OpenSceneGraph/include/osgUtil/IncrementalCompileOperation
Robert Osfield 11cd5a89ed Implemented better coupling of DatabasePager and IcrementalCompileOperation,
removing functional duplication and opening the door to dynamic enabling/disabling
of pre compile based on load.
2011-01-17 17:17:19 +00:00

364 lines
15 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_INCREMENTALCOMPILEOPERATOR
#define OSGUTIL_INCREMENTALCOMPILEOPERATOR
#include <osgUtil/GLObjectsVisitor>
#include <osg/Geometry>
namespace osgUtil {
class OSGUTIL_EXPORT StateToCompile : public osg::NodeVisitor
{
public:
StateToCompile(GLObjectsVisitor::Mode mode);
typedef std::set<osg::Drawable*> DrawableSet;
typedef std::set<osg::StateSet*> StateSetSet;
typedef std::set<osg::Texture*> TextureSet;
typedef std::set<osg::Program*> ProgramSet;
DrawableSet _drawablesHandled;
StateSetSet _statesetsHandled;
GLObjectsVisitor::Mode _mode;
DrawableSet _drawables;
TextureSet _textures;
ProgramSet _programs;
bool empty() const { return _textures.empty() && _programs.empty() && _drawables.empty(); }
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& node);
virtual void apply(osg::Drawable& drawable);
virtual void apply(osg::StateSet& stateset);
virtual void apply(osg::Texture& texture);
};
class OSGUTIL_EXPORT CompileStats : public osg::Referenced
{
public:
CompileStats();
void add(const std::string& name,double size, double time);
double estimateTime(const std::string& name, double size) const;
double estimateTime2(const std::string& name, double size) const;
double estimateTime3(const std::string& name, double size) const;
double estimateTime4(const std::string& name, double size) const;
double averageTime(const std::string& name) const;
void print(std::ostream& out) const;
protected:
struct OSGUTIL_EXPORT Values
{
Values():
totalSize(0.0), totalTime(0.0), totalNum(0.0),
minSize(0.0), minTime(0.0),
a(0.0), b(0.0),
m(0.0), n(0.0), o(0.0), p(0.0) {}
void add(double size, double time);
double estimateTime(double size) const
{
return a + b * size;
}
double estimateTime2(double size) const
{
return (totalTime/totalSize) * size;
}
double estimateTime3(double size) const
{
if (size<minSize) return minTime;
return minTime + (totalTime/totalSize) * (size-minSize);
}
double estimateTime4(double size) const
{
if (size<minSize) return minTime;
double denominator = totalSize-minSize*totalNum;
return denominator==0.0 ? minTime :
minTime + (totalTime-minTime*totalNum)/(totalSize-minSize*totalNum) * (size-minSize);
}
double averageTime() const
{
if (totalNum!=0.0) return totalTime/totalTime;
else return 0.0;
}
double totalSize, totalTime, totalNum;
double minSize, minTime;
double a,b;
double m,n,o,p;
};
typedef std::map<std::string, Values> StatsMap;
StatsMap _statsMap;
};
class OSGUTIL_EXPORT IncrementalCompileOperation : public osg::GraphicsOperation
{
public:
IncrementalCompileOperation();
/** Return true if the IncrementCompileOperation is active.*/
bool isActive() const { return !_contexts.empty(); }
bool requiresCompile(StateToCompile& stateToCompile);
/** Set the target frame rate that the IncrementalCompileOperation should assume.
* Typically one would set this to the value refresh rate of your display system i.e. 60Hz.
* Default value is 100.
* Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame
* parameters are not directly used by IncrementalCompileOperation, but are should be used as a guide for how
* long to set aside per frame for compiling and deleting OpenGL objects. The longer amount of
* time to set aside the faster databases will be paged in but with increased chance of frame drops,
* the lower the amount of time the set aside the slower databases will paged it but with better
* chance of avoid any frame drops. The default values are chosen to achieve the later when running
* on a modern mid to high end PC.
* The way to compute the amount of available time use a scheme such as :
* availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
*/
void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; }
/** Get the target frame rate that the IncrementalCompileOperation should assume.*/
double getTargetFrameRate() const { return _targetFrameRate; }
/** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame.
* Default value is 0.001 (1 millisecond).
* For usage see notes in setTargetFrameRate.*/
void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; }
/** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame.
* For usage see notes in setTargetFrameRate.*/
double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; }
/** Set the maximum number of OpenGL objects that the page should attempt to compile per frame.
* Note, Lower values reduces chances of a frame drop but lower the rate that database will be paged in at.
* Default value is 8. */
void setMaximumNumOfObjectsToCompilePerFrame(unsigned int num) { _maximumNumOfObjectsToCompilePerFrame = num; }
/** Get the maximum number of OpenGL objects that the page should attempt to compile per frame.*/
unsigned int getMaximumNumOfObjectsToCompilePerFrame() const { return _maximumNumOfObjectsToCompilePerFrame; }
/** FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 0.9.*/
void setFlushTimeRatio(double ratio) { _flushTimeRatio = ratio; }
double getFlushTimeRatio() const { return _flushTimeRatio; }
/** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects.
* Default value is 0.5, valid range is 0.1 to 1.0.
* A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop.
* A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/
void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; }
double getConservativeTimeRatio() const { return _conservativeTimeRatio; }
/** Assign a geometry and associated StateSet than is applied after each texture compile to atttempt to force the OpenGL
* drive to download the texture object to OpenGL graphics card.*/
void assignForceTextureDownloadGeometry();
/** Set the osg::Geometry to apply after each texture compile to atttempt to force the OpenGL
* drive to download the texture object to OpenGL graphics card.*/
void setForceTextureDownloadGeometry(osg::Geometry* geom) { _forceTextureDownloadGeometry = geom; }
osg::Geometry* getForceTextureDownloadGeometry() { return _forceTextureDownloadGeometry.get(); }
const osg::Geometry* getForceTextureDownloadGeometry() const { return _forceTextureDownloadGeometry.get(); }
CompileStats* getCompileStats() { return _compileStats.get(); }
const CompileStats* getCompileStats() const { return _compileStats.get(); }
typedef std::vector<osg::GraphicsContext*> Contexts;
void assignContexts(Contexts& contexts);
void removeContexts(Contexts& contexts);
void addGraphicsContext(osg::GraphicsContext* gc);
void removeGraphicsContext(osg::GraphicsContext* gc);
typedef std::set<osg::GraphicsContext*> ContextSet;
ContextSet& getContextSet() { return _contexts; }
const ContextSet& getContextSet() const { return _contexts; }
/** Merge subgraphs that have been compiled.*/
void mergeCompiledSubgraphs();
virtual void operator () (osg::GraphicsContext* context);
struct OSGUTIL_EXPORT CompileInfo : public osg::RenderInfo
{
CompileInfo(osg::GraphicsContext* context, IncrementalCompileOperation* ico);
double availableTime() { return allocatedTime - timer.elapsedTime(); }
IncrementalCompileOperation* incrementalCompileOperation;
unsigned int maxNumObjectsToCompile;
osg::ElapsedTime timer;
double allocatedTime;
};
struct CompileOp : public osg::Referenced
{
/** return an estimate for how many seconds the compile will take.*/
virtual double estimatedTimeForCompile(CompileInfo& compileInfo) const = 0;
/** compile associated objects, return true if object as been fully compiled and this CompileOp can be removed from the to compile list.*/
virtual bool compile(CompileInfo& compileInfo) = 0;
};
struct OSGUTIL_EXPORT CompileDrawableOp : public CompileOp
{
CompileDrawableOp(osg::Drawable* drawable);
double estimatedTimeForCompile(CompileInfo& compileInfo) const;
bool compile(CompileInfo& compileInfo);
osg::ref_ptr<osg::Drawable> _drawable;
};
struct OSGUTIL_EXPORT CompileTextureOp : public CompileOp
{
CompileTextureOp(osg::Texture* texture);
double estimatedTimeForCompile(CompileInfo& compileInfo) const;
bool compile(CompileInfo& compileInfo);
osg::ref_ptr<osg::Texture> _texture;
};
struct OSGUTIL_EXPORT CompileProgramOp : public CompileOp
{
CompileProgramOp(osg::Program* program);
double estimatedTimeForCompile(CompileInfo& compileInfo) const;
bool compile(CompileInfo& compileInfo);
osg::ref_ptr<osg::Program> _program;
};
class OSGUTIL_EXPORT CompileList
{
public:
CompileList();
~CompileList();
bool empty() const { return _compileOps.empty(); }
void add(CompileOp* compileOp);
void add(osg::Drawable* drawable) { add(new CompileDrawableOp(drawable)); }
void add(osg::Texture* texture) { add(new CompileTextureOp(texture)); }
void add(osg::Program* program) { add(new CompileProgramOp(program)); }
double estimatedTimeForCompile(CompileInfo& compileInfo) const;
bool compile(CompileInfo& compileInfo);
typedef std::list< osg::ref_ptr<CompileOp> > CompileOps;
CompileOps _compileOps;
};
class CompileSet;
struct CompileCompletedCallback : public virtual osg::Referenced
{
/// return true if the callback assumes responsibility for merging any associated subgraphs with the main scene graph
/// return false if callback doesn't handle the merge, and instead requires the IncrementalCompileOperation to handle this for us
virtual bool compileCompleted(CompileSet* compileSet) = 0;
};
class OSGUTIL_EXPORT CompileSet : public osg::Referenced
{
public:
CompileSet() {}
CompileSet(osg::Node*subgraphToCompile):
_subgraphToCompile(subgraphToCompile) {}
CompileSet(osg::Group* attachmentPoint, osg::Node* subgraphToCompile):
_attachmentPoint(attachmentPoint),
_subgraphToCompile(subgraphToCompile) {}
void buildCompileMap(ContextSet& contexts, StateToCompile& stateToCompile);
void buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode=GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES);
bool compile(CompileInfo& compileInfo);
OpenThreads::Atomic _numberCompileListsToCompile;
osg::observer_ptr<osg::Group> _attachmentPoint;
osg::ref_ptr<osg::Node> _subgraphToCompile;
osg::ref_ptr<CompileCompletedCallback> _compileCompletedCallback;
typedef std::map<osg::GraphicsContext*, CompileList > CompileMap;
CompileMap _compileMap;
protected:
virtual ~CompileSet() {}
};
typedef std::list< osg::ref_ptr<CompileSet> > CompileSets;
/** Add a subgraph to be compiled.*/
void add(osg::Node* subgraphToCompile);
/** Add a subgraph to be compiled and add automatically to attachPoint on call to mergeCompiledSubgraphs.*/
void add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile);
/** Add a CompileSet to be compiled.*/
void add(CompileSet* compileSet, bool callBuildCompileMap=true);
/** Remove CompileSet from list.*/
void remove(CompileSet* compileSet);
OpenThreads::Mutex* getToCompiledMutex() { return &_toCompileMutex; }
CompileSets& getToCompile() { return _toCompile; }
OpenThreads::Mutex* getCompiledMutex() { return &_compiledMutex; }
CompileSets& getCompiled() { return _compiled; }
protected:
virtual ~IncrementalCompileOperation();
double _targetFrameRate;
double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
unsigned int _maximumNumOfObjectsToCompilePerFrame;
double _flushTimeRatio;
double _conservativeTimeRatio;
osg::ref_ptr<osg::Geometry> _forceTextureDownloadGeometry;
osg::ref_ptr<CompileStats> _compileStats;
OpenThreads::Mutex _toCompileMutex;
CompileSets _toCompile;
OpenThreads::Mutex _compiledMutex;
CompileSets _compiled;
ContextSet _contexts;
};
}
#endif