..
Action.cpp
From Cedric Pinson, The following modification are
2009-08-31 09:40:56 +00:00
ActionCallback.cpp
From Cedric Pinson, Fix the drop of the first frame of action when adding action with addActionNow\nReport stats only for active animations\nAdd priority to RunAction callback
2009-06-24 10:10:09 +00:00
ActionVisitor.cpp
From Cedric Pinson, The following modification are
2009-08-31 09:40:56 +00:00
Animation.cpp
From Cedric Pinson, this commit contains the following change:
2009-10-21 15:45:13 +00:00
AnimationManagerBase.cpp
From Cedric Pinson, this commit contains the following change:
2009-10-21 15:45:13 +00:00
BasicAnimationManager.cpp
From Michael Platings, I have removed Target::normalize() as calling it was incorrect - the interpolation is already done in such a way that the Target's value is always normalized.
2009-09-09 09:52:54 +00:00
Bone.cpp
From Cedric Pinson, this commit contains the following change:
2009-10-21 15:45:13 +00:00
BoneMapVisitor.cpp
From Cedric Pinson, add missing files
2009-08-31 10:37:44 +00:00
Channel.cpp
From Michael Platings,
2009-08-26 09:24:02 +00:00
CMakeLists.txt
From Michael Platings, I have removed Target::normalize() as calling it was incorrect - the interpolation is already done in such a way that the Target's value is always normalized.
2009-09-09 09:52:54 +00:00
FindParentAnimationManagerVisitor.cpp
From Cedric Pinson, add missing files
2009-08-31 10:37:44 +00:00
LinkVisitor.cpp
From Cedric Pinson, Add UpdateMaterial callback to animate material\nUpdate LinkVisitor to traverse stateset\nUpdate ReaderWriter to read osgAnimation::UpdateMaterial Callback\nUpdate nathan.osg data file to demonstrate the MaterialAnimation
2009-08-03 09:48:12 +00:00
MorphGeometry.cpp
From Michael Platings, In Target, the default constructor is explicitly called on _target. This is necessary for FloatTarget and DoubleTarget so that _target is initialised to 0, otherwise you get a junk value. In MorphGeometry.cpp, UpdateMorph::link now links channels of the same index to the same target. Previously a new FloatTarget was created for each channel, so multiple animations didn't work.
2009-10-01 17:08:16 +00:00
RigGeometry.cpp
From Cedric Pinson, "updated osgAnimation with the trunk here the update:
2009-01-21 19:02:54 +00:00
Skeleton.cpp
From Michael Platings, I've moved the matrix updating from UpdateSkeleton to UpdateBone. UpdateSkeleton now merely checks that Bones appear before other children and issues a warning if this isn't the case
2009-08-27 16:21:01 +00:00
StatsHandler.cpp
From Cedric Pinson, this commit contains the following change:
2009-10-21 15:45:13 +00:00
StatsVisitor.cpp
From Cedric Pinson, Traverse StripAction instead of applying, this fix the execution of FrameCallback in BlendIn, BlendOut and AnimationAction\nFix warning of osgAnimation::StatsHandler\nFix crash when running example osganimationtimeline without nathan.osg in OSG_FILE_PATH or with bad file
2009-06-30 11:55:49 +00:00
Target.cpp
From Cedric Pinson, The following modification are
2009-08-31 09:40:56 +00:00
Timeline.cpp
From Cedric Pinson, this commit contains the following change:
2009-10-21 15:45:13 +00:00
TimelineAnimationManager.cpp
From Michael Platings, I have removed Target::normalize() as calling it was incorrect - the interpolation is already done in such a way that the Target's value is always normalized.
2009-09-09 09:52:54 +00:00
UpdateCallback.cpp
From Cedric Pinson, The following modification are
2009-08-31 09:40:56 +00:00
VertexInfluence.cpp
From Cedric Pinson, this commit contains the following change:
2009-10-21 15:45:13 +00:00