OpenSceneGraph/include/osg/PolygonMode
2001-09-22 02:42:08 +00:00

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#ifndef OSG_POLYGONMODE
#define OSG_POLYGONMODE 1
#include <osg/StateAttribute>
#include <osg/GL>
namespace osg {
/** Class to for setting OpenGL's polygon culling mode.
*/
class SG_EXPORT PolygonMode : public StateAttribute
{
public :
PolygonMode();
META_StateAttribute(PolygonMode, POLYGONMODE);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(PolygonMode,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_frontAndBack)
COMPARE_StateAttribute_Parameter(_modeFront)
COMPARE_StateAttribute_Parameter(_modeBack)
return 0; // passed all the above comparison macro's, must be equal.
}
enum Face {
FRONT,
BACK,
FRONT_AND_BACK
};
enum Mode {
POINT = GL_POINT,
LINE = GL_LINE,
FILL = GL_FILL
};
void setMode(const Face face,const Mode mode);
const Mode getMode(const Face face) const;
inline const bool getFrontAndBack() const { return _frontAndBack; }
virtual void apply(State& state) const;
protected:
virtual ~PolygonMode();
bool _frontAndBack;
Mode _modeFront;
Mode _modeBack;
};
};
#endif