OpenSceneGraph/src/osgPlugins/ive/DrawElementsUByte.cpp

63 lines
2.1 KiB
C++

/**********************************************************************
*
* FILE: DrawElementsUByte.cpp
*
* DESCRIPTION: Read/Write osg::DrawElementsUByte in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 20.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "DrawElementsUByte.h"
#include "PrimitiveSet.h"
using namespace ive;
void DrawElementsUByte::write(DataOutputStream* out){
// Write DrawElementsUByte's identification.
out->writeInt(IVEDRAWELEMENTSUBYTE);
// If the osg class is inherited by any other class we should also write this to file.
osg::PrimitiveSet* prim = dynamic_cast<osg::PrimitiveSet*>(this);
if(prim){
((ive::PrimitiveSet*)(prim))->write(out);
}
else
throw Exception("DrawElementsUByte::write(): Could not cast this osg::DrawElementsUByte to an osg::PrimitiveSet.");
// Write DrawElementsUByte's properties.
// Write array length and its elements.
out->writeInt(size());
out->writeCharArray((const char*)&front(), size() * CHARSIZE);
}
void DrawElementsUByte::read(DataInputStream* in){
// Read DrawElementsUByte's identification.
int id = in->peekInt();
if(id == IVEDRAWELEMENTSUBYTE){
// Code to read DrawElementsUByte's properties.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::PrimitiveSet* prim = dynamic_cast<osg::PrimitiveSet*>(this);
if(prim){
((ive::PrimitiveSet*)(prim))->read(in);
}
else
throw Exception("DrawElementsUByte::read(): Could not cast this osg::DrawElementsUByte to an osg::PrimtiveSet.");
// Read array length and its elements.
int size = in->readInt();
resize(size);
in->readCharArray((char*)&front(), size * CHARSIZE);
}
else{
throw Exception("DrawElementsUByte::read(): Expected DrawElementsUByte identification.");
}
}