OpenSceneGraph/include/osgAnimation/LinkVisitor

51 lines
1.9 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_NODE_VISITOR_H
#define OSGANIMATION_NODE_VISITOR_H
#include <osg/NodeVisitor>
#include <osgAnimation/Animation>
#include <osgAnimation/UpdateCallback>
namespace osgAnimation
{
struct LinkVisitor : public osg::NodeVisitor
{
AnimationList _animations;
unsigned int _nbLinkedTarget;
LinkVisitor(Animation* animation) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _animations.push_back(animation); _nbLinkedTarget = 0;}
LinkVisitor(const AnimationList& animations) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _animations = animations; _nbLinkedTarget = 0;}
void apply(osg::Node& node)
{
osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
if (cb)
{
int result = 0;
for (int i = 0; i < (int)_animations.size(); i++)
{
result += cb->link(_animations[i].get());
_nbLinkedTarget += result;
}
std::cout << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
}
traverse(node);
}
};
}
#endif