quat _rotation;
|
|
osg::Vec3 _scale;
|
|
|
|
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
|
|
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
|
|
|
|
// flag to recompute bind pose
|
|
bool _needToRecomputeBindMatrix;
|
|
|
|
// bind data
|
|
osg::Matrix _bindInBoneSpace;
|
|
osg::Matrix _invBindInSkeletonSpace;
|
|
|
|
// bone updated
|
|
osg::Matrix _boneInSkeletonSpace;
|
|
|
|
Bone* getBoneParent();
|
|
const Bone* getBoneParent() const;
|
|
|
|
void setTranslation(const osg::Vec3& trans) { _position = trans;}
|
|
void setRotation(const osg::Quat& quat) { _rotation = quat;}
|
|
void setScale(const osg::Vec3& scale) { _scale = scale;}
|
|
|
|
const osg::Vec3& getTranslation() const { return _position;}
|
|
const osg::Quat& getRotation() const { return _rotation;}
|
|
osg::Matrix getMatrixInBoneSpace() const { return (osg::Matrix(getRotation())) * osg::Matrix::translate(getTranslation()) * _bindInBoneSpace;}
|
|
const osg::Matrix& getBindMatrixInBoneSpace() const { return _bindInBoneSpace; }
|
|
const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; }
|
|
const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;}
|
|
|
|
void setBindMatrixInBoneSpace(const osg::Matrix& matrix)
|
|
{
|
|
_bindInBoneSpace = matrix;
|
|
_needToRecomputeBindMatrix = true;
|
|
}
|
|
|
|
inline bool needToComputeBindMatrix() { return _needToRecomputeBindMatrix;}
|
|
virtual void computeBindMatrix();
|
|
|
|
bool needLink() const;
|
|
|
|
void setNeedToComputeBindMatrix(bool state) { _needToRecomputeBindMatrix = state; }
|
|
|
|
/** Add Node to Group.
|
|
* If node is not NULL and is not contained in Group then increment its
|
|
* reference count, add it to the child list and dirty the bounding
|
|
* sphere to force it to recompute on next getBound() and return true for success.
|
|
* Otherwise return false. Scene nodes can't be added as child nodes.
|
|
*/
|
|
virtual bool addChild( Node *child );
|
|
BoneMap getBoneMap();
|
|
|
|
};
|
|
|
|
|
|
inline bool Bone::computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
|
|
{
|
|
if (_referenceFrame==RELATIVE_RF)
|
|
matrix.preMult(getMatrixInBoneSpace());
|
|
else
|
|
matrix = getMatrixInBoneSpace();
|
|
return true;
|
|
}
|
|
|
|
|
|
inline bool Bone::computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
|
|
{
|
|
if (_referenceFrame==RELATIVE_RF)
|
|
matrix.postMult(osg::Matrix::inverse(getMatrixInBoneSpace()));
|
|
else
|
|
matrix = osg::Matrix::inverse(getMatrixInBoneSpace());
|
|
return true;
|
|
}
|
|
|
|
}
|
|
#endif
|