OpenSceneGraph/include/osgUtil/VisualsRequirementsVisitor
2001-09-28 12:36:40 +00:00

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#ifndef OSGUTIL_VISUALSREQUIREMENTSVISITOR
#define OSGUTIL_VISUALSREQUIREMENTSVISITOR 1
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/GeoSet>
#include <osgUtil/Export>
namespace osgUtil {
/** A visitor for traversing a scene graph establishing the OpenGL visuals are required
* to support rendering of that scene graph. The results can then be used by
* applications to set up there windows with the correct visuals. Have a look at
* src/osgGLUT/Viewer.cpp's Viewer::open() method for an example how to use it.
*/
class OSGUTIL_EXPORT VisualsRequirementsVisitor : public osg::NodeVisitor
{
public:
/** Default to traversing all children, and reqiresDoubleBuffer,
* requiresRGB and requiresDepthBuffer to true and with
* alpha and stencil off.*/
VisualsRequirementsVisitor();
void setRequiresDoubleBuffer(const bool flag) { _requiresDoubleBuffer = flag; }
const bool requiresDoubleBuffer() const { return _requiresDoubleBuffer; }
void setRequiresRGB(const bool flag) { _requiresRBG = flag; }
const bool requiresRGB() const { return _requiresRBG; }
void setRequiresDepthBuffer(const bool flag) { _requiresDepthBuffer = flag; }
const bool requiresDepthBuffer() const { return _requiresDepthBuffer; }
void setMinimumNumAlphaBits(const unsigned int bits) { _minimumNumberAlphaBits = bits; }
const unsigned int getMinimumNumAlphaBits() const { return _minimumNumberAlphaBits; }
const bool requiresAlphaBuffer() const { return _minimumNumberAlphaBits!=0; }
void setMinimumNumStencilBits(const unsigned int bits) { _minimumNumberStencilBits = bits; }
const unsigned int getMinimumNumStencilBits() const { return _minimumNumberStencilBits; }
const bool requiresStencilBuffer() const { return _minimumNumberStencilBits!=0; }
virtual void applyStateSet(osg::StateSet& stateset);
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Impostor& impostor);
protected:
bool _requiresDoubleBuffer;
bool _requiresRBG;
bool _requiresDepthBuffer;
unsigned int _minimumNumberAlphaBits;
unsigned int _minimumNumberStencilBits;
};
};
#endif